6250 【后端】【2.0】拍卖行开发单(邮件记录货币来源)
| | |
| | | # 邮件(补偿)默认发件人, 具体做活动再定
|
| | | Def_Mail_SenderSys = "SenderSys" # 默认邮件发送人
|
| | |
|
| | | # 邮件类型划分,用于每种类型的保存上限
|
| | | (
|
| | | Mail_Type_Default,
|
| | | Mail_Type_Market,
|
| | | ) = range(2)
|
| | |
|
| | | # 竖杠
|
| | | Def_Str_Montant = "|"
|
| | |
|
| | |
| | | VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
|
| | | VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
|
| | | ) = range(1, 35)
|
| | |
|
| | | Def_MailMoneySource = "MoneySource" # 邮件货币来源key
|
| | |
|
| | | #游戏货币来源类型定义
|
| | | (
|
| | |
| | | Gold = 0 #(DWORD Gold)//仙玉
|
| | | GoldPaper = 0 #(DWORD GoldPaper)//绑定仙玉
|
| | | Silver = 0 #(DWORD Silver)//ͭǮ
|
| | | MoneySource = 0 #(BYTE MoneySource)//货币来源
|
| | | Items = list() #(vector<tagGMCompensationItem> Items)//补偿物品信息
|
| | | data = None
|
| | |
|
| | |
| | | self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Count):
|
| | | temItems = tagGMCompensationItem()
|
| | | _pos = temItems.ReadData(_lpData, _pos)
|
| | |
| | | self.Gold = 0
|
| | | self.GoldPaper = 0
|
| | | self.Silver = 0
|
| | | self.MoneySource = 0
|
| | | self.Items = list()
|
| | | return
|
| | |
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.Count):
|
| | | length += self.Items[i].GetLength()
|
| | |
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.Gold)
|
| | | data = CommFunc.WriteDWORD(data, self.GoldPaper)
|
| | | data = CommFunc.WriteDWORD(data, self.Silver)
|
| | | data = CommFunc.WriteBYTE(data, self.MoneySource)
|
| | | for i in range(self.Count):
|
| | | data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
|
| | | return data
|
| | |
| | | Gold:%d,
|
| | | GoldPaper:%d,
|
| | | Silver:%d,
|
| | | MoneySource:%d,
|
| | | Items:%s
|
| | | '''\
|
| | | %(
|
| | |
| | | self.Gold,
|
| | | self.GoldPaper,
|
| | | self.Silver,
|
| | | self.MoneySource,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
| | | import PlayerCompensation
|
| | | import GameWorld
|
| | | import ShareDefine
|
| | | import ChConfig
|
| | |
|
| | | ## 执行逻辑
|
| | | # @param curPlayer 当前玩家
|
| | |
| | | def OnExec(curPlayer, gmList):
|
| | |
|
| | | if not gmList:
|
| | | GameWorld.DebugAnswer(curPlayer, "testMail 模板编号, 物品数, 仙玉,绑定仙玉,铜钱,可选模板参数1, 参数2, ...")
|
| | | GameWorld.DebugAnswer(curPlayer, "testMail 模板编号 物品数 仙玉 绑玉 铜钱 货币来源 可选模板参数1 参数2 ...")
