10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(优化切图同步功能地图ID数据A126 A127 ExAttr3)
10个文件已修改
116 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -20439,6 +20439,7 @@
                  ("SubCmd", c_ubyte),
                  ("MapID", c_ushort),    
                  ("FuncLineID", c_ushort),    #功能线路ID
                  ("FuncMapID", c_ushort),    #功能地图ID
                  ]
    def __init__(self):
@@ -20457,6 +20458,7 @@
        self.SubCmd = 0x26
        self.MapID = 0
        self.FuncLineID = 0
        self.FuncMapID = 0
        return
    def GetLength(self):
@@ -20470,13 +20472,15 @@
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d,
                                FuncLineID:%d
                                FuncLineID:%d,
                                FuncMapID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID,
                                self.FuncLineID
                                self.FuncLineID,
                                self.FuncMapID
                                )
        return DumpString
@@ -20495,6 +20499,7 @@
                  ("SubCmd", c_ubyte),
                  ("MapID", c_int),    
                  ("FuncLineID", c_ushort),    #功能线路ID
                  ("FuncMapID", c_ushort),    #功能地图ID
                  ]
    def __init__(self):
@@ -20513,6 +20518,7 @@
        self.SubCmd = 0x27
        self.MapID = 0
        self.FuncLineID = 0
        self.FuncMapID = 0
        return
    def GetLength(self):
@@ -20526,13 +20532,15 @@
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d,
                                FuncLineID:%d
                                FuncLineID:%d,
                                FuncMapID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID,
                                self.FuncLineID
                                self.FuncLineID,
                                self.FuncMapID
                                )
        return DumpString
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -244,7 +244,8 @@
## 副本功能线路ID
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
##VIP到期时间
def GetVIPExpireTime(curPlayer): return 0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3578,6 +3578,7 @@
Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec"  # 记录副本是否参与过,按位0 1 存储表示
Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
Def_Player_Dict_EnterFBFree = "EnterFBFree" # 是否免费进入副本
Def_Player_Dict_ReqFBMapID = "ReqFBMapID" # 请求进入的副本功能地图ID
Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
Def_Player_Dict_ReqCrossFBZoneID = "ReqCrossFBZoneID" # 请求进入跨服的跨服分区ID
Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -20439,6 +20439,7 @@
                  ("SubCmd", c_ubyte),
                  ("MapID", c_ushort),    
                  ("FuncLineID", c_ushort),    #功能线路ID
                  ("FuncMapID", c_ushort),    #功能地图ID
                  ]
    def __init__(self):
@@ -20457,6 +20458,7 @@
        self.SubCmd = 0x26
        self.MapID = 0
        self.FuncLineID = 0
        self.FuncMapID = 0
        return
    def GetLength(self):
@@ -20470,13 +20472,15 @@
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d,
                                FuncLineID:%d
                                FuncLineID:%d,
                                FuncMapID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID,
                                self.FuncLineID
                                self.FuncLineID,
                                self.FuncMapID
                                )
        return DumpString
@@ -20495,6 +20499,7 @@
                  ("SubCmd", c_ubyte),
                  ("MapID", c_int),    
                  ("FuncLineID", c_ushort),    #功能线路ID
                  ("FuncMapID", c_ushort),    #功能地图ID
                  ]
    def __init__(self):
@@ -20513,6 +20518,7 @@
        self.SubCmd = 0x27
        self.MapID = 0
        self.FuncLineID = 0
        self.FuncMapID = 0
        return
    def GetLength(self):
@@ -20526,13 +20532,15 @@
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d,
                                FuncLineID:%d
                                FuncLineID:%d,
                                FuncMapID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID,
                                self.FuncLineID
                                self.FuncLineID,
                                self.FuncMapID
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -550,8 +550,9 @@
    gameMap = GameWorld.GetMap()
    gameMapID = gameMap.GetMapID()
    
    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
    reqFuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    PlayerControl.SetFBFuncLineID(curPlayer, reqFuncLineID)
    PlayerControl.SetFBFuncLineID(curPlayer, reqMapID, reqFuncLineID)
        
    #成长NPC所需数据初始化
    InitFBNPCStrengthenData(curPlayer, gameMap)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -2381,19 +2381,33 @@
def GetRecordMapID(mapID):
    DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
    if not DataMapIDDict:
        mIDToDataMapIDDict = {} # 场景ID对应功能地图ID
        dMapIDDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBLineCount()):
            ipyData = ipyDataMgr.GetFBLineByIndex(i)
            dMapID = ipyData.GetDataMapID()
            mID = ipyData.GetMapID()
            dMapIDList= dMapIDDict.get(dMapID, [])
            if mID not in dMapIDList:
                dMapIDList.append(mID)
                dMapIDDict[dMapID] = dMapIDList
        for dMapID in dMapIDDict.keys():
            if len(dMapIDDict[dMapID]) == 1:
            mIDList= dMapIDDict.get(dMapID, [])
            if mID not in mIDList:
                mIDList.append(mID)
                dMapIDDict[dMapID] = mIDList
            dMIDList= mIDToDataMapIDDict.get(mID, [])
            if dMapID not in dMIDList:
                dMIDList.append(dMapID)
                mIDToDataMapIDDict[mID] = dMIDList
        unMIDList = []
        for mID, dMIDList in mIDToDataMapIDDict.items():
            if len(dMIDList) > 1:
                unMIDList.append(mID)
                #GameWorld.DebugLog("----------- 同个场景对应到多个功能地图的,视为无意义的地图! mID=%s, to dMIDList=%s" % (mID, dMIDList))
        for dMapID, mIDList in dMapIDDict.items():
            for unMID in unMIDList:
                if unMID in mIDList:
                    mIDList.remove(unMID)
            if len(mIDList) <= 1:
                dMapIDDict.pop(dMapID)
        DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
        #GameWorld.Log("加载DataMapIDDict=%s" % DataMapIDDict)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -181,11 +181,12 @@
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
        propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
        PlayerControl.SetFBFuncLineID(curPlayer, reqMapID, lineID)
        #FBCommon.SetFBPropertyMark(lineID)
        #if lineID == 0:
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -1874,7 +1874,7 @@
    PlayerYinji.OnLoadMap(curPlayer)
    ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
    
