10019 【砍树】回合战斗(增加技能被动效果5013 5014;优化效果4048;优化释放方式8 43)
1. 增加技能被动效果ID 5013 - 灵宠攻击时触发提升额外伤害百分比
2. 增加技能被动效果ID 5014 - 受到伤害时触发技能
3. 技能被动效果ID 4048 - 闪避时触发技能支持配置触发概率
4. 技能释放方式8,增加治疗方式8 - 按最后一次受伤值回血
5. 技能释放方式43,偷取目标属性,支持多次偷取层级buff逻辑;buff效果ID1015支持计算层级buff属性;

增加山寨技能
神识 附灵术 每次的攻击附加目标当前生命值3%的伤害,最高造成45%攻击伤害。
神识 拘神 每次攻击偷取目标2%的攻击力,每层最高不超过15%自身攻击力,最多叠加5层,持续到战斗结束。
驭兽 威吓 每只灵兽的第一次攻击造成伤害额外提升20%,治疗效果不受影响。
驭兽 回春 第4回合开始,下次灵兽释放技能时对主人进行一次治疗,恢复已损失生命的20%。
躯体 天媚体 闪避时,有10%概率击晕敌人,持续2回合。
躯体 莲花化身 受到伤害,有30%几率恢复所受伤害30%的生命。
10个文件已修改
3个文件已添加
223 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1015.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_43.py 56 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4048.py 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5005.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5006.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5013.py 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5014.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py 35 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2280,10 +2280,14 @@
    aMinAtk = atkObj.GetMinAtk() * summonAtkPer        # 攻击方最小攻击
    aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer       # 攻击方最大攻击
    if petNPCOwner:
        petNPCOwner.SetDict("useSkillPetID", atkObj.GetID())
        #主人攻击力可能会变化,所以在这里用到时直接取
        aMinAtk = petNPCOwner.GetMinAtk() * summonAtkPer        # 攻击方最小攻击
        aMaxAtk = petNPCOwner.GetMaxAtk() * summonAtkPer       # 攻击方最大攻击
        #GameWorld.DebugLog("灵宠攻击,直接取主人攻击力: %s ~ %s,  自己: %s ~ %s" % (aMinAtk, aMaxAtk, atkObj.GetMinAtk(), atkObj.GetMaxAtk()))
        hurtValueExPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(petNPCOwner, defObj, curSkill, ChConfig.TriggerType_PetAtkHurtExPer)
    enemyObj = None
    aPetStrengthenPer, dPetWeakenPer = 0, 0 # 强化灵兽, 弱化灵兽
    if turnFightTimeline:
@@ -2532,12 +2536,17 @@
    if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer or turnFightTimeline:
        # 记录最后一次伤害值
        GameObj.SetLastHurtValue(atkObj, resultHurtType.RealHurtHP)
        GameObj.SetLastBeHurtValue(defObj, resultHurtType.RealHurtHP)
        if defObj.GetGameObjType() == IPY_GameWorld.gotNPC:
            atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
        else:
            defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
            
    TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
    if resultHurtType.RealHurtHP:
        PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_BeHurt, tick)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1208,7 +1208,8 @@
Def_Cure_TagMaxHP, # 目标最大生命值 5
Def_Cure_TagAtk, # 目标攻击力 6
Def_Cure_LostHP, # 已损失生命 7
) = range(8)
Def_Cure_BeHurtValue, # 受伤值 8
) = range(9)
#回魔类型(影响公式参数)
Def_RestoreTypeList = (
@@ -3373,6 +3374,8 @@
Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce"  # 抗暴击概率
Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
Def_PlayerKey_LastBeHurtValue = "LastBeHurtValue" # 最后受伤值
Def_PlayerKey_LastBeHurtValueEx = "LastBeHurtValueEx" # 最后受伤值
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_LastHurtValueEx = "LastHurtValueEx" # 最后一次伤害值
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
@@ -5154,8 +5157,10 @@
TriggerType_TurnFightStart, # 回合开场触发 100
TriggerType_BeMissSkill,   # 目标闪避后触发技能 101
TriggerType_BeHurtMax,   # 锁定受到伤害最大值 102
TriggerType_BeSuperHitHurtExPer,  # 被暴击附加额外伤害百分比 103
) = range(1, 104)
TriggerType_BeSuperHitHurtExPer,  # 被暴击时受到额外伤害百分比 103
TriggerType_PetAtkHurtExPer,  # 灵宠攻击时额外伤害百分比 104
TriggerType_BeHurt,   # 受伤时触发 105
) = range(1, 106)
#不可以佩戴翅膀的地图
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -200,6 +200,16 @@
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValueEx, value / ShareDefine.Def_PerPointValue)
    return
def GetLastBeHurtValue(gameObj):
    ## 最后一次受伤值
    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastBeHurtValue)
    hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastBeHurtValueEx)
    return hurtEx * ShareDefine.Def_PerPointValue + hurt
def SetLastBeHurtValue(gameObj, value):
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastBeHurtValue, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastBeHurtValueEx, value / ShareDefine.Def_PerPointValue)
    return
def GetBloodShiledHurt(gameObj):
    ## 伤害值用于血盾抵消
    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -242,7 +242,7 @@
        if buffSkillLV == curSkillLV:
            if layerMaxCnt and curBuff.GetLayer() >= layerMaxCnt and turnFightTimeline and layerPlusAttr:
                #GameWorld.DebugLog("回合制下属性层级达到最大层不再添加! curID=%s,skillID=%s,Layer=%s" % (curObj.GetID(), curSkillID, curBuff.GetLayer()))
                return False
                return
            
