hxp
2023-12-28 8532cf79b7fec586561bea3cc05d58fd7d5c9b52
10077 游戏代币方案
13个文件已修改
325 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py 90 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDailyGiftbag.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFlashGiftbag.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -4723,6 +4723,84 @@
#------------------------------------------------------
# A1 25 代币购买充值商品编号商品 #tagCMCoinBuyOrderInfo
class  tagCMCoinBuyOrderInfo(Structure):
    Head = tagHead()
    AppIDLen = 0    #(BYTE AppIDLen)
    AppID = ""    #(String AppID)
    OrderInfoLen = 0    #(BYTE OrderInfoLen)
    OrderInfo = ""    #(String OrderInfo)//商品编号
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA1
        self.Head.SubCmd = 0x25
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.AppIDLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AppID,_pos = CommFunc.ReadString(_lpData, _pos,self.AppIDLen)
        self.OrderInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.OrderInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.OrderInfoLen)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA1
        self.Head.SubCmd = 0x25
        self.AppIDLen = 0
        self.AppID = ""
        self.OrderInfoLen = 0
        self.OrderInfo = ""
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += len(self.AppID)
        length += 1
        length += len(self.OrderInfo)
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.AppIDLen)
        data = CommFunc.WriteString(data, self.AppIDLen, self.AppID)
        data = CommFunc.WriteBYTE(data, self.OrderInfoLen)
        data = CommFunc.WriteString(data, self.OrderInfoLen, self.OrderInfo)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                AppIDLen:%d,
                                AppID:%s,
                                OrderInfoLen:%d,
                                OrderInfo:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.AppIDLen,
                                self.AppID,
                                self.OrderInfoLen,
                                self.OrderInfo
                                )
        return DumpString
m_NAtagCMCoinBuyOrderInfo=tagCMCoinBuyOrderInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCoinBuyOrderInfo.Head.Cmd,m_NAtagCMCoinBuyOrderInfo.Head.SubCmd))] = m_NAtagCMCoinBuyOrderInfo
#------------------------------------------------------
# A1 20 货币兑换 #tagCMMoneyExchange
class  tagCMMoneyExchange(Structure):
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1101,13 +1101,14 @@
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_Xiantao = 40    # 仙桃
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"仙桃"
                 39:"成就积分", 40:"仙桃", 99:"代币"
                 }
#以下是旧的金钱类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1483,12 +1483,16 @@
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 1
RegisterPackCount = 2
PacketCMD_1=0xA1
PacketSubCMD_1=0x23
PacketCallFunc_1=OnQueryCoinToGoldCount
PacketCMD_2=0xA1
PacketSubCMD_2=0x25
PacketCallFunc_2=OnCoinBuyOrderInfo
;首充
[PlayerGoldGift]
ScriptName = Player\PlayerGoldGift.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -6101,4 +6101,7 @@
CoinType_Buy, # 直购,非直接充仙玉的,如RMB直接购买某个物品或激活某个功能 1
CoinType_ItemSuper, # 使用超级现金卡物品,类充值仙玉效果,但是有某些功能上的限制,一般是bt版本赠送 2
CoinType_ItemCash, # 使用现金卡物品,类充值仙玉效果,但是有某些功能上的限制,一般是bt版本赠送 3
) = range(4)
CoinType_4,
CoinType_5,
CoinType_ExchangePayCoin, # 代表转换 6
) = range(7)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -4723,6 +4723,84 @@
#------------------------------------------------------
# A1 25 代币购买充值商品编号商品 #tagCMCoinBuyOrderInfo
class  tagCMCoinBuyOrderInfo(Structure):
    Head = tagHead()
    AppIDLen = 0    #(BYTE AppIDLen)
    AppID = ""    #(String AppID)
    OrderInfoLen = 0    #(BYTE OrderInfoLen)
    OrderInfo = ""    #(String OrderInfo)//商品编号
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA1
        self.Head.SubCmd = 0x25
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.AppIDLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AppID,_pos = CommFunc.ReadString(_lpData, _pos,self.AppIDLen)
        self.OrderInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.OrderInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.OrderInfoLen)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA1
        self.Head.SubCmd = 0x25
        self.AppIDLen = 0
        self.AppID = ""
        self.OrderInfoLen = 0
        self.OrderInfo = ""
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += len(self.AppID)
        length += 1
        length += len(self.OrderInfo)
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.AppIDLen)
        data = CommFunc.WriteString(data, self.AppIDLen, self.AppID)
        data = CommFunc.WriteBYTE(data, self.OrderInfoLen)
        data = CommFunc.WriteString(data, self.OrderInfoLen, self.OrderInfo)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                AppIDLen:%d,
                                AppID:%s,
                                OrderInfoLen:%d,
                                OrderInfo:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.AppIDLen,
                                self.AppID,
                                self.OrderInfoLen,
                                self.OrderInfo
                                )
        return DumpString
m_NAtagCMCoinBuyOrderInfo=tagCMCoinBuyOrderInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCoinBuyOrderInfo.Head.Cmd,m_NAtagCMCoinBuyOrderInfo.Head.SubCmd))] = m_NAtagCMCoinBuyOrderInfo
#------------------------------------------------------
# A1 20 货币兑换 #tagCMMoneyExchange
class  tagCMMoneyExchange(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
@@ -592,6 +592,14 @@
        
