| | |
| | | import PlayerBossReborn
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| | | import PlayerFairyCeremony
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| | | import ItemControler
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| | | import GameFuncComm
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| | | import SkillShell
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| | | import BuffSkill
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| | |
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| | |
| | |
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| | | def CheckHurtBuff(curPlayer, tick, isAdd=True):
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| | | #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
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| | | if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
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| | | return
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| | | playerID = curPlayer.GetID()
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| | | enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
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| | | if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
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| | | return
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| | | curLV = curPlayer.GetLV()
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| | | worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
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| | | buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
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