            changeLayer = False
            if layerMaxCnt and curBuff.GetLayer() < layerMaxCnt:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1015.py
@@ -14,6 +14,7 @@
#---------------------------------------------------------------------
import ChConfig
import BuffSkill
#---------------------------------------------------------------------
@@ -45,6 +46,9 @@
    
    vauleFunc = [curBuff.GetValue, curBuff.GetValue1, curBuff.GetValue2]
    addValue = vauleFunc[min(2, valueIndex)]()
    if curBuff.GetLayer() and BuffSkill.IsLayerPlusAttr(curBuff):
        addValue *= curBuff.GetLayer()
    calcDict[attrType] = calcDict.get(attrType, 0) + addValue
    if attrType == ChConfig.TYPE_Calc_AttrATKMax:
        calcDict[ChConfig.TYPE_Calc_AttrATKMin] = calcDict.get(ChConfig.TYPE_Calc_AttrATKMin, 0) + addValue
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2244,6 +2244,8 @@
        cureBaseValue = 0 if not tagObj else GetCureBaseValue(tagObj, curSkill)
    elif cureType == ChConfig.Def_Cure_LostHP:
        cureBaseValue = max(0, GameObj.GetMaxHP(userObj) - GameObj.GetHP(userObj))
    elif cureType == ChConfig.Def_Cure_BeHurtValue:
        cureBaseValue = GameObj.GetLastBeHurtValue(userObj)
        
        
    #这边写死了效果1,基本已经定型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_43.py
@@ -37,34 +37,38 @@
        
    #GameWorld.DebugLog("偷取目标属性: atkID=%s,defID=%s,attrIndexAllowList=%s" % (attacker.GetID(), defender.GetID(), attrIndexAllowList))
    addBuffValueList = []
    # 效果ID | 属性项,万分率
    # 最多吸收目标3种属性 存入buffvalue,固定前3个效果
    # A值-属性ID B值-吸取万分率 C值-最高不超过自身属性万分率,配0不限制
    for i in range(3):
        effect = curSkill.GetEffect(i)
        attrIndex = effect.GetEffectValue(0)
        if not attrIndex:
            continue
        if attrIndexAllowList and attrIndex not in attrIndexAllowList:
            continue
        attrRate = effect.GetEffectValue(1)
        tagValue = EffGetSet.GetValueByEffIndex(defender, attrIndex)
        addValue = int(tagValue * attrRate / float(ChConfig.Def_MaxRateValue))
        maxRate = effect.GetEffectValue(2)
        curValue = EffGetSet.GetValueByEffIndex(attacker, attrIndex)
        if maxRate:
            maxValue = int(curValue * maxRate / float(ChConfig.Def_MaxRateValue))
            addValue = min(addValue, maxValue)
    buff = SkillCommon.FindBuffByID(attacker, curSkill.GetSkillTypeID())[0]
    if buff:
        addBuffValueList = [buff.GetValue(), buff.GetValue1(), buff.GetValue2()]
        #GameWorld.DebugLog("偷取目标属性,已经存在buff,直接取原值! atkID=%s,defID=%s,addBuffValueList=%s,layer=%s"
        #                   % (attacker.GetID(), defender.GetID(), addBuffValueList, buff.GetLayer()))
    else:
        # 效果ID | 属性项,万分率
        # 最多吸收目标3种属性 存入buffvalue,固定前3个效果
        # A值-属性ID B值-吸取万分率 C值-最高不超过自身属性万分率,配0不限制
        for i in range(3):
            effect = curSkill.GetEffect(i)
            attrIndex = effect.GetEffectValue(0)
            if not attrIndex:
                continue
            if attrIndexAllowList and attrIndex not in attrIndexAllowList:
                continue
            
