10263 【越南】【英文】后端支持NPC仿真实玩家战斗和快速战斗(修复战力不变时可能导致打包数据拉取失败bug;)
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| | | if forcePackData:
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| | | SetPackDataSyncState(curPlayer)
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| | | SetPackDataCrossSyncState(curPlayer)
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| | | PackDataSyncState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PackDataSyncState)
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| | | #获取当前玩家缓存数据
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| | | PropData, PlusData = GetPlayerPropPlusCache(curPlayer)
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| | |
| | | PlayerViewCacheTube.SetPackDataCrossSyncState(curPlayer)
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| | | else:
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| | | PlayerViewCacheTube.SetPackDataSyncState(curPlayer)
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| | | PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, packMsg=msgInfo)
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| | | PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True, packMsg=msgInfo)
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| | | return
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| | | def __DoPullPlayerViewCache(curPlayer, msgInfo, tick):
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