10009 【后端】【BT0.1】【主干】【港台】单笔充值活动增加每日可领取次数,每个档位每日20次
6个文件已修改
408 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 116 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 116 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActSingleRecharge.py 165 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -2152,7 +2152,8 @@
{
    DWORD        _TemplateID;    //模板ID
    float        SingleRechargeValue;    //单笔充值额度
    BYTE        AwardIndex;        //返利奖励索引0~31,同个模板中不重复
    BYTE        AwardIndex;        //同个模板中不重复
    WORD        AwardCountMax;    //最大领奖次数,最大999次
    dict        AwardItem;    //返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
    char        NotifyKey;        //全服广播key,默认两个参数(玩家名, 档位额度)
};
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -34216,7 +34216,8 @@
class  tagMCActSingleRechargeAward(Structure):
    AwardIndex = 0    #(BYTE AwardIndex)// 奖励索引 0~31
    AwardIndex = 0    #(BYTE AwardIndex)// 奖励索引
    AwardCountMax = 0    #(WORD AwardCountMax)// 最大领奖次数
    SingleRechargeValue = 0    #(DWORD SingleRechargeValue)// 单笔所需充值额度
    AwardItemCount = 0    #(BYTE AwardItemCount)// 奖励物品数
    AwardItem = list()    #(vector<tagMCActSingleRechargeAwardItem> AwardItem)// 奖励物品信息
@@ -34229,6 +34230,7 @@
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.AwardIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardCountMax,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.SingleRechargeValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.AwardItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.AwardItemCount):
@@ -34239,6 +34241,7 @@
    def Clear(self):
        self.AwardIndex = 0
        self.AwardCountMax = 0
        self.SingleRechargeValue = 0
        self.AwardItemCount = 0
        self.AwardItem = list()
@@ -34247,6 +34250,7 @@
    def GetLength(self):
        length = 0
        length += 1
        length += 2
        length += 4
        length += 1
        for i in range(self.AwardItemCount):
@@ -34257,6 +34261,7 @@
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.AwardIndex)
        data = CommFunc.WriteWORD(data, self.AwardCountMax)
        data = CommFunc.WriteDWORD(data, self.SingleRechargeValue)
        data = CommFunc.WriteBYTE(data, self.AwardItemCount)
        for i in range(self.AwardItemCount):
@@ -34266,12 +34271,14 @@
    def OutputString(self):
        DumpString = '''
                                AwardIndex:%d,
                                AwardCountMax:%d,
                                SingleRechargeValue:%d,
                                AwardItemCount:%d,
                                AwardItem:%s
                                '''\
                                %(
                                self.AwardIndex,
                                self.AwardCountMax,
                                self.SingleRechargeValue,
                                self.AwardItemCount,
                                "..."
@@ -34390,20 +34397,16 @@
#------------------------------------------------------
# AA 51 单笔累充活动玩家信息 #tagMCActSingleRechargePlayerInfo
class  tagMCActSingleRechargePlayerInfo(Structure):
class  tagMCActSingleRechargePlayerAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ActNum", c_ubyte),    #活动编号从1开始,目前支持两个累充活动同时存在且相互独立 1或2
                  ("CanAwardValue", c_int),    #可否领奖记录,按奖励索引二进制位存储是否可领取
                  ("AwardRecord", c_int),    #奖励领奖记录,按奖励索引二进制位存储是否已领取
                  ("AwardIndex", c_ubyte),    # 奖励索引
                  ("CanGetCount", c_ushort),    # 可领奖次数
                  ("GetCount", c_ushort),    # 已领奖次数
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAA
        self.SubCmd = 0x51
        return
    def ReadData(self, stringData, _pos=0, _len=0):
@@ -34412,39 +34415,102 @@
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAA
        self.SubCmd = 0x51
        self.ActNum = 0
        self.CanAwardValue = 0
        self.AwardRecord = 0
        self.AwardIndex = 0
        self.CanGetCount = 0
        self.GetCount = 0
        return
    def GetLength(self):
        return sizeof(tagMCActSingleRechargePlayerInfo)
        return sizeof(tagMCActSingleRechargePlayerAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 51 单笔累充活动玩家信息 //tagMCActSingleRechargePlayerInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                ActNum:%d,
                                CanAwardValue:%d,
                                AwardRecord:%d
                                AwardIndex:%d,
                                CanGetCount:%d,
                                GetCount:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.AwardIndex,
                                self.CanGetCount,
                                self.GetCount
                                )
        return DumpString
class  tagMCActSingleRechargePlayerInfo(Structure):
    Head = tagHead()
    ActNum = 0    #(BYTE ActNum)//活动编号从1开始,目前支持两个累充活动同时存在且相互独立 1或2
    RecordCount = 0    #(BYTE RecordCount)
    AwardRecordList = list()    #(vector<tagMCActSingleRechargePlayerAward> AwardRecordList)// 领奖次数记录列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x51
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RecordCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.RecordCount):
            temAwardRecordList = tagMCActSingleRechargePlayerAward()
            _pos = temAwardRecordList.ReadData(_lpData, _pos)
            self.AwardRecordList.append(temAwardRecordList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x51
        self.ActNum = 0
        self.RecordCount = 0
        self.AwardRecordList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        for i in range(self.RecordCount):
            length += self.AwardRecordList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ActNum)
        data = CommFunc.WriteBYTE(data, self.RecordCount)
        for i in range(self.RecordCount):
            data = CommFunc.WriteString(data, self.AwardRecordList[i].GetLength(), self.AwardRecordList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ActNum:%d,
                                RecordCount:%d,
                                AwardRecordList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ActNum,
                                self.CanAwardValue,
                                self.AwardRecord
                                self.RecordCount,
                                "..."
                                )
        return DumpString
m_NAtagMCActSingleRechargePlayerInfo=tagMCActSingleRechargePlayerInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActSingleRechargePlayerInfo.Cmd,m_NAtagMCActSingleRechargePlayerInfo.SubCmd))] = m_NAtagMCActSingleRechargePlayerInfo
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActSingleRechargePlayerInfo.Head.Cmd,m_NAtagMCActSingleRechargePlayerInfo.Head.SubCmd))] = m_NAtagMCActSingleRechargePlayerInfo
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4008,8 +4008,7 @@
Def_PDict_SingleRechargeID = "SingleRechargeID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
Def_PDict_SingleRechargeTemplateID = "SingleRechargeTempID_%s"  # 玩家身上的活动模板ID,参数:(活动编号)
