hxp
2022-04-25 826e5b0eb64b5083855dba01591840ab526c87c7
9570 【后端】【BT6】【主干】【yn】优化发送邮件物品格式检查
1个文件已修改
115 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py 115 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -286,6 +286,8 @@
#  @param curItemDict 
#  @return IpyCompensationItem
def MakeCompensationItem(curItemDict):
    if not __checkMailItemDict(curItemDict):
        return
    curItemData = IPY_GameServer.IpyCompensationItem()
    #curItemData.GUID = curItemDict['GUID']
    curItemData.ItemID = curItemDict['ItemID']
@@ -355,6 +357,55 @@
    SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
    return
def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
    ## 检查是否合法的邮件物品ID Count 数据
    if not (isinstance(itemID, int) or isinstance(itemID, long)):
        return
    if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
        return
    if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
        return
    if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
        return
    return True
def __checkMailItemDict(curItemDict):
    ## 检查是否合法的邮件物品dict信息  {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
    if not isinstance(curItemDict, dict):
        return
    if "ItemID" not in curItemDict or "Count" not in curItemDict:
        return
    itemID = curItemDict["ItemID"]
    itemCount = curItemDict["Count"]
    isAuctionItem = curItemDict.get("IsAuctionItem", 0)
    if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
        return
    return curItemDict
def __checkMailItemList(addItemList):
    ## 检查是否合法的邮件物品列表
    addItemDictList = []
    for itemInfo in addItemList:
        if isinstance(itemInfo, dict):
            if not __checkMailItemDict(itemInfo):
                return False, []
            addItemDictList.append(itemInfo)
            continue
        if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
            itemID, itemCount = itemInfo[:2]
            isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
            if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
                return False, []
            addItemDict = {}
            addItemDict['ItemID'] = itemID
            addItemDict['Count'] = itemCount
            addItemDict['IsAuctionItem'] = isAuctionItem
            addItemDictList.append(addItemDict)
        else:
            return False, []
    return True, addItemDictList
#  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
#  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
@@ -373,25 +424,16 @@
    if not curServerTime or curServerTime >= limitTime:
        GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime)
        return ""
    isOK, addItemDictList = __checkMailItemList(addItemList)
    if not isOK:
        GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s"
                         % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
        return
    
    addItemDictList = []
    for itemInfo in addItemList:
        if isinstance(itemInfo, dict):
            addItemDictList.append(itemInfo)
            continue
        if len(itemInfo) == 3:
            itemID, itemCnt, isAuctionItem = itemInfo
        else:
            continue
        addItemDict = {}
        addItemDict['ItemID'] = itemID
        addItemDict['Count'] = itemCnt
        addItemDict['IsAuctionItem'] = isAuctionItem
        addItemDictList.append(addItemDict)
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
    mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品
    for i in xrange(mailCnt):
@@ -608,23 +650,16 @@
    if not mailTypeKey or getDays <= 0:
        return
    
    addItemDictList = []
    for itemInfo in addItemList:
        if isinstance(itemInfo, dict):
            addItemDictList.append(itemInfo)
            continue
        if len(itemInfo) == 3:
            itemID, itemCnt, isAuctionItem = itemInfo
        else:
            continue
        addItemDict = {}
        addItemDict['ItemID'] = itemID
        addItemDict['Count'] = itemCnt
        addItemDict['IsAuctionItem'] = isAuctionItem
        addItemDictList.append(addItemDict)
    isOK, addItemDictList = __checkMailItemList(addItemList)
    if not isOK:
        GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s"
                     % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
        return
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    if not GUID:
        GUID = str(uuid.uuid1())
        
@@ -659,11 +694,16 @@
    #添加补偿包的所有物品
    for addItemDict in addItemDictList:
        curItemData = MakeCompensationItem(addItemDict)
        if not curItemData:
            return
        GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
        
    createTime = GameWorld.GetCurrentDataTimeStr()
    
    #添加全服领取补偿条件
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo, 
                                                             PlayerJob, Text, gold, goldPaper, silver, serverID)
    checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
@@ -726,6 +766,9 @@
            
    #此处没有下发通知
    mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
                                                           LimitTime, Text, mailType, gold, goldPaper, silver)
    if PlayerID in PyGameData.g_playerDelMailGUIDDict:
@@ -767,6 +810,8 @@
    #添加补偿包的所有物品
    for addItemDict in addItemDictList:
        curItemData = MakeCompensationItem(addItemDict)
        if not curItemData:
            return
        GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
        
    #offlinePlayerIDList = []