| | |
| | | goodGridNumList = [] # 好物品格子编号 (幸运物品 + 必出 + 保底)
|
| | | goodGridNumList += luckyGridNumList
|
| | | beSureCountDict = ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
|
| | | for gridRateList in beSureCountDict.values():
|
| | | for gridRateInfo in gridRateList:
|
| | | goodGridNumList.append(gridRateInfo[1])
|
| | | #for gridRateList in beSureCountDict.values():
|
| | | # for gridRateInfo in gridRateList:
|
| | | # goodGridNumList.append(gridRateInfo[1])
|
| | | ensureCount = setIpyData.GetEnsureCount() # 每多少次触发保底产出库
|
| | | ensureRateList = ipyData.GetGridItemRateList2()
|
| | | for gridRateInfo in ensureRateList:
|
| | | goodGridNumList.append(gridRateInfo[1])
|
| | | #for gridRateInfo in ensureRateList:
|
| | | # goodGridNumList.append(gridRateInfo[1])
|
| | | notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置
|
| | | goodGridNumList += notifyGridNumList
|
| | | GameWorld.DebugLog("goodGridNumList=%s" % goodGridNumList, playerID)
|