Def_PDict_SingleRechargeWorldLV = "SingleRechargeWorldLV_%s" #玩家身上的活动世界等级,参数:(活动编号)
Def_PDict_SingleRechargeValue = "SingleRechargeValue_%s"  # 领奖奖励值,按奖励索引二进制位代表是否可领奖,参数:(活动编号)
Def_PDict_SingleRechargeAward = "SingleRechargeAward_%s"  # 领奖记录值,按奖励索引二进制位代表是否已领奖,参数:(活动编号)
Def_PDict_SingleRechargeValue = "SingleRechargeValue_%s_%s"  # 领奖值,已领奖次数*1000+可领奖次数,参数:(活动编号,档位索引)
#转盘活动
Def_PDict_TurntableID = "TurntableID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -34216,7 +34216,8 @@
class  tagMCActSingleRechargeAward(Structure):
    AwardIndex = 0    #(BYTE AwardIndex)// 奖励索引 0~31
    AwardIndex = 0    #(BYTE AwardIndex)// 奖励索引
    AwardCountMax = 0    #(WORD AwardCountMax)// 最大领奖次数
    SingleRechargeValue = 0    #(DWORD SingleRechargeValue)// 单笔所需充值额度
    AwardItemCount = 0    #(BYTE AwardItemCount)// 奖励物品数
    AwardItem = list()    #(vector<tagMCActSingleRechargeAwardItem> AwardItem)// 奖励物品信息
@@ -34229,6 +34230,7 @@
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.AwardIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardCountMax,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.SingleRechargeValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.AwardItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.AwardItemCount):
@@ -34239,6 +34241,7 @@
    def Clear(self):
        self.AwardIndex = 0
        self.AwardCountMax = 0
        self.SingleRechargeValue = 0
        self.AwardItemCount = 0
        self.AwardItem = list()
@@ -34247,6 +34250,7 @@
    def GetLength(self):
        length = 0
        length += 1
        length += 2
        length += 4
        length += 1
        for i in range(self.AwardItemCount):
@@ -34257,6 +34261,7 @@
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.AwardIndex)
        data = CommFunc.WriteWORD(data, self.AwardCountMax)
        data = CommFunc.WriteDWORD(data, self.SingleRechargeValue)
        data = CommFunc.WriteBYTE(data, self.AwardItemCount)
        for i in range(self.AwardItemCount):
@@ -34266,12 +34271,14 @@
    def OutputString(self):
        DumpString = '''
                                AwardIndex:%d,
                                AwardCountMax:%d,
                                SingleRechargeValue:%d,
                                AwardItemCount:%d,
                                AwardItem:%s
                                '''\
                                %(
                                self.AwardIndex,
                                self.AwardCountMax,
                                self.SingleRechargeValue,
                                self.AwardItemCount,
                                "..."
@@ -34390,20 +34397,16 @@
#------------------------------------------------------
# AA 51 单笔累充活动玩家信息 #tagMCActSingleRechargePlayerInfo
class  tagMCActSingleRechargePlayerInfo(Structure):
class  tagMCActSingleRechargePlayerAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ActNum", c_ubyte),    #活动编号从1开始,目前支持两个累充活动同时存在且相互独立 1或2
                  ("CanAwardValue", c_int),    #可否领奖记录,按奖励索引二进制位存储是否可领取
                  ("AwardRecord", c_int),    #奖励领奖记录,按奖励索引二进制位存储是否已领取
                  ("AwardIndex", c_ubyte),    # 奖励索引
                  ("CanGetCount", c_ushort),    # 可领奖次数
                  ("GetCount", c_ushort),    # 已领奖次数
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAA
        self.SubCmd = 0x51
        return
    def ReadData(self, stringData, _pos=0, _len=0):
@@ -34412,39 +34415,102 @@
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAA
        self.SubCmd = 0x51
        self.ActNum = 0
        self.CanAwardValue = 0
        self.AwardRecord = 0
        self.AwardIndex = 0
        self.CanGetCount = 0
        self.GetCount = 0
        return
    def GetLength(self):
        return sizeof(tagMCActSingleRechargePlayerInfo)
        return sizeof(tagMCActSingleRechargePlayerAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 51 单笔累充活动玩家信息 //tagMCActSingleRechargePlayerInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                ActNum:%d,
                                CanAwardValue:%d,
                                AwardRecord:%d
                                AwardIndex:%d,
                                CanGetCount:%d,
                                GetCount:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.AwardIndex,
                                self.CanGetCount,
                                self.GetCount
                                )
        return DumpString
class  tagMCActSingleRechargePlayerInfo(Structure):
    Head = tagHead()
    ActNum = 0    #(BYTE ActNum)//活动编号从1开始,目前支持两个累充活动同时存在且相互独立 1或2
    RecordCount = 0    #(BYTE RecordCount)
    AwardRecordList = list()    #(vector<tagMCActSingleRechargePlayerAward> AwardRecordList)// 领奖次数记录列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x51
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RecordCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.RecordCount):
            temAwardRecordList = tagMCActSingleRechargePlayerAward()
            _pos = temAwardRecordList.ReadData(_lpData, _pos)
            self.AwardRecordList.append(temAwardRecordList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x51
        self.ActNum = 0
        self.RecordCount = 0
        self.AwardRecordList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        for i in range(self.RecordCount):
            length += self.AwardRecordList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ActNum)
        data = CommFunc.WriteBYTE(data, self.RecordCount)
        for i in range(self.RecordCount):
            data = CommFunc.WriteString(data, self.AwardRecordList[i].GetLength(), self.AwardRecordList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ActNum:%d,
                                RecordCount:%d,
                                AwardRecordList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ActNum,
                                self.CanAwardValue,
                                self.AwardRecord
                                self.RecordCount,
                                "..."
                                )
        return DumpString
m_NAtagMCActSingleRechargePlayerInfo=tagMCActSingleRechargePlayerInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActSingleRechargePlayerInfo.Cmd,m_NAtagMCActSingleRechargePlayerInfo.SubCmd))] = m_NAtagMCActSingleRechargePlayerInfo
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActSingleRechargePlayerInfo.Head.Cmd,m_NAtagMCActSingleRechargePlayerInfo.Head.SubCmd))] = m_NAtagMCActSingleRechargePlayerInfo
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1691,6 +1691,7 @@
                        ("DWORD", "TemplateID", 1),
                        ("float", "SingleRechargeValue", 0),
                        ("BYTE", "AwardIndex", 0),
                        ("WORD", "AwardCountMax", 0),
                        ("dict", "AwardItem", 0),
                        ("char", "NotifyKey", 0),
                        ),
@@ -5682,13 +5683,15 @@
        self.TemplateID = 0
        self.SingleRechargeValue = 0.0
        self.AwardIndex = 0
        self.AwardCountMax = 0
        self.AwardItem = {}
        self.NotifyKey = ""
        return
        
