hch
2019-04-29 857de8ae5da7e89ca7f3702579ceee2de176c851
6603 【后端】【2.0】增加新版的sp和被动技能 - 暴击概率
2个文件已修改
9 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -19,8 +19,6 @@
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return False
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return False
    if passiveEffect.GetEffectValue(1):
        # 第一目标
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
@@ -15,9 +15,10 @@
import GameObj
def CheckCanHappen(attacker, defender, effect, curSkill):
    if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
        #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
        return False
    if effect.GetEffectValue(1):
        if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
            return False
    return True