ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -209,7 +209,10 @@ curRuneType = curEff.GetEffectID() floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2) towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType') for floor, typeList in towerRuneTypeDict.items(): floorList = [int(i) for i in towerRuneTypeDict] floorList.sort() for floor in floorList: typeList = towerRuneTypeDict[str(floor)] if curRuneType in typeList: floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0 return curPassLV >= floorkey