    def GetTemplateID(self): return self.TemplateID # 模板ID
    def GetSingleRechargeValue(self): return self.SingleRechargeValue # 单笔充值额度
    def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
    def GetAwardIndex(self): return self.AwardIndex # 同个模板中不重复
    def GetAwardCountMax(self): return self.AwardCountMax # 最大领奖次数,最大999次
    def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
    def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActSingleRecharge.py
@@ -96,21 +96,31 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeID % actNum, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeTemplateID % actNum, templateID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeWorldLV % actNum, actWorldLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeValue % actNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeAward % actNum, 0)
    if actID and templateID:
        ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActSingleRechargeAward", templateID)
        if ipyDataList:
            for ipyData in ipyDataList:
                awardIndex = ipyData.GetAwardIndex()
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeValue % (actNum, awardIndex), 0)
    Sync_SingleRechargeActionInfo(curPlayer, actNum)
    Sync_SingleRechargePlayerInfo(curPlayer, actNum)
    return True
def GetAwardCountInfo(curPlayer, actNum, awardIndex):
    valueInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeValue % (actNum, awardIndex))
    getCount = valueInfo / 1000
    canGetCount = valueInfo % 1000
    return getCount, canGetCount
def SetAwardCountInfo(curPlayer, actNum, awardIndex, getCount, canGetCount):
    valueInfo = getCount * 1000 + canGetCount
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeValue % (actNum, awardIndex), valueInfo)
    return valueInfo
def __SendSingleRechargeMail(curPlayer, playerTemplateID, playerWorldLV, actNum):
    # 未领取的奖励邮件发放
    