    return ""
def CoinToYuan(orderCoin):
    '''分转化为元
    '''
    yuan = orderCoin / 100.0
    if str(yuan).endswith(".0"):
        return int(yuan)
    return yuan
def RMBToCoin(floatRMB):
    ''' 元转为分,统一函数,方便修改及搜索
    @param floatRMB: 单位元,float 类型,支持 RMB 或 美元
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -797,7 +797,11 @@
    #银票
    elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        SendEventPack("UseSilverPaper", dataDict, curPlayer)
    #代币
    elif moneyType == ShareDefine.TYPE_Price_PayCoin:
        SendEventPack("UsePayCoin", dataDict, curPlayer)
    #自定义货币
    elif moneyType in ShareDefine.TYPE_Price_CurrencyDict:
        SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
@@ -847,7 +851,11 @@
    #银票
    elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        SendEventPack("GiveSilverPaper", dataDict, curPlayer)
    #代币
    elif moneyType == ShareDefine.TYPE_Price_PayCoin:
        SendEventPack("GivePayCoin", dataDict, curPlayer)
    #自定义货币
    elif moneyType in ShareDefine.TYPE_Price_CurrencyDict:
        SendEventPack("GiveCurrency_%s" % moneyType, dataDict)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
@@ -65,7 +65,7 @@
        GameWorld.DebugAnswer(curPlayer, Lang.GBText("参数不正确"))
        return
    #钱币类型范围
    if moneyType not in [1, 2, 3, 4] and moneyType not in ShareDefine.TYPE_Price_CurrencyDict:
    if moneyType not in [1, 2, 3, 4] and moneyType not in ShareDefine.MoneyNameDict:
        GameWorld.DebugAnswer(curPlayer, Lang.GBText("钱币类型不正确"))
        return
    #0文不处理
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -70,6 +70,16 @@
import time
import copy
# 充值订单类型
PayOrderTypeList = (
PayOrderType_RMB, # 人民币 1
PayOrderType_USD, # 美元 2
PayOrderType_VND, # 越南盾 3
PayOrderType_Soha, # soha平台币 4
PayOrderType_BuyOrder, # 使用订单价值对应货币支付 5
PayOrderType_PayCoin, # 代币 6
) = range(1, 1 + 6)
# 充值类型定义
PayType_Gold = 2  # 常规仙玉充值
PayType_GoldPlus = 3  # 至尊仙玉充值
@@ -238,6 +248,64 @@
    Sync_CoinToGoldCountInfo(curPlayer, [recordID] if recordID else [])
    return
#// A1 25 代币购买充值商品编号商品 #tagCMCoinBuyOrderInfo
#
#struct    tagCMCoinBuyOrderInfo
#{
#    tagHead        Head;
#    BYTE        AppIDLen;
#    char        AppID[AppIDLen];
#    BYTE        OrderInfoLen;
#    char        OrderInfo[OrderInfoLen];    //商品编号
#};
def OnCoinBuyOrderInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    appID = clientData.AppID
    orderInfo = clientData.OrderInfo
    ipyData = IpyGameDataPY.GetIpyGameData("OrderInfo", orderInfo, appID)
    if not ipyData:
        return
    orderCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
    cPlayerCoin = CPY_PlayerCoinToGold()
    cPlayerCoin.useCoin = orderCoin
    cPlayerCoin.orderInfo = orderInfo
    cPlayerCoin.appID = appID
    cPlayerCoin.orderID = ""
    PlayerCoinToGold(curPlayer, cPlayerCoin, "CoinBuyOrderInfo", PayOrderType_PayCoin)
    return
def ExchangePayCoin(curPlayer, errorInfo, addDRDict):
    ''' 充值兑换成代币
                一般可用于一些充值订单兑换游戏功能时,游戏功能有限制如限购,
                该充值视为成功,并转化为对应代币,可以理解为类似充值点券,代币可用于下次充值时支付;
    '''
    orderInfo = addDRDict.get("orderInfo", "")
    orderCoin = addDRDict.get("orderCoin", 0)
    payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
    if not orderCoin or not orderInfo:
        DataRecordPack.DR_CTGError(curPlayer, errorInfo, addDRDict)
        return
    eventName = addDRDict.get("eventName", "ExchangePayCoin")
    playerID = curPlayer.GetPlayerID()
    befPayCoin = PlayerControl.GetPayCoin(curPlayer)
    drDict = {ChConfig.Def_Give_Reason_SonKey:orderInfo, "payOrderType":payOrderType}
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, orderCoin, eventName, drDict)
    aftPayCoin = PlayerControl.GetPayCoin(curPlayer)
    GameWorld.Log("充值转化为代币: orderInfo=%s,orderCoin=%s,payOrderType=%s,eventName=%s,befPayCoin=%s,aftPayCoin=%s,errorInfo=%s"
                  % (orderInfo, orderCoin, payOrderType, eventName, befPayCoin, aftPayCoin, errorInfo), playerID)
    addItemList = []
    paramList = [orderInfo, CommFunc.CoinToYuan(orderCoin)]
    PlayerControl.SendMailByKey("ExchangeToPayCoin", [playerID], addItemList, paramList)
    if payOrderType != PayOrderType_PayCoin:
        serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
        addDRDict.update({"coinType":ChConfig.CoinType_ExchangePayCoin, "PayCoin":[befPayCoin, aftPayCoin],
                          "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay, "eventName":eventName})
        DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
    return
## 创角赠送
#  @param curPlayer 玩家实例
#  @return None
@@ -309,7 +377,7 @@
# @param useCoin 使用的点卷
# @param eventName 兑换事件名
# @return None
def PlayerCoinToGold(curPlayer, chargeInfo, eventName):
def PlayerCoinToGold(curPlayer, chargeInfo, eventName, payOrderType=PayOrderType_RMB):
    ## 按商品编号充值
    orderCoin = chargeInfo.GetCoin() # 金额 已乘以100  人民币单位为分
    #notePrizeCoin = chargeInfo.GetPrizeCoin()
@@ -338,6 +406,15 @@
    if orderCoin != CommFunc.RMBToCoin(payRMBNum):
        DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is not equal to the ipyData's RMB(%s)!" % payRMBNum, addDRDict)
        return
    if payOrderType == PayOrderType_PayCoin:
        #直接扣,类似充值扣钱,这里是发放物品,可能会有发放失败的当做 CTGError 处理
        if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, orderCoin, eventName, {ChConfig.Def_Cost_Reason_SonKey:orderInfo}):
            GameWorld.ErrLog("代币不足! appID=%s,orderInfo=%s,orderCoin=%s,curPayCoin=%s"
                             % (appID, orderInfo, orderCoin, PlayerControl.GetPayCoin(curPlayer)), curPlayer.GetPlayerID())
            return
    addDRDict["payOrderType"] = payOrderType
    
    addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, [], None
    
@@ -398,7 +475,7 @@
    if totalBuyCountLimit:
        addDRDict.update({"totalBuyCountLimit":totalBuyCountLimit, "totalBuyCount":totalBuyCount})
        if totalBuyCount >= totalBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit total!totalBuyCount=%s" % totalBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit total!totalBuyCount=%s" % totalBuyCount, addDRDict)
            return        
    
    dailyBuyCountLimit = ipyData.GetDailyBuyCount()
@@ -406,7 +483,7 @@
    if dailyBuyCountLimit:
        addDRDict.update({"dailyBuyCountLimit":dailyBuyCountLimit, "todayBuyCount":todayBuyCount})
        if todayBuyCount >= dailyBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit today!todayBuyCount=%s" % todayBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit today!todayBuyCount=%s" % todayBuyCount, addDRDict)
            return
        
    weekBuyCountLimit = ipyData.GetWeekBuyCount()
@@ -414,7 +491,7 @@
    if weekBuyCountLimit:
        addDRDict.update({"weekBuyCountLimit":weekBuyCountLimit, "weekBuyCount":weekBuyCount})
        if weekBuyCount >= weekBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit week!weekBuyCount=%s" % weekBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit week!weekBuyCount=%s" % weekBuyCount, addDRDict)
            return
        
    monthBuyCountLimit = ipyData.GetMonthBuyCount()
@@ -422,7 +499,7 @@
    if monthBuyCountLimit:
        addDRDict.update({"monthBuyCountLimit":monthBuyCountLimit, "monthBuyCount":monthBuyCount})
        if monthBuyCount >= monthBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit month!monthBuyCount=%s" % monthBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit month!monthBuyCount=%s" % monthBuyCount, addDRDict)
            return
        
    totalBuyCountUpd = min(totalBuyCount + 1, ChConfig.Def_UpperLimit_DWord)
@@ -490,6 +567,9 @@
        return
    
    isRealMoney = True if addDRDict.get("orderID") else False # 是否真实货币充值,仅真实货币充值订单有orderID,后台充值的不算真实货币充值
    payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
    if payOrderType == PayOrderType_PayCoin:
        isRealMoney = True # 代币充值在游戏内容上算真实充值
    ctgRealToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealToday) # 当日真实货币充值Coin数 ,不含后台充值- 今日
    ctgRealTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal) # 累计真实货币充值Coin数 ,不包后台充值 - 总计
    ctgRealFirstTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealFirstTime) # 首次真实货币充值时间戳
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2826,6 +2826,10 @@
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        return curPlayer.GetSilverPaper()
    
    #代币
    elif TYPE_Price == ShareDefine.TYPE_Price_PayCoin:
        return GetPayCoin(curPlayer)
    #自定义货币
    elif TYPE_Price in ShareDefine.TYPE_Price_CurrencyDict:
        return GetPlayerCurrency(curPlayer, TYPE_Price)
@@ -2866,6 +2870,10 @@
    #银票
    elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        curPlayer.SetSilverPaper(value)
    #代币
    elif moneyType == ShareDefine.TYPE_Price_PayCoin:
        SetPayCoin(curPlayer, value)
        
    #自定义货币
    elif moneyType in ShareDefine.TYPE_Price_CurrencyDict:
@@ -3002,6 +3010,10 @@
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        needMoneyCount = curPlayer.GetSilverPaper()
        notifyCode = "SilverPaperErr"
    #代币支付
    elif TYPE_Price == ShareDefine.TYPE_Price_PayCoin:
        needMoneyCount = GetPayCoin(curPlayer)
        
    #自定义货币
    elif TYPE_Price in ShareDefine.TYPE_Price_CurrencyDict:
@@ -3161,6 +3173,15 @@
            return False
        #有足够的钱支付
        curPlayer.SetSilverPaper(curPlayerSilverPaper - price)
    #代币支付
    elif type_Price == ShareDefine.TYPE_Price_PayCoin:
        curPlayerPayCoin = GetPayCoin(curPlayer)
        if curPlayerPayCoin < price:
            return False
        #有足够的钱支付
        SetPayCoin(curPlayer, curPlayerPayCoin - price)
    #自定义货币
    elif type_Price in ShareDefine.TYPE_Price_CurrencyDict:
        curCurrency = GetPlayerCurrency(curPlayer, type_Price)
@@ -3246,7 +3267,7 @@
    #===========================================================================
    
    # 除钻石及绑钻外,未指定操作类型的不记录
    if type_Price not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper] \
    if type_Price not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
        and costType == ChConfig.Def_Cost_Unknown:
        #GameWorld.DebugLog("该货币没有指定消费类型不记录!type_Price=%s,costType=%s" % (type_Price, costType))
        return
@@ -3425,7 +3446,10 @@
            return
        
        curPlayer.SetSilverPaper(curPlayer.GetSilverPaper() + value)
    elif priceType == ShareDefine.TYPE_Price_PayCoin:
        SetPayCoin(curPlayer, GetPayCoin(curPlayer) + value)
    #自定义货币
    elif priceType in ShareDefine.TYPE_Price_CurrencyDict:
        curCurrency = GetPlayerCurrency(curPlayer, priceType)
@@ -3549,6 +3573,8 @@
            #超过金钱上限
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return False
    elif priceType == ShareDefine.TYPE_Price_PayCoin:
        pass
    elif priceType in ShareDefine.TYPE_Price_CurrencyDict:
        curCurrency = GetPlayerCurrency(curPlayer, priceType)
        if curCurrency + value > ChConfig.Def_UpperLimit_DWord:
@@ -6241,6 +6267,10 @@
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
##游戏充值支付代币
def GetPayCoin(curPlayer): return curPlayer.GetExAttr11()
def SetPayCoin(curPlayer, value): return curPlayer.SetExAttr11(min(value, ChConfig.Def_UpperLimit_DWord), False, False)
##伴侣
def GetCoupleID(curPlayer):
    coupleInfo = GetCoupleInfo(curPlayer.GetPlayerID())
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDailyGiftbag.py
@@ -28,6 +28,7 @@
import GameWorld
import ChConfig
import CommFunc
import PlayerCoin
def OnPlayerLogin(curPlayer):
    __CheckPlayerDailyGiftbagAction(curPlayer)
@@ -122,7 +123,7 @@
        addDRDict.update({"buyCountLimit":buyCountLimit, "buyCount":buyCount})
        if buyCount >= buyCountLimit:
            if isCTG:
                DataRecordPack.DR_CTGError(curPlayer, "DailyGiftbag Pay count limit !buyCount=%s,buyCountLimit=%s"
                PlayerCoin.ExchangePayCoin(curPlayer, "DailyGiftbag Pay count limit !buyCount=%s,buyCountLimit=%s"
                                           % (buyCount, buyCountLimit), addDRDict)
            return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGiftbagBuyCount % giftbagID, buyCount + 1)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFlashGiftbag.py
@@ -27,6 +27,7 @@
import GameWorld
import ChConfig
import CommFunc
import PlayerCoin
def GetGiftbagTypeList(cfgID, dayIndex, woldLV):
@@ -165,7 +166,7 @@
        if buyCountLimit:
            addDRDict.update({"buyCountLimit":buyCountLimit, "buyCount":buyCount})
            if buyCount >= buyCountLimit:
                DataRecordPack.DR_CTGError(curPlayer, "FlashGiftbag Pay count limit !buyCount=%s,buyCountLimit=%s"
                PlayerCoin.ExchangePayCoin(curPlayer, "FlashGiftbag Pay count limit !buyCount=%s,buyCountLimit=%s"
                                           % (buyCount, buyCountLimit), addDRDict)
                return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FlashGiftbagBuyCount % (actNum, giftbagID), buyCount + 1)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1101,13 +1101,14 @@
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_Xiantao = 40    # 仙桃
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"仙桃"
                 39:"成就积分", 40:"仙桃", 99:"代币"
                 }
#以下是旧的金钱类型