| | |
| | | # @return None <Classlvpluslv classLV="" plusLV="" value="cnt"/>
|
| | | def ConditionType_Classlvpluslv(curPlayer, curMission, curActionNode):
|
| | | classLV = GameWorld.ToIntDef(curActionNode.GetAttribute("classLV"), 0)
|
| | | if not classLV:
|
| | | return
|
| | | classLVList = [classLV] if classLV else xrange(1, IpyGameDataPY.GetFuncCfg('EquipMaxClasslv') + 1)
|
| | | needPlusLV = GameWorld.ToIntDef(curActionNode.GetAttribute("plusLV"), 0)
|
| | | totalCnt = 0
|
| | | equipPlaceList = ChConfig.Pack_EquipPart_CanPlusStar[IPY_GameWorld.rptEquip]
|
| | | for equipPlace in equipPlaceList:
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
|
| | | if not ipyData:
|
| | | continue
|
| | | partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, ipyData.GetGridIndex())
|
| | | if partStarLV >= needPlusLV:
|
| | | totalCnt += 1
|
| | | for classLV in classLVList:
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
|
| | | if not ipyData:
|
| | | continue
|
| | | partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, ipyData.GetGridIndex())
|
| | | if partStarLV >= needPlusLV:
|
| | | totalCnt += 1
|
| | | return totalCnt >= GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | |
|
| | | ##装备总星级
|
| | |
| | |
|
| | | ##已镶嵌X等级宝石数量
|
| | | # @param None
|
| | | # @return None <Equiptotalstone value="cnt" stoneLV=""/>
|
| | | # @return None <Equipstonecnt value="cnt" stoneLV=""/>
|
| | | def ConditionType_Equipstonecnt(curPlayer, curMission, curActionNode):
|
| | | totalCnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | stoneLV = GameWorld.ToIntDef(curActionNode.GetAttribute("lv"), 0)
|
| | | stoneLV = GameWorld.ToIntDef(curActionNode.GetAttribute("stoneLV"), 0)
|
| | | return Operate_EquipStone.GetStoneCntByLV(curPlayer, stoneLV) >= totalCnt
|
| | |
|
| | | ##设置已镶嵌X等级宝石数量
|
| | |
| | | # @param curMission 任务实例
|
| | | # @param curActionNode节点信息
|
| | | # @return 返回值无意义
|
| | | # @remarks <Set_Equiptotalstone key="" stoneLV="[]"/>
|
| | | def DoType_Set_Equiptotalstone(curPlayer, curMission, curActionNode):
|
| | | # @remarks <Set_Equipstonecnt key="" stoneLV="宝石等级"/>
|
| | | def DoType_Set_Equipstonecnt(curPlayer, curMission, curActionNode):
|
| | | key = curActionNode.GetAttribute("key")
|
| | | questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
|
| | | stoneLV = GameWorld.ToIntDef(curActionNode.GetAttribute("lv"), 1)
|
| | | stoneLV = GameWorld.ToIntDef(curActionNode.GetAttribute("stoneLV"), 1)
|
| | | if questID != 0:
|
| | | curMission = curPlayer.FindMission(questID)
|
| | | curMission.SetProperty(key, Operate_EquipStone.GetStoneCntByLV(curPlayer, stoneLV))
|