    if not playerTemplateID:
        return
    canAwardValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeValue % actNum)
    if not canAwardValue:
        return
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActSingleRechargeAward", playerTemplateID)
@@ -119,27 +129,24 @@
    
    playerID = curPlayer.GetPlayerID()
    batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeAward % actNum)
    
    for ipyData in ipyDataList:
        awardIndex = ipyData.GetAwardIndex()
        if awardRecord & pow(2, awardIndex):
            #GameWorld.DebugLog("单笔累充已发放过奖励!awardIndex=%s" % awardIndex)
        getCount, canGetCount = GetAwardCountInfo(curPlayer, actNum, awardIndex)
        if getCount >= canGetCount:
            #GameWorld.DebugLog("单笔累充已经全部领奖!awardIndex=%s" % awardIndex)
            continue
        SetAwardCountInfo(curPlayer, actNum, awardIndex, canGetCount, canGetCount)
        
        unGetCount = canGetCount - getCount
        singleValue = ipyData.GetSingleRechargeValue()
        if not canAwardValue & pow(2, awardIndex):
            #GameWorld.DebugLog("单笔累充不能领奖!awardIndex=%s" % awardIndex)
            continue
        awardRecord |= pow(2, awardIndex)
        awardItemList = GameWorld.GetDictValueByRangeKey(ipyData.GetAwardItem(), playerWorldLV, [])
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([singleValue])
        for _ in range(unGetCount):
            batchPlayerIDList.append([playerID])
            batchAddItemList.append(awardItemList)
            batchParamList.append([singleValue])
    if batchPlayerIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeAward % actNum, awardRecord)
        PlayerControl.SendMailBatch("SingleRechargeMail%s" % actNum, batchPlayerIDList, batchAddItemList, batchParamList)
        
    return
@@ -177,50 +184,15 @@
        if not awardIpyDataList:
            continue
        
