hxp
2020-01-03 866ce280c4c931a34cedd06d86b81019018d4160
8364 【恺英】【后端】缥缈随机任务(S副本未处理)
10个文件已修改
1个文件已添加
321 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py 56 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPiaomiaoTask.py 221 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -960,6 +960,7 @@
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
GameFuncID_PiaomiaoTask = 173   # 缥缈任务
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -242,7 +242,7 @@
Writer = alee
Releaser = alee
RegType = 0
RegisterPackCount = 10
RegisterPackCount = 11
PacketCMD_1=0xA2
PacketSubCMD_1=0x03
@@ -284,6 +284,23 @@
PacketSubCMD_10=0x06
PacketCallFunc_10=OnCrossNPCTalk
PacketCMD_11=0xA2
PacketSubCMD_11=0x07
PacketCallFunc_11=OnTakeTask
;缥缈任务
[PlayerPiaomiaoTask]
ScriptName = Player\PlayerPiaomiaoTask.py
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 1
PacketCMD_1=0xA2
PacketSubCMD_1=0x08
PacketCallFunc_1=OnRefreshPiaomiaoTask
;VIP功能
[PlayerVip]
ScriptName = Player\PlayerVip.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3988,6 +3988,9 @@
Def_PDict_TodayAssistMoney = "TodayAssistMoney" # 今日已获得协助货币奖励
Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # 今日已获得协助货币 社交关系额外加成
#缥缈任务
Def_PDict_PiaomiaoTaskTakeCount = "PiaomiaoTaskTakeCount" # 今日已接任务次数
Def_PDict_PiaomiaoTaskRefreshCount = "PiaomiaoTaskRefreshCount" # 今日已刷新次数
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4678,6 +4681,7 @@
Def_Cost_BuyKillBossCnt, #购买boss次数
Def_Cost_EquipStar, #装备升星
Def_Cost_ActivityPlace, #活跃放置 50
Def_Cost_PiaomiaoTask, #缥缈任务
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4690,7 +4694,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 62)
) = range(2000, 2000 + 63)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4774,6 +4778,7 @@
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
Def_Cost_EquipStar:"EquipStar",
Def_Cost_ActivityPlace:"ActivityPlace",
Def_Cost_PiaomiaoTask:"PiaomiaoTask",
}
## -----------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -98,12 +98,13 @@
import EventReport
import PlayerCoat
import PlayerGatherSoul
import PlayerArrestTask
#import PlayerArrestTask
import PlayerRune
import IpyGameDataPY
import FormulaControl
import GameFuncComm
import ChPyNetSendPack
import PlayerPiaomiaoTask
import NetPackCommon
import NPCCommon
import PlayerVip
@@ -1573,9 +1574,13 @@
        GameWorld.DebugLog("任务状态(%s)不可提交,不能完成任务!taskID=%s" % (missionState, taskID))
        return
    
    curQuestData = QuestManager.FindQuest(taskID)
    if curQuestData.Type == QuestCommon.Def_Mission_Type_Piaomiao:
        PlayerPiaomiaoTask.OnFinishPiaomiaoTask(curPlayer, curMission)
        return
    rewardPer = 100 if rewardPer <= 0 else rewardPer
    moneyType, moneyCnt = 0, 0
    curQuestData = QuestManager.FindQuest(taskID)
    # 环任务支持多倍奖励领取
    if curQuestData != None and curQuestData.Type in QuestCommon.Def_RunTask_Type_List:
        if rewardPer != 100:
@@ -3960,15 +3965,22 @@
        PlayerControl.NotifyCode(curPlayer, "Task_cannot_Delete02")
        return
    
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_880525")
    #if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
    #    PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_880525")
    #    return
    curQuestData = QuestManager.FindQuest(missionID)
    if not curQuestData:
        return
    
    #放弃悬赏任务
    if missionID == ChConfig.Def_ArrestMissionID:
        PlayerArrestTask.OnDeleteArrestTask(curPlayer)
    #if missionID == ChConfig.Def_ArrestMissionID:
    #    PlayerArrestTask.OnDeleteArrestTask(curPlayer)
        
    if curQuestData.Type == QuestCommon.Def_Mission_Type_Piaomiao:
        PlayerPiaomiaoTask.DoCancelPiaomiaoTask(curPlayer, curMission)
        return
    #先在任务表中找数据, 如果找到了, 就不遍历XML了
    if __DoLogic_DeleteMission(curPlayer, curMission):
        GameWorld.Log("在任务表中找数据, 删除任务 = %s, 状态 = %s"%(missionID, missionState), curPlayer.GetID())
@@ -4877,6 +4889,36 @@
    RunQuestEvent(curPlayer, "on_revlogintype_event", "on_revlogintype_event", Def_RunQuestType_Normal)
    return
#// A2 07 接受任务 #tagCMTakeTask
#
#struct    tagCMTakeTask
#{
#    tagHead        Head;
#    DWORD        TaskID;
#};
def OnTakeTask(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    missionID = clientData.TaskID
    curMission = curPlayer.FindMission(missionID)
    if not curMission:
        return
    missionState = curMission.GetState()
    if missionState != ChConfig.Def_Mission_State_NoAccept:
        return
    curQuestData = QuestManager.FindQuest(missionID)
    if not curQuestData:
        return
    if curQuestData.Type == QuestCommon.Def_Mission_Type_Piaomiao:
        PlayerPiaomiaoTask.OnTakePiaomiaoTask(curPlayer, curMission)
        return
    QuestCommon.SetPlayerMissionState(curPlayer, curMission, 1)
    return
#// A2 18 完成任务 #tagCMFinishTask
#
#struct tagCMFinishTask
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
@@ -34,6 +34,7 @@
import GameFuncComm
import ChPyNetSendPack
import NetPackCommon
import EventShell
#---------------------------------------------------------------------
#所有任务的索引
FindQuestFunc = None
@@ -74,6 +75,8 @@
Def_NewGuyNoSight = "xinshou"   # 新手期隐身无视野
Def_Mission_Grade = "grade"   # 任务评级
#------------原DayEventData去除,替换枚举管理-----------------
(
Day_KillNPC_By_ID_List,    #Type = Day_KillNPC_By_ID
@@ -103,6 +106,7 @@
Def_GM_Active_Mission_Type = 999 #暂时不用,配大点
Def_Mission_Type_RunDaily = 7
Def_Mission_Type_RunFamily = 12
Def_Mission_Type_Piaomiao = 25 # 缥缈任务
Def_MainTask_Type_List = [Def_Mission_Type_Main, Def_Mission_Type_MainHid]
Def_RunTask_Type_List = [Def_Mission_Type_RunDaily, Def_Mission_Type_RunFamily]
@@ -338,6 +342,8 @@
    curQuestData = QuestManager.FindQuest(curMissionID)
    if curQuestData != None:
        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 0)
    EventShell.RunQuestEvent(curPlayer, "on_create", curMissionID, EventShell.Def_RunQuestType_Normal)
    return curMission
#---------------------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -117,6 +117,7 @@
import PlayerDogz
import PlayerCoat
import PlayerQuDaoDoubleBill
import PlayerPiaomiaoTask
import PlayerFB
import SkillShell
import PlayerYinji
@@ -643,6 +644,8 @@
    ChItem.Sync_ItemDayUseCnt(curPlayer)
    # 悬赏登录通知
    #PlayerArrestTask.OnLogin(curPlayer)
    # 缥缈任务
    PlayerPiaomiaoTask.OnPlayerLogin(curPlayer)
    # 符印登录通知
    PlayerRune.PlayerRuneLogin(curPlayer)
    # 仙盟红包登录通知
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -38,6 +38,7 @@
import PlayerSignDay
import PlayerGoldGift
import PlayerEquipDecompose
import PlayerPiaomiaoTask
import PlayerFreeGoods
import FunctionNPCCommon
import PlayerGreatMaster
@@ -65,6 +66,7 @@
                     ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
                     ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
                     ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
                     ShareDefine.GameFuncID_PiaomiaoTask:lambda curObj:PlayerPiaomiaoTask.DoPiaomiaoTaskOpen(curObj),
                     #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                     #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
                     #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -5524,7 +5524,7 @@
        return False
    openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
    if openMapStep and not IsMapOpen(curPlayer, openMapStep):
        GameWorld.DebugLog('对不起,该场景destMapID=%s需要完成主线任务%s才能进入!' % (destMapID, openMapStep))
        #GameWorld.DebugLog('对不起,该场景destMapID=%s需要完成主线任务%s才能进入!' % (destMapID, openMapStep))
        return False
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -90,6 +90,7 @@
import PlayerFlashSale
import PlayerWishingWell
import PlayerFairyDomain
import PlayerPiaomiaoTask
import PlayerVip
import PlayerDiceEx
import IpyGameDataPY
@@ -547,6 +548,8 @@
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        #缥缈仙域
        PlayerFairyDomain.OnDay(curPlayer)
        #缥缈任务
        PlayerPiaomiaoTask.OnDay(curPlayer)
        #仙盟宴会
        GameLogic_FamilyParty.OnDayFamilyPartyPlayer(curPlayer)
        #协助
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPiaomiaoTask.py
New file
@@ -0,0 +1,221 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerPiaomiaoTask
#
# @todo:缥缈任务
# @author hxp
# @date 2020-01-03
# @version 1.0
#
# 详细描述: 缥缈任务
#
#-------------------------------------------------------------------------------
#"""Version = 2020-01-03 20:30"""
#-------------------------------------------------------------------------------
import GameWorld
import EventShell
import QuestCommon
import QuestRunner
import QuestManager
import NetPackCommon
import IpyGameDataPY
import FormulaControl
import ChPyNetSendPack
import PlayerControl
import IPY_GameWorld
import ItemControler
import ItemCommon
import ChConfig
def DoPiaomiaoTaskOpen(curPlayer):
    ## 缥缈任务开启
    __DoRefreshPiaomiaoTask(curPlayer)
    return
def OnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PiaomiaoTaskTakeCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PiaomiaoTaskRefreshCount, 0)
    SyncPiaomiaoTaskInfo(curPlayer)
    return
def OnPlayerLogin(curPlayer):
    SyncPiaomiaoTaskInfo(curPlayer)
    return
#// A2 08 刷新缥缈任务 #tagCMRefreshPiaomiaoTask
#
#struct    tagCMRefreshPiaomiaoTask
#{
#    tagHead        Head;
#};
def OnRefreshPiaomiaoTask(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    freeRefreshCount = IpyGameDataPY.GetFuncCfg("PiaomiaoTask", 2)
    todayRefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PiaomiaoTaskRefreshCount)
    if todayRefreshCount >= freeRefreshCount:
        costGold = IpyGameDataPY.GetFuncCfg("PiaomiaoTask", 3)
        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_PiaomiaoTask):
            return
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PiaomiaoTaskRefreshCount, todayRefreshCount + 1)
    __DoRefreshPiaomiaoTask(curPlayer)
    return
def __DoRefreshPiaomiaoTask(curPlayer):
    ## 刷新缥缈任务
    randMissionCount = IpyGameDataPY.GetFuncCfg("PiaomiaoTaskRand", 1)
    randMissionWeightList = IpyGameDataPY.GetFuncEvalCfg("PiaomiaoTaskRand", 2)
    missionGradeRewardDict = IpyGameDataPY.GetFuncEvalCfg("PiaomiaoTaskRand", 3)
    piaomiaoMissionIDList = []
    GameWorld.DebugLog("刷新缥缈任务! randMissionCount=%s" % randMissionCount)
    delMissionIDList = []
    for i in range(curPlayer.GetMissionCount()):
        curMission = curPlayer.GetMissionByIndex(i)
        missionID = curMission.GetMissionID()
        missionState = curMission.GetState()
        questData = QuestManager.FindQuest(missionID)
        if not questData:
            continue
        if questData.Type != QuestCommon.Def_Mission_Type_Piaomiao:
            continue
        curGrade = curMission.GetProperty(QuestCommon.Def_Mission_Grade)
        # 评级5 S不重置
        if missionState != ChConfig.Def_Mission_State_NoAccept or curGrade == 5:
            piaomiaoMissionIDList.append(missionID)
            GameWorld.DebugLog("    缥缈任务非未接,保留! missionID=%s,missionState=%s" % (missionID, missionState))
            continue
        GameWorld.DebugLog("    缥缈任务未接,删除! missionID=%s,missionState=%s" % (missionID, missionState))
        delMissionIDList.append(missionID)
    for delMissionID in delMissionIDList:
        QuestCommon.DeleteMission(curPlayer, delMissionID)
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    doCount = 100
    while len(piaomiaoMissionIDList) < randMissionCount and doCount > 0:
        doCount -= 1
        randMissionInfo = GameWorld.GetResultByWeightList(randMissionWeightList)
        if not randMissionInfo:
            continue
        randMissionID, grade = randMissionInfo
        if randMissionID in piaomiaoMissionIDList:
            continue
        if grade not in missionGradeRewardDict:
            continue
        expFormat, goldPaper, itemID = missionGradeRewardDict[grade]
        curExp = int(eval(FormulaControl.GetCompileFormula("PiaomiaoReward_%s" % grade, expFormat)))
        piaomiaoMissionIDList.append(randMissionID)
        curMission = QuestCommon.AddNewMission(curPlayer, randMissionID)
        curMission.SetProperty(QuestCommon.Def_Mission_Grade, grade)
        QuestCommon.SetPlayerMissionState(curPlayer, curMission, ChConfig.Def_Mission_State_NoAccept)
        curMission.SetProperty(QuestRunner.Def_Run_Around_Reward_Exp, curExp % ChConfig.Def_PerPointValue)
        curMission.SetProperty(QuestRunner.Def_Run_Around_Reward_ExpPoint, curExp / ChConfig.Def_PerPointValue)
        curMission.SetProperty(QuestRunner.Def_Run_Around_Reward_GoldPaper, goldPaper)
        itemCount = 1 # 物品暂默认1个
        curMission.SetProperty(QuestRunner.Def_Day_Event_Reward_Item_Id, itemID)
        curMission.SetProperty(QuestRunner.Def_Day_Event_Reward_Item_Count, itemCount)
        GameWorld.DebugLog("    新增随机缥缈任务: randMissionID=%s,grade=%s,curExp=%s,goldPaper=%s,itemID=%s"
                           % (randMissionID, grade, curExp, goldPaper, itemID))
        #通知客户端
        EventShell.NotifyOneMission(curPlayer, curMission)
    SyncPiaomiaoTaskInfo(curPlayer)
    return
def OnTakePiaomiaoTask(curPlayer, curMission):
    ## 接缥缈任务
    todayTakeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PiaomiaoTaskTakeCount)
    maxTakeCount = IpyGameDataPY.GetFuncCfg("PiaomiaoTask", 1)
    if todayTakeCount >= maxTakeCount:
        GameWorld.DebugLog("已达今日接任务上限!todayTakeCount=%s" % todayTakeCount)
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PiaomiaoTaskTakeCount, todayTakeCount + 1)
    QuestCommon.SetPlayerMissionState(curPlayer, curMission, 1)
    EventShell.NotifyOneMission(curPlayer, curMission, isNotifyAll=False)
    SyncPiaomiaoTaskInfo(curPlayer)
    return
def OnFinishPiaomiaoTask(curPlayer, curMission):
    ## 完成缥缈任务
    missionID = curMission.GetMissionID()
    # 给奖励
    exp = curMission.GetProperty(QuestRunner.Def_Run_Around_Reward_Exp)
    expPoint = curMission.GetProperty(QuestRunner.Def_Run_Around_Reward_ExpPoint)
    exp = expPoint * ChConfig.Def_PerPointValue + exp
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(exp)
    goldPaper = curMission.GetProperty(QuestRunner.Def_Run_Around_Reward_GoldPaper)
    addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Piaomiao"}
    PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper, ChConfig.Def_GiveMoney_Mission, addDataDict)
    itemID = curMission.GetProperty(QuestRunner.Def_Day_Event_Reward_Item_Id)
    itemCount = curMission.GetProperty(QuestRunner.Def_Day_Event_Reward_Item_Count)
    if itemID and itemCount:
        isAuctionItem = 0
        itemList = [[itemID, itemCount, isAuctionItem]]
        ItemControler.GivePlayerItemOrMail(curPlayer, itemList)
    delItemID = curMission.GetProperty(QuestCommon.Def_Item_ID)
    if delItemID:
        ItemCommon.DelMissionItem(curPlayer, IPY_GameWorld.rptItem, delItemID, 0, missionID)
    GameWorld.DebugLog("完成缥缈任务: missionID=%s,exp=%s,goldPaper=%s,itemID=%s,delItemID=%s"
                       % (missionID, exp, goldPaper, itemID, delItemID))
    # 删任务
    QuestCommon.DeleteMission(curPlayer, missionID)
    # 重新刷新
    __DoRefreshPiaomiaoTask(curPlayer)
    return
def DoCancelPiaomiaoTask(curPlayer, curMission):
    ## 放弃任务
    missionID = curMission.GetMissionID()
    GameWorld.DebugLog("放弃缥缈任务! missionID=%s" % missionID