10156 副本功能玩法关联回合战斗表现(竞技场战斗改为回合制,功能玩法不变,配置不变;)
8个文件已修改
325 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py 91 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py 64 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py 109 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -705,6 +705,8 @@
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
#竞技场战斗
Def_FBMapID_ArenaBattle = 31290
#情缘副本
Def_FBMapID_Love = 31300
@@ -736,6 +738,11 @@
#需要统计副本功能线路ID人数的跨服地图
Def_NeedCountFBFuncLinePlayerCrossMap = [Def_FBMapID_CrossDemonKing]
# 回合战斗目标类型
TurnBattle_TagType_NPC = 0
TurnBattle_TagType_Player = 1
TurnBattle_TagType_Team = 2
#同系职业枚举
JOB_TYPY_COUNT = 5
(
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -2651,6 +2651,7 @@
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)//等级
    RealmLV = 0    #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
    Face = 0    #(DWORD Face)//基本脸型
    FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
    Score = 0    #(DWORD Score)//积分
@@ -2670,6 +2671,7 @@
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2685,6 +2687,7 @@
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Score = 0
@@ -2701,6 +2704,7 @@
        length += 4
        length += 4
        length += 4
        length += 4
        return length
@@ -2712,6 +2716,7 @@
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Score)
@@ -2725,6 +2730,7 @@
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Score:%d
@@ -2736,6 +2742,7 @@
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Score
@@ -2756,6 +2763,7 @@
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)//等级
    RealmLV = 0    #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
    Face = 0    #(DWORD Face)//基本脸型
    FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
    Score = 0    #(DWORD Score)//积分
@@ -2776,6 +2784,7 @@
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2791,6 +2800,7 @@
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Score = 0
@@ -2810,6 +2820,7 @@
        length += 4
        length += 4
        length += 4
        length += 4
        length += 1
        length += len(self.AddScore)
        length += 1
@@ -2824,6 +2835,7 @@
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Score)
@@ -2840,6 +2852,7 @@
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Score:%d,
@@ -2854,6 +2867,7 @@
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Score,
@@ -2940,6 +2954,7 @@
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)//等级
    RealmLV = 0    #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
    Face = 0    #(DWORD Face)//基本脸型
    FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
    Score = 0    #(DWORD Score)//积分
@@ -2956,6 +2971,7 @@
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2967,6 +2983,7 @@
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Score = 0
@@ -2982,6 +2999,7 @@
        length += 4
        length += 4
        length += 4
        length += 4
        return length
@@ -2992,6 +3010,7 @@
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Score)
@@ -3004,6 +3023,7 @@
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Score:%d
@@ -3014,6 +3034,7 @@
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Score
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -29,6 +29,7 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
import ChConfig
import random
import time
@@ -590,6 +591,43 @@
    GameWorld.Log("    奖励保底玩家信息: %s" % floorPlayerIDList)
    return
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    playerID = curPlayer.GetPlayerID()
    if not valueList or len(valueList) < 1:
        GameWorld.DebugLog("没有指定valueList!", playerID)
        return
    tagPlayerID = valueList[0]
    isFindTag, tagLV, tagJob, tagScore = __findBattleTag(playerID, tagPlayerID)
    if not isFindTag:
        GameWorld.ErrLog("找不到对战对手,不在匹配列表或对战记录里!不能战斗!tagPlayerID=%s" % tagPlayerID, playerID)
        return
    if tagPlayerID <= MaxRobotID:
        #验证NPCID是否正确
        if tagType != ChConfig.TurnBattle_TagType_NPC:
            GameWorld.ErrLog("竞技场请求回合战斗目标为机器人时tagType错误! tagType=%s != %s"
                             % (tagType, ChConfig.TurnBattle_TagType_NPC), playerID)
            return
        robotLVNPCIDDict = IpyGameDataPY.GetFuncEvalCfg("ArenaRobotLVNPC", 1, {})
        lvList = [int(lvStr) for lvStr in robotLVNPCIDDict.keys()]
        lvList.sort()
        tagLVStr = ""
        for lv in lvList:
            if tagLV <= lv:
                tagLVStr = str(lv)
                break
        if tagLVStr not in robotLVNPCIDDict:
            GameWorld.ErrLog("竞技场找不到该等级机器人对应的回合战斗NPCID! tagPlayerID=%s,tagLV=%s" % (tagPlayerID, tagLV), playerID)
            return
        npcID = robotLVNPCIDDict[tagLVStr]
        if npcID != tagID:
            GameWorld.ErrLog("竞技场请求回合战斗的机器人等级对应的NPCID不一致! tagPlayerID=%s,tagLV=%s,tagID=%s != npcID=%s"
                             % (tagPlayerID, tagLV, tagID, npcID), playerID)
            return
    return True
def MapServer_Arena(curPlayer, msgList):
    GameWorld.DebugLog("MapServer_Arena %s" % str(msgList), curPlayer.GetPlayerID())
    if not msgList:
@@ -846,6 +884,7 @@
                matchInfo.RealmLV = cacheDict["RealmLV"]
                matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
                matchInfo.Face = cacheDict.get("Face", 0)
        else:
            # 此处机器人的暂忽略等级变化的同步,仅在刷新、更新积分时同步,此处省略查询机器人所属榜单排名
            pass
@@ -854,6 +893,33 @@
    clientPack.MatchCount = len(clientPack.MatchList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def __findBattleTag(playerID, tagPlayerID):
    ## 检查查找要战斗的对象是否合法
    isFindTag = False
    tagLV, tagJob, tagScore = 0, 0, 0
    # 先找匹配列表
    matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
    for matchPlayer in matchList:
        if matchPlayer.tagPlayerID == tagPlayerID:
            isFindTag = True
            tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
            GameWorld.DebugLog("    对手在匹配列表中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
            break
    # 在找对战记录列表
    curBattleRecList = GetPlayerArenaBattleRecList(playerID)
    if not isFindTag:
        for battleRec in curBattleRecList:
            if battleRec.tagPlayerID == tagPlayerID:
                isFindTag = True
                tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
                GameWorld.DebugLog("    对手在对战记录中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
                break
    return isFindTag, tagLV, tagJob, tagScore
def __DoArenaBattleResult(curPlayer, cmdDict):
    ## 地图玩家同步战斗结果
@@ -884,33 +950,14 @@
    '''
   