        canAwardChange = False
        canAwardValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeValue % actNum)
        awardIndexList = []
        awardRuleType = ipyData.GetAwardRuleType()
        GameWorld.DebugLog("单笔累充充值活动,actNum=%s,awardRuleType=%s,canAwardValue=%s,curRechargeValue=%s"
                           % (actNum, awardRuleType, canAwardValue, curRechargeValue))
        GameWorld.DebugLog("单笔累充充值活动,actNum=%s,awardRuleType=%s,curRechargeValue=%s" % (actNum, awardRuleType, curRechargeValue))
        # 向下兼容所有档次
        if awardRuleType == 0:
            for awardIpyData in awardIpyDataList:
                awardIndex = awardIpyData.GetAwardIndex()
                singleValue = CommFunc.RMBToCoin(awardIpyData.GetSingleRechargeValue())
                if canAwardValue & pow(2, awardIndex):
                    #GameWorld.DebugLog("    已经可领奖,不处理!awardRuleType=%s,awardIndex=%s" % (awardRuleType, awardIndex))
                    continue
                if curRechargeValue < singleValue:
                    #GameWorld.DebugLog("    未达到档次额度,不处理!awardRuleType=%s,awardIndex=%s,singleValue=%s"
                    #                   % (awardRuleType, awardIndex, singleValue))
                    continue
                canAwardChange = True
                canAwardValue |= pow(2, awardIndex)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeValue % actNum, canAwardValue)
                GameWorld.DebugLog("    设置档次可领取!awardRuleType=%s,awardIndex=%s,singleValue=%s,canAwardValue=%s"
                                   % (awardRuleType, awardIndex, singleValue, canAwardValue))
            pass
        # 匹配最高档次
        elif awardRuleType == 1:
            for awardIpyData in awardIpyDataList[::-1]:
                awardIndex = awardIpyData.GetAwardIndex()
                singleValue = CommFunc.RMBToCoin(awardIpyData.GetSingleRechargeValue())
                if canAwardValue & pow(2, awardIndex):
                    #GameWorld.DebugLog("    已经可领奖,不处理!awardRuleType=%s,awardIndex=%s" % (awardRuleType, awardIndex))
                    continue
                if curRechargeValue < singleValue:
                    #GameWorld.DebugLog("    未达到档次额度,不处理!awardRuleType=%s,awardIndex=%s,singleValue=%s"
                    #                   % (awardRuleType, awardIndex, singleValue))
                    continue
                canAwardChange = True
                canAwardValue |= pow(2, awardIndex)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeValue % actNum, canAwardValue)
                GameWorld.DebugLog("    设置最高档次可领取!awardRuleType=%s,awardIndex=%s,singleValue=%s,canAwardValue=%s"
                                   % (awardRuleType, awardIndex, singleValue, canAwardValue))
                break
            pass
        # 精确匹配对应档次
        elif awardRuleType == 2:
            for awardIpyData in awardIpyDataList:
@@ -230,24 +202,26 @@
                    #GameWorld.DebugLog("    不等于档次额度,不处理!awardRuleType=%s,awardIndex=%s,singleValue=%s" 
                    #                   % (awardRuleType, awardIndex, singleValue))
                    continue
                if canAwardValue & pow(2, awardIndex):
                    #GameWorld.DebugLog("    已经可领奖,不处理!awardRuleType=%s,awardIndex=%s" % (awardRuleType, awardIndex))
                awardCountMax = awardIpyData.GetAwardCountMax()
                getCount, canGetCount = GetAwardCountInfo(curPlayer, actNum, awardIndex)
                if canGetCount >= awardCountMax:
                    GameWorld.DebugLog("    已达最大可领奖次数,不处理!awardRuleType=%s,awardIndex=%s,awardCountMax=%s" % (awardRuleType, awardIndex, awardCountMax))
                    break
                
                canAwardChange = True
                canAwardValue |= pow(2, awardIndex)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeValue % actNum, canAwardValue)
                GameWorld.DebugLog("    设置精确档次可领取!awardRuleType=%s,awardIndex=%s,singleValue=%s,canAwardValue=%s"
                                   % (awardRuleType, awardIndex, singleValue, canAwardValue))
                awardIndexList.append(awardIndex)
                canGetCount += 1
                SetAwardCountInfo(curPlayer, actNum, awardIndex, getCount, canGetCount)
                GameWorld.DebugLog("    设置精确档次可领取!awardRuleType=%s,awardIndex=%s,singleValue=%s,canGetCount=%s"
                                   % (awardRuleType, awardIndex, singleValue, canGetCount))
                break
            
        else:
            continue
        
        if not canAwardChange:
        if not awardIndexList:
            continue
        
        Sync_SingleRechargePlayerInfo(curPlayer, actNum)
        Sync_SingleRechargePlayerInfo(curPlayer, actNum, awardIndexList)
        
        # 线下活动,检查发放奖励
        if ipyData.GetIsOfflineAct():
@@ -275,11 +249,6 @@
        GameWorld.DebugLog("该单笔累充活动非活动中,无法领奖!actNum=%s,state=%s,templateID=%s" % (actNum, state, templateID), playerID)
        return
    
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeAward % actNum)
    if awardRecord & pow(2, awardIndex):
        GameWorld.DebugLog("已经领取过该单笔累充活动奖励! actNum=%s,awardIndex=%s" % (actNum, awardIndex), playerID)
        return
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActSingleRechargeAward", templateID)
    if not ipyDataList:
        return
@@ -294,13 +263,12 @@
        GameWorld.DebugLog("找不到该单笔累充活动档位索引奖励!actNum=%s,templateID=%s,awardIndex=%s" % (actNum, templateID, awardIndex), playerID)
        return
    
    singleValue = awardIpyData.GetSingleRechargeValue()
    canAwardValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeValue % actNum)
    if not canAwardValue & pow(2, awardIndex):
        GameWorld.DebugLog("该档次奖励无法领取! templateID=%s,awardIndex=%s,singleValue=%s,canAwardValue%s"
                           % (templateID, awardIndex, singleValue, canAwardValue), playerID)
    getCount, canGetCount = GetAwardCountInfo(curPlayer, actNum, awardIndex)
    if getCount >= canGetCount:
        GameWorld.DebugLog("该单笔累充活动奖励已达最大可领奖次数! actNum=%s,awardIndex=%s,getCount(%s) >= canGetCount(%s)" % (actNum, awardIndex, getCount, canGetCount), playerID)
        return
    singleValue = awardIpyData.GetSingleRechargeValue()
    
    actWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeWorldLV % actNum)
    awardItemList = GameWorld.GetDictValueByRangeKey(ipyData.GetAwardItem(), actWorldLV, [])
@@ -308,12 +276,12 @@
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
        return
    
    awardRecord |= pow(2, awardIndex)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeAward % actNum, awardRecord)
    Sync_SingleRechargePlayerInfo(curPlayer, actNum)
    getCount += 1
    SetAwardCountInfo(curPlayer, actNum, awardIndex, getCount, canGetCount)
    Sync_SingleRechargePlayerInfo(curPlayer, actNum, [awardIndex])
    
    GameWorld.DebugLog("    领取成功! actNum=%s,templateID=%s,awardIndex=%s,singleValue=%s,awardRecord=%s"
                       % (actNum, templateID, awardIndex, singleValue, awardRecord))
    GameWorld.DebugLog("    领取成功! actNum=%s,templateID=%s,awardIndex=%s,singleValue=%s,getCount=%s,canGetCount=%s"
                       % (actNum, templateID, awardIndex, singleValue, getCount, canGetCount))
    
    notifyKey = awardIpyData.GetNotifyKey()
    if notifyKey:
@@ -324,7 +292,7 @@
        
    return
def Sync_SingleRechargePlayerInfo(curPlayer, actNum):
def Sync_SingleRechargePlayerInfo(curPlayer, actNum, awardIndexList=None):
    ## 通知玩家数据信息
    
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_SingleRecharge, actNum)
@@ -343,10 +311,32 @@
        #线下活动不下发
        return
    
    if awardIndexList == None:
        awardIndexList = []
        templateID = GetTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
        if not templateID:
            return
        ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActSingleRechargeAward", templateID)
        if not ipyDataList:
            return
        for awardIpyData in ipyDataList:
            awardIndexList.append(awardIpyData.GetAwardIndex())
    if not awardIndexList:
        return
    playerActInfo = ChPyNetSendPack.tagMCActSingleRechargePlayerInfo()
    playerActInfo.ActNum = actNum
    playerActInfo.CanAwardValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeValue % actNum)
    playerActInfo.AwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleRechargeAward % actNum)
    playerActInfo.AwardRecordList = []
    for awardIndex in awardIndexList:
        getCount, canGetCount = GetAwardCountInfo(curPlayer, actNum, awardIndex)
        awardRecord = ChPyNetSendPack.tagMCActSingleRechargePlayerAward()
        awardRecord.Clear()
        awardRecord.AwardIndex = awardIndex
        awardRecord.CanGetCount = canGetCount
        awardRecord.GetCount = getCount
        playerActInfo.AwardRecordList.append(awardRecord)
    playerActInfo.RecordCount = len(playerActInfo.AwardRecordList)
    NetPackCommon.SendFakePack(curPlayer, playerActInfo)
    return
@@ -390,6 +380,7 @@
        for awardIpyData in ipyDataList:
            awardInfo = ChPyNetSendPack.tagMCActSingleRechargeAward()
            awardInfo.AwardIndex = awardIpyData.GetAwardIndex()
            awardInfo.AwardCountMax = awardIpyData.GetAwardCountMax()
            awardInfo.SingleRechargeValue = CommFunc.RMBToCoin(awardIpyData.GetSingleRechargeValue())
            awardInfo.AwardItem = []
            awardItemList = GameWorld.GetDictValueByRangeKey(awardIpyData.GetAwardItem(), actWorldLV, [])