|
| | | return
|
| | |
|
| | | paramCnt = len(gmList)
|
| | |
| | | gold = gmList[2] if paramCnt > 2 else 0
|
| | | goldPaper = gmList[3] if paramCnt > 3 else 0
|
| | | silver = gmList[4] if paramCnt > 4 else 0
|
| | | paramList = gmList[5:]
|
| | | moneySource = gmList[5] if paramCnt > 5 else ChConfig.Def_GiveMoney_Mail
|
| | | paramList = gmList[6:]
|
| | |
|
| | | itemCfg = [(29,2000000000,1),(912,5,1),(10161,1,1),(10162,1,1),(10163,1,1)]
|
| | | addItemList = itemCfg[0:itemCnt]
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailNum, paramList)
|
| | | mailGUID = PlayerCompensation.SendPersonalItemMailEx("", content, 1, [curPlayer.GetPlayerID()], addItemList,
|
| | | gold, goldPaper, silver)
|
| | | gold, goldPaper, silver, moneySource=moneySource)
|
| | | GameWorld.DebugAnswer(curPlayer, "SendMail mailGUID=%s" % mailGUID)
|
| | | return
|
| | |
|
| | |
| | | giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
|
| | |
|
| | | # 仙盟拍品收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList,
|
| | | ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
|
| | | paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, detail=detail)
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
|
| | |
|
| | | elif playerID:
|
| | | taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
|
| | | givePlayerGold = int(math.ceil(bidderPrice * (100 - taxRate) / 100.0))
|
| | |
|
| | | # 个人拍卖收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, |
| | | ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
|
| | | paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, detail=detail)
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
|
| | |
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
|
| | | else:
|
| | |
| | |
|
| | | # 邮件返还上个竞价者
|
| | | if lastBidderID and lastBidderPrice:
|
| | | detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount, ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionBidReturn}
|
| | | detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
|
| | | if isBuyout:
|
| | | # 竞拍失败,仅通知
|
| | | paramList = [itemID, lastBidderPrice]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
|
| | | else:
|
| | | # 竞拍失败,可继续竞价邮件
|
| | | paramList = [itemID, lastBidderPrice, itemGUID]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
|
| | |
|
| | | isSyncBiddingItem = False
|
| | |
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @return GUID
|
| | | def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, |
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, |
| | | detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
|
| | | limitTime = limitTime.split(".")[0]
|
| | | return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, |
| | | gold, goldPaper, silver, sourceType, detail=detail)
|
| | | return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
|
| | |
|
| | | def SendPersonalItemMailBatch(batchMailInfoList):
|
| | | ## 批量发送邮件
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
|
| | |
|
| | | lenPlayerID = len(batchPlayerIDList)
|
| | | lenItem = len(batchAddItemList)
|
| | |
| | | silver = batchSilver[i] if lenSilver == lenPlayerID else 0
|
| | | detail = batchDetail[i] if lenDetail == lenPlayerID else ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
|
| | |
|
| | | return
|
| | |
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, |
| | | detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if not mailTypeKey:
|
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType
|
| | | GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" |
| | | % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
|
| | | GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" |
| | | % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
|
| | | title = ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
|
| | | return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | | return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
|
| | |
|
| | | # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @return GUID
|
| | | # @remarks addItemList支持append字典
|
| | | def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, |
| | | detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if not playerIDList:
|
| | | return ""
|
| | |
|
| | |
| | | GUID = str(uuid.uuid1())
|
| | | AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
|
| | | limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
|
| | | gold, goldPaper, silver, sourceType, detail)
|
| | | gold, goldPaper, silver, detail, moneySource)
|
| | | return GUID
|
| | |
|
| | | ## 发送纯文字个人补偿
|
| | | # @param limitTime 可以传空
|
| | | # @param sourceType 查看 Mail_Type_Default 相关定义
|
| | | # @return None
|
| | | def SendPersonalAsTextMail(PlayerID, title, content, limitTime, sourceType = ChConfig.Mail_Type_Default):
|
| | | def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GUID = str(uuid.uuid1())
|
| | | PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
|
| | | "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content), sourceType)
|
| | | "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
|
| | | return
|
| | |
|
| | | def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
|
| | |
| | |
|
| | | # 检查邮件是否已达到保存上限,如超过则先删除旧邮件
|
| | | # @param LimitTime 参数可传空,个人邮件不限制领取期限,只限制保存数量,
|
| | | def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, sourceType, |
| | | gold = 0, goldPaper = 0, silver = 0):
|
| | | def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|
| | | cnt = GameWorld.GetCompensationMgr().GetPersonalCompensationCountByType(PlayerID, sourceType)
|
| | | totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
|
| | | #待支持py读表
|
| | | tmpDict = {ChConfig.Mail_Type_Default:IpyGameDataPY.GetFuncCfg("MailDefaultCount"), |
| | | ChConfig.Mail_Type_Market:IpyGameDataPY.GetFuncCfg("MailMarketCount")}
|
| | | |
| | | delcnt = cnt - tmpDict[sourceType] + 1
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation typecnt = %s-%s"%(cnt, delcnt))
|
| | | if delcnt > 0:
|
| | | maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
|
| | | delCount = totalCount - maxMailCount + 1
|
| | | GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
|
| | | if delCount > 0:
|
| | | GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
|
| | | #先取得要删除的GUID
|
| | | delGUIDs = []
|
| | | for i in xrange(delcnt):
|
| | | tmpGuid = GameWorld.GetCompensationMgr().AtGUIDInPersonalTypesByType(PlayerID, sourceType, i)
|
| | | if not tmpGuid:
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation not GUID = %s"%tmpGuid)
|
| | | continue
|
| | | delGUIDs.append(tmpGuid)
|
| | | for i in xrange(delCount):
|
| | | curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
|
| | | delGUIDs.append(curIpyPersonalData.GUID)
