ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -19,8 +19,6 @@ def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return False if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: return False if passiveEffect.GetEffectValue(1): # 第一目标 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
@@ -15,6 +15,7 @@ import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): if effect.GetEffectValue(1): if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)): #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1)) return False