    curScore = playerScore
    isFindTag = False
    tagLV, tagJob, tagScore = 0, 0, 0
    tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # 机器人无值
    
    # 先找匹配列表
    matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
    for matchPlayer in matchList:
        if matchPlayer.tagPlayerID == tagPlayerID:
            isFindTag = True
            tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
            GameWorld.DebugLog("    对手在匹配列表中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
            break
    # 在找对战记录列表
    curBattleRecList = GetPlayerArenaBattleRecList(playerID)
    if not isFindTag:
        for battleRec in curBattleRecList:
            if battleRec.tagPlayerID == tagPlayerID:
                isFindTag = True
                tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
                GameWorld.DebugLog("    对手在对战记录中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
                break
    isFindTag, tagLV, tagJob, tagScore = __findBattleTag(playerID, tagPlayerID)
    if not isFindTag:
        GameWorld.ErrLog("找不到对战对手,不在匹配列表或对战记录里!不处理结算!tagPlayerID=%s" % tagPlayerID, playerID)
        return retDict
    
    curBattleRecList = GetPlayerArenaBattleRecList(playerID)
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return retDict
@@ -1123,6 +1170,7 @@
                recInfo.RealmLV = cacheDict["RealmLV"]
                recInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                recInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
                recInfo.Face = cacheDict.get("Face", 0)
                
        clientPack.BattleRecordList.append(recInfo)
        
@@ -1165,6 +1213,7 @@
        clientPack.RealmLV = cacheDict["RealmLV"]
        clientPack.FightPower = fightPower % ShareDefine.Def_PerPointValue
        clientPack.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
        clientPack.Face = cacheDict.get("Face", 0)
        