|
| | |
|
| | | for guid in delGUIDs:
|
| | | ClearPersonalCompensation(PlayerID, guid)
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation DeletePersonalCompensation GUID = %s"%guid)
|
| | | GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
|
| | |
|
| | | if curPlayer:
|
| | | NotifyCompensationResult(curPlayer, guid, 1)
|
| | | #未补流向
|
| | |
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation CreateTime %s"%CreateTime)
|
| | | #此处没有下发通知
|
| | | mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
|
| | | GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
|
| | | LimitTime, Text, sourceType, gold, goldPaper, silver)
|
| | | LimitTime, Text, mailType, gold, goldPaper, silver)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | ## 添加个人补偿
|
| | | # @param addItemDict, PlayerIDList, LimitTime, Text
|
| | | # @return None
|
| | | def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, |
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
|
| | |
| | | #批量添加玩家个人补偿领取表
|
| | | createTime = GameWorld.GetCurrentDataTimeStr()
|
| | | for PlayerID in PlayerIDList:
|
| | | PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, |
| | | Text, sourceType, gold, goldPaper, silver)
|
| | | PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
|
| | | # 针对个人补偿,如果是在线玩家,则立即推送给客户端
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|
| | | if curPlayer:
|
| | |
| | |
|
| | | #添加流向
|
| | | addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
|
| | | "ItemListLen":len(addItemDictList), "Detail":detail}
|
| | | "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
|
| | | DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
|
| | | return
|
| | |
|
| | |
| | | curPlayer.SetDict(Def_RequestState, 0)#解锁
|
| | | GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
|
| | | return
|
| | | Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
|
| | | Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type
|
| | | #校验背包剩余空间是否足够
|
| | | #===========================================================================
|
| | | # curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
| | |
| | | # return
|
| | | #===========================================================================
|
| | | #发送到MapServer给予奖励
|
| | | SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver)
|
| | | SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource)
|
| | | GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
|
| | |
|
| | | ##请求领取物品
|
| | |
| | | # @param routeIndex, mapID, curPlayer, curItem
|
| | | # @return None
|
| | | def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
|
| | | gold, goldPaper, silver):
|
| | | gold, goldPaper, silver, moneySource):
|
| | | sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
|
| | | sendPack.PlayerID = curPlayer.GetID()
|
| | | sendPack.CompensationType = compensationType
|
| | |
| | | sendPack.Gold = gold
|
| | | sendPack.GoldPaper = goldPaper
|
| | | sendPack.Silver = silver
|
| | | sendPack.MoneySource = moneySource
|
| | | curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
| | |
|
| | | for i in xrange(curGUIDItemCount):
|
| | |
| | | resultName = pack.GetResultName() #[queryid, 人气值, 物品ID]
|
| | |
|
| | | if callName == "SendMail":
|
| | | title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
|
| | | title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
|
| | | limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
|
| | | limitTime = limitTime.split(".")[0]
|
| | | PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | | PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
|
| | | return
|
| | |
|
| | | if callName == "SendMailBatch":
|
| | |
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | | Def_MailMoneySource = "MoneySource" # 邮件货币来源key
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| | |
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| | | #游戏货币来源类型定义
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| | | (
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| | | Def_GiveMoney_Unknown, # δ֪ 0
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| | |
| | | Gold = 0 #(DWORD Gold)//仙玉
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| | | GoldPaper = 0 #(DWORD GoldPaper)//绑定仙玉
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| | | Silver = 0 #(DWORD Silver)//ͭǮ
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| | | MoneySource = 0 #(BYTE MoneySource)//货币来源
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| | | Items = list() #(vector<tagGMCompensationItem> Items)//补偿物品信息
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| | | data = None
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| | |
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| | |
| | | self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.Count):
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| | | temItems = tagGMCompensationItem()
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| | | _pos = temItems.ReadData(_lpData, _pos)
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| | |
| | | self.Gold = 0
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| | | self.GoldPaper = 0
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| | | self.Silver = 0
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| | | self.MoneySource = 0
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| | | self.Items = list()
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| | | return
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| | |
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| | |
| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 1
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| | | for i in range(self.Count):
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| | | length += self.Items[i].GetLength()
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| | |
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| | |
| | | data = CommFunc.WriteDWORD(data, self.Gold)
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| | | data = CommFunc.WriteDWORD(data, self.GoldPaper)
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| | | data = CommFunc.WriteDWORD(data, self.Silver)
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| | | data = CommFunc.WriteBYTE(data, self.MoneySource)
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| | | for i in range(self.Count):
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| | | data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
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| | | return data
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| | |
| | | Gold:%d,
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| | | GoldPaper:%d,