    #EndLoadMap需放在最后
    #EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK
    curPlayer.EndLoadMap()
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1940,7 +1940,7 @@
        SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
        return
    
    PlayerResetWorldPosFB(curPlayer, sceneMapID, posX, posY, False, fbID, funcLineID=lineID)
    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, fbID, funcLineID=lineID)
    return
##发送到GameServer请求进入副本
@@ -2120,6 +2120,7 @@
    if curPlayer.GetMapID() != mapID:
        return
    
    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID) # 由于后端地图不变所以不修改直接读
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
    GameWorld.Log("玩家副本中变更功能线路虚拟切地图: mapID=%s,posX=%s,posY=%s,funcLineID=%s" 
                  % (mapID, posX, posY, funcLineID), curPlayer.GetPlayerID())
@@ -2127,7 +2128,7 @@
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosX, posX)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosY, posY)
    
    NotifyPrepareChangeMap(curPlayer, mapID, funcLineID)
    NotifyPrepareChangeMap(curPlayer)
    NotifyStartChangeMap(curPlayer)
    
    ## 发送 04 01 人物所在的场景初始化#tagPlayerMapInit
@@ -2140,7 +2141,7 @@
    
    curPlayer.SetSight(0) # 视野置0,切成功后恢复视野,防止接下来提前设置坐标导致前端视野刷新异常
    curPlayer.ResetPos(posX, posY) # 这里直接设置坐标,防止前端未加载场景成功掉线导致重登后坐标错误
    SetFBFuncLineID(curPlayer, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
    SetFBFuncLineID(curPlayer, reqMapID, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
    
    ## 发送 01 09 服务器准备就绪#tagServerPrepareOK
    prepareOK = ChNetSendPack.tagServerPrepareOK()
@@ -2189,14 +2190,10 @@
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
    
    sceneMapID = mapID
    if GameWorld.GetMap().GetMapFBTypeByMapID(mapID) != IPY_GameWorld.fbtNull:
        # 副本功能场景地图
        mapID = FBCommon.GetRecordMapID(mapID)
        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
        if fbLineIpyData:
            sceneMapID = fbLineIpyData.GetMapID()
    mapID = FBCommon.GetRecordMapID(mapID)
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    # 地图分流, 减少单地图压力
    FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
    if mapID in FBMapShuntDict:
@@ -2217,6 +2214,7 @@
    #获取副本传入副本需要携带的信息
    msg = FBLogic.GetPlayerResetWorldPosFBMsg(curPlayer, mapID, funcLineID)
    
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMapID, mapID)
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
    GameWorld.Log("玩家请求开始切图: sceneMapID=%s,posX=%s,posY=%s,takeTruck=%s,fbID=%s,msg=%s,funcLineID=%s,tick=%s,lastTransTick=%s" 
                  % (sceneMapID, posX, posY, takeTruck, fbID, msg, funcLineID, tick, lastTransTick), curPlayer.GetPlayerID())
@@ -2229,16 +2227,17 @@
    
    #切地图处理玩家时钟纠正问题(需要一直通过玩家时钟计算的)
    RefreshPlayerTick(curPlayer)
    NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID)
    NotifyPrepareChangeMap(curPlayer)
    return
# 通知准备切换地图
def NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID):
def NotifyPrepareChangeMap(curPlayer):
    curPlayer.SetVisible(False)
    sendPack = ChPyNetSendPack.tagMCPrepareChangeMap()
    sendPack.Clear()
    sendPack.MapID = GameWorld.GetMapDataMapID(sceneMapID)
    sendPack.FuncLineID = funcLineID
    sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
    
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    GameWorld.Log("准备切换地图", curPlayer.GetID())
@@ -2250,6 +2249,7 @@
    sendPack.Clear()
    sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    
    GameWorld.Log("通知开始切换地图", curPlayer.GetID())
@@ -6406,8 +6406,13 @@
def GetTeamCheckState(curPlayer): return curPlayer.GetExAttr2()
## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, True)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
def SetFBFuncLineID(curPlayer, mapID, funcLineID):
    value = mapID * 1000 + funcLineID
    if value != curPlayer.GetExAttr3():
        curPlayer.SetExAttr3(value, False, True)
    return
def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -270,9 +270,6 @@
    if not retPos:
        return
    
    # 传送逻辑
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    PlayerControl.PlayerResetWorldPosFB(curPlayer, sceneMapID, retPos[0], retPos[1], False, backFBID, funcLineID=funcLineID)
    PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, backFBID, funcLineID=funcLineID)
    return