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
@@ -17,6 +17,7 @@
import GameWorld
import GameWorldMineArea
import GameWorldArena
import ChConfig
def MapServer_TurnFight(curPlayer, msgList):
@@ -47,6 +48,9 @@
    if mapID == ChConfig.Def_TFMapID_MineArea:
        return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagID, valueList)
    
    if mapID == ChConfig.Def_FBMapID_ArenaBattle:
        return GameWorldArena.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
    return
def __OnTurnFightOver(curPlayer, dataMsg):
@@ -56,7 +60,11 @@
    
    if mapID == ChConfig.Def_TFMapID_MineArea:
        return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagID, valueList, fightRet, awardItemList)
    if mapID == ChConfig.Def_FBMapID_ArenaBattle:
        # 竞技场的over通知走原来的途径,仅请求战斗增加GameServer验证
        return
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1885,7 +1885,7 @@
Def_TFMapID_Adventure = 5000 # 冒险
#回合战斗自定义地图需要发送GameServer的列表
Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea]
Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea, Def_FBMapID_ArenaBattle]
#前端自定义场景地图
ClientCustomScene = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -2651,6 +2651,7 @@
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)//等级
    RealmLV = 0    #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
    Face = 0    #(DWORD Face)//基本脸型
    FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
    Score = 0    #(DWORD Score)//积分
@@ -2670,6 +2671,7 @@
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2685,6 +2687,7 @@
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Score = 0
@@ -2701,6 +2704,7 @@
        length += 4
        length += 4
        length += 4
        length += 4
        return length
@@ -2712,6 +2716,7 @@
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Score)
@@ -2725,6 +2730,7 @@
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Score:%d
@@ -2736,6 +2742,7 @@
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Score
@@ -2756,6 +2763,7 @@
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)//等级
    RealmLV = 0    #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
    Face = 0    #(DWORD Face)//基本脸型
    FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
    Score = 0    #(DWORD Score)//积分
@@ -2776,6 +2784,7 @@
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2791,6 +2800,7 @@
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Score = 0
@@ -2810,6 +2820,7 @@
        length += 4
        length += 4
        length += 4
        length += 4
        length += 1
        length += len(self.AddScore)
        length += 1
@@ -2824,6 +2835,7 @@
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Score)
@@ -2840,6 +2852,7 @@
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Score:%d,
@@ -2854,6 +2867,7 @@
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Score,
@@ -2940,6 +2954,7 @@
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)//等级
    RealmLV = 0    #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
    Face = 0    #(DWORD Face)//基本脸型
    FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
    Score = 0    #(DWORD Score)//积分
@@ -2956,6 +2971,7 @@
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2967,6 +2983,7 @@
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Score = 0
@@ -2982,6 +2999,7 @@
        length += 4
        length += 4
        length += 4
        length += 4
        return length
@@ -2992,6 +3010,7 @@
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Score)
@@ -3004,6 +3023,7 @@
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Score:%d
@@ -3014,6 +3034,7 @@
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Score
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py
@@ -10,34 +10,54 @@
# @version 1.0
#
# 详细描述: 竞技场战斗,目前主要做自定义副本流程桥梁吧,暂时没什么额外逻辑,战斗过程前端自行处理,后端只处理击杀木桩后结算
#            砍树版本改为回合战斗
#
#-------------------------------------------------------------------------------
#"""Version = 2020-12-07 19:30"""
#-------------------------------------------------------------------------------
import ChConfig
import GameWorld
import PlayerControl
import PlayerArena
## 是否能够通过活动查询进入
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 - 地图验证
    playerID = curPlayer.GetPlayerID()
    if not PlayerArena.CheckArenaBattleCount(curPlayer):
        GameWorld.DebugLog("竞技场已经没有对战次数!", playerID)
        return
    if not valueList:
        GameWorld.DebugLog("竞技场没有发送回合战斗的PlayerID,在valueList里,索引0的值为PlayerID!", playerID)
        return
    tagPlayerID = valueList[0]
    GameWorld.DebugLog("竞技场请求对战! tagType=%s,tagID=%s,tagPlayerID=%s" % (tagType, tagID, tagPlayerID), playerID)
    return True
## 是否需要做进入副本通用检查条件逻辑,默认需要检查
def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
    ## 进行中的不需要重复检查,防止断线重连被禁止进入
    return False
## 客户端进入自定义场景
def OnEnterCustomScene(curPlayer, mapID, lineID):
    return
## 判断可否召唤木桩怪
def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
    return True
## 自定义场景副本击杀NPC
def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
    PlayerArena.OnKillBattleNPC(curPlayer, curNPC)
    return
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## 回合战斗结束
    # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
    needSendGameServer = False
    awardItemList = []
    overInfoEx = {}
    isWin = fightRet[0]
    playerID = curPlayer.GetPlayerID()
    if not valueList:
        return
    tagPlayerID = valueList[0]
    if not PlayerArena.CheckArenaBattleCount(curPlayer):
        return
    playerLV = curPlayer.GetLV()
    playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
    msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore,
                                    "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
    GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
    return needSendGameServer, awardItemList, overInfoEx
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -184,36 +184,38 @@
#    BYTE        Result;    // 0-进入自定义场景发送通知后端;1-胜利(后端处理,暂时不需要发送此状态);2-失败(前端被对手击杀需要发送此状态)
#};
def OnArenaBattle(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = clientData.TagPlayerID
    result = clientData.Result
    GameWorld.DebugLog("竞技场挑战玩家! tagPlayerID=%s,result=%s" % (tagPlayerID, result), playerID)
    if not tagPlayerID:
        return
    if not result:
        GameWorld.DebugLog("更新竞技场对战对手ID! tagPlayerID=%s" % tagPlayerID, playerID)
        # 记录对手ID
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleTagID, tagPlayerID)
        return
    isWin = 1 if result == 1 else 0
#    # 木桩被击杀,后端判断,其他前端同步
#    if isWin:
#        GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
#        return
    recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
    if tagPlayerID != recTagPlayerID:
        GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
        __DoArenaBattleOver(curPlayer)
        return
    # 失败结算入口: 前端同步
    SendGameServer_ArenaBattleOver(curPlayer, isWin)
    # 改为回合战斗
    return
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    playerID = curPlayer.GetPlayerID()
#    tagPlayerID = clientData.TagPlayerID
#    result = clientData.Result
#
#    GameWorld.DebugLog("竞技场挑战玩家! tagPlayerID=%s,result=%s" % (tagPlayerID, result), playerID)
#    if not tagPlayerID:
#        return
#
#    if not result:
#        GameWorld.DebugLog("更新竞技场对战对手ID! tagPlayerID=%s" % tagPlayerID, playerID)
#        # 记录对手ID
#        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleTagID, tagPlayerID)
#        return
#
#    isWin = 1 if result == 1 else 0
#    # 木桩被击杀,后端判断,其他前端同步
#    #if isWin:
#    #    GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
#    #    return
#
#    recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
#    if tagPlayerID != recTagPlayerID:
#        GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
#        __DoArenaBattleOver(curPlayer)
#        return
#
#    # 失败结算入口: 前端同步
#    SendGameServer_ArenaBattleOver(curPlayer, isWin)
#    return
def OnKillBattleNPC(curPlayer, curNPC):
#    ## 击杀对手,前端本,使用木桩NPC作为对手
@@ -231,30 +233,31 @@
def SendGameServer_ArenaBattleOver(curPlayer, isWin):
    ## 发送GameServer通知战斗结算
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
    if not tagPlayerID:
        GameWorld.ErrLog("竞技场结算时没有对手ID!", playerID)
        __DoArenaBattleOver(curPlayer)
        return
    if not CheckArenaBattleCount(curPlayer):
        GameWorld.ErrLog("竞技场已经没有对战次数!", playerID)
        __DoArenaBattleOver(curPlayer)
        return
    tick = GameWorld.GetGameWorld().GetTick()
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Arena, tick):
        GameWorld.ErrLog("结算竞技场CD中!tagPlayerID=%s" % tagPlayerID, playerID)
        return
    playerLV = curPlayer.GetLV()
    playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
    msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore,
                                    "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
    GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
    #改为回合战斗
    return
#    playerID = curPlayer.GetPlayerID()
#    tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
#    if not tagPlayerID:
#        GameWorld.ErrLog("竞技场结算时没有对手ID!", playerID)
#        __DoArenaBattleOver(curPlayer)
#        return
#
#    if not CheckArenaBattleCount(curPlayer):
#        GameWorld.ErrLog("竞技场已经没有对战次数!", playerID)
#        __DoArenaBattleOver(curPlayer)
#        return
#
#    tick = GameWorld.GetGameWorld().GetTick()
#    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Arena, tick):
#        GameWorld.ErrLog("结算竞技场CD中!tagPlayerID=%s" % tagPlayerID, playerID)
#        return
#
#    playerLV = curPlayer.GetLV()
#    playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
#    msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore,
#                                    "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
#    GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
#    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
    return
def __DoArenaBattleOver(curPlayer, retDict={}):