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| | | Silver:%d,
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| | | MoneySource:%d,
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| | | Items:%s
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| | | '''\
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| | | %(
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| | |
| | | self.Gold,
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| | | self.GoldPaper,
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| | | self.Silver,
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| | | self.MoneySource,
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| | | "..."
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| | | )
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| | | return DumpString
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| | |
| | | #放入玩家背包
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| | | ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curCreateItem,
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| | | event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}])
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| | | |
| | | moneySource = curPackData.MoneySource + ChConfig.Def_GiveMoney_Unknown # 存值时为byte类型,使用时需还原回来
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| | | if curPackData.Gold != 0:
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| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, ChConfig.Def_GiveMoney_Mail)
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| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, moneySource)
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| | |
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| | | if curPackData.GoldPaper != 0:
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| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, ChConfig.Def_GiveMoney_Mail)
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| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, moneySource)
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| | |
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| | | if curPackData.Silver != 0:
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| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, ChConfig.Def_GiveMoney_Mail)
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| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, moneySource)
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| | |
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| | | #发送相关数据 回报补偿发放结果
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| | | sendPack = ChMapToGamePyPack.tagMGGiveCompensationResult()
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| | |
| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
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| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
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| | | '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
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| | | @param mailTypeKey: 邮件模板key
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| | | @param batchPlayerIDList: [playerIDList, playerIDList, ...]
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| | |
| | | @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
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| | | @param batchSilver: [batchSilver, batchSilver, ...]
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| | | @param batchDetail: [记录邮件流向用, ...]
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| | | @param moneySource: 货币来源
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| | | '''
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| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
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| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
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| | | GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s"
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| | | % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
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| | | return
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| | |
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| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
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| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
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| | | '''
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| | | @param detail: 记录邮件流向用
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| | | '''
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| | |
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType
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| | |
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| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
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| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
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| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
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| | | return
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| | |
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| | | ## 功能发放物品补偿/奖励邮件
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| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
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| | | # @return
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| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
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| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
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| | | if not playerIDList:
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| | | return
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| | |
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| | |
| | | for key, itemCnt in itemCountDict.items():
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| | | itemID, isBind = key
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| | | combineItemList.append((itemID, itemCnt, isBind))
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| | | cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
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| | | cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
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| | | return True
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| | |
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