ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -174,6 +174,8 @@ goodGridNumList.append(gridRateInfo[1]) for gridRateInfo in ensureRateList: goodGridNumList.append(gridRateInfo[1]) notifyGridNumList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet2, 5) # 额外需要广播的格子,幸运必出、次数必出可不配置 goodGridNumList += notifyGridNumList GameWorld.DebugLog("goodGridNumList=%s" % goodGridNumList, playerID) # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通