        addBuffValueList.append(addValue)
        GameWorld.DebugLog("偷取目标属性: atkID=%s,defID=%s,attrIndex=%s,attrRate=%s,addValue=%s,tagValue=%s,curValue=%s,maxRate=%s"
                           % (attacker.GetID(), defender.GetID(), attrIndex, attrRate, addValue, tagValue, curValue, maxRate))
            attrRate = effect.GetEffectValue(1)
            tagValue = EffGetSet.GetValueByEffIndex(defender, attrIndex)
            addValue = int(tagValue * attrRate / float(ChConfig.Def_MaxRateValue))
            maxRate = effect.GetEffectValue(2)
            curValue = EffGetSet.GetValueByEffIndex(attacker, attrIndex)
            if maxRate:
                maxValue = int(curValue * maxRate / float(ChConfig.Def_MaxRateValue))
                addValue = min(addValue, maxValue)
            addBuffValueList.append(addValue)
            GameWorld.DebugLog("偷取目标属性: atkID=%s,defID=%s,attrIndex=%s,attrRate=%s,addValue=%s,tagValue=%s,curValue=%s,maxRate=%s"
                               % (attacker.GetID(), defender.GetID(), attrIndex, attrRate, addValue, tagValue, curValue, maxRate))
        
    buffType = SkillCommon.GetBuffType(curSkill)
    BuffSkill.DoAddBuff(attacker, buffType, curSkill, tick, addBuffValueList, attacker)
    return True
    return BuffSkill.DoAddBuff(attacker, buffType, curSkill, tick, addBuffValueList, attacker)
    #处理技能触发和攻击成功逻辑
    #return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4048.py
New file
@@ -0,0 +1,24 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveBuff.PassiveSkill_4048
#
# @todo:闪避时触发
# @author hxp
# @date 2024-04-12
# @version 1.0
#
# 详细描述: 闪避时触发
#
#-------------------------------------------------------------------------------
#"""Version = 2024-04-12 15:00"""
#-------------------------------------------------------------------------------
import GameWorld
def CheckCanHappen(attacker, defender, effect, curSkill):
    rate = effect.GetEffectValue(0) # 触发概率,兼容配0的情况
    if rate and not GameWorld.CanHappen(rate):
        return False
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5005.py
@@ -28,7 +28,7 @@
        if not petObj:
            return False
        if petObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnSkillSuccessPetState):
            #GameWorld.DebugLog("该灵宠释放过技能! 不再触发独立首次!", useSkillPetID.GetID())
            #GameWorld.DebugLog("该灵宠释放过技能! 不再触发独立首次!", useSkillPetID)
            return False
    elif effType == 2:
        # 共享首次,直接取主人的状态
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5006.py
@@ -30,7 +30,7 @@
        if not petObj:
            return False
        if petObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAttackOverPetState):
            #GameWorld.DebugLog("该灵宠攻击过! 不再触发独立首次!", useSkillPetID.GetID())
            #GameWorld.DebugLog("该灵宠攻击过! 不再触发独立首次!", useSkillPetID))
            return False
    elif effType == 2:
        # 共享首次,直接取主人的状态
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5013.py
New file
@@ -0,0 +1,45 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveBuff.PassiveSkill_5013
#
# @todo:灵宠攻击时触发提升额外伤害百分比
# @author hxp
# @date 2024-04-12
# @version 1.0
#
# 详细描述: 灵宠攻击时触发提升额外伤害百分比
#
#-------------------------------------------------------------------------------
#"""Version = 2024-04-12 15:00"""
#-------------------------------------------------------------------------------
import GameWorld
import ChConfig
def CheckCanHappen(attacker, defender, effect, curSkill):
    #生效类型(0-每次;1-独立首次,即每只灵宠独立算首次;2-共享首次,即本场战斗本方多只灵宠的情况下仅首次生效)
    effType = effect.GetEffectValue(1)
    if effType == 1:
        # 独立首次,取灵宠自己的状态
        useSkillPetID = attacker.GetDictByKey("useSkillPetID")
        if not useSkillPetID:
            return False
        petObj = GameWorld.FindNPCByID(useSkillPetID)
        if not petObj:
            return False
        if petObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAttackOverPetState):
            #GameWorld.DebugLog("该灵宠攻击过! 不再触发独立首次! effID=%s,useSkillPetID=%s" % (effect.GetEffectID(), useSkillPetID))
            return False
    elif effType == 2:
        # 共享首次,直接取主人的状态
        if attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAttackOverPetState):
            #GameWorld.DebugLog("已经有灵宠攻击过! 不再触发共享首次! effID=%s,atkID=%s" % (effect.GetEffectID(), attacker.GetID()))
            return False
    return True
def GetValue(attacker, defender, effect):
    return effect.GetEffectValue(0)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5014.py
New file
@@ -0,0 +1,21 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveBuff.PassiveSkill_5014
#
# @todo:受到伤害时触发技能
# @author hxp
# @date 2024-04-12
# @version 1.0
#
# 详细描述: 受到伤害时触发技能
#
#-------------------------------------------------------------------------------
#"""Version = 2024-04-12 15:00"""
#-------------------------------------------------------------------------------
import GameWorld
def CheckCanHappen(attacker, defender, effect, curSkill):
    return GameWorld.CanHappen(effect.GetEffectValue(0))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -450,6 +450,8 @@
             5010:ChConfig.TriggerType_IsDealy,  # 是否触发致命一击 72
             5011:ChConfig.TriggerType_TurnFightStart, # 回合开场触发 100
             5012:ChConfig.TriggerType_BeMissSkill,   # 目标闪避后触发技能 101
             5013:ChConfig.TriggerType_PetAtkHurtExPer,   # 灵宠攻击时额外伤害百分比 104
             5014:ChConfig.TriggerType_BeHurt,   # 受伤时触发 105
             }
    return tdict.get(effectID, -1) 
    #===========================================================================
@@ -1597,12 +1599,29 @@
                AfterUsePassiveSkill(pyName, attacker, defender, passiveEffect, tick)
                triggerCount += 1
            SkillCommon.SetUsingPassiveSkill(attacker, 0)
        if triggerCount:
            hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BuffTriggerDelLayer)
            if hasEffect:
                BuffSkill.ReduceBuffLayer(attacker, None, curSkill.GetSkillTypeID(), triggerCount)
            OnTriggerBuffDel(attacker, curSkill, triggerCount)
    return
def OnTriggerBuffDel(curObj, curSkill, triggerCount):
    ## buff中触发减层 或 删除buff 4544
    hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BuffTriggerDelLayer)
    if not hasEffect:
        return
    skillID = curSkill.GetSkillID()
    skillTypeID = curSkill.GetSkillTypeID()
    isDelBuff = hasEffect.GetEffectValue(0)
    if isDelBuff:
        tick = GameWorld.GetGameWorld().GetTick()
        isOK = BuffSkill.DelBuffBySkillID(curObj, skillID, tick)
        GameWorld.DebugLog("buff中触发效果删除本buff! objID=%s,delSkillID=%s,isOK=%s" % (curObj.GetID(), skillID, isOK))
    else:
        GameWorld.DebugLog("buff中触发效果减层! objID=%s,skillTypeID=%s" % (curObj.GetID(), skillTypeID))
        BuffSkill.ReduceBuffLayer(curObj, None, skillTypeID, triggerCount)
    return
def AfterUsePassiveSkill(pyName, attacker, defender, passiveEffect, tick):
    # 附加触发后逻辑
    callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "AfterUsePassiveSkill"))
@@ -1689,10 +1708,8 @@
            triggerCount += 1
            
        if triggerCount:
            hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BuffTriggerDelLayer)
            if hasEffect:
                BuffSkill.ReduceBuffLayer(attacker, None, curSkill.GetSkillTypeID(), triggerCount)
            OnTriggerBuffDel(attacker, curSkill, triggerCount)
    return curValue