xdh
2019-01-24 78f005e3fe86b6033255b37b03061cb491812dcb
2936 【1.5.100】诛仙塔挑战失败也会给予奖励并扣除次数
1个文件已修改
16 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -49,7 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward'  # 是否有给奖励
FBDict_HasPass = 'FBDict_HasPass'  # 是否有通关
# 副本通用配置
(
@@ -133,8 +133,10 @@
    
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
    curStar = GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_FBStar)
    if curStar != Def_MaxStar:
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
    if curStar != Def_MaxStar and fbStep == FB_State_FreeTime:
        FBCommon.UpdateFBEnterTick(curPlayer)
    return
@@ -198,7 +200,8 @@
    if fbStep == FB_State_FreeTime:
        #退出时,若s级则补发奖励
        curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
        if curStar == Def_MaxStar:
        hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
        if hasPass and curStar == Def_MaxStar:
            __GiveFBPassPrize(curPlayer)
        GameWorldProcess.CloseFB(tick)
    return
@@ -331,6 +334,7 @@
    gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
    gameFB.SetGameFBDict(FBDict_StartTick, 0)
    gameFB.SetGameFBDict(FBDict_FBStar, 0)
    gameFB.SetGameFBDict(FBDict_HasPass, 0)
    
    prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
@@ -468,6 +472,9 @@
    if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
        GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
        return
    hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
    if not hasPass:
        return
    
    # 发邮件或放入背包
    needSpace = len(prizeItemList)
@@ -519,6 +526,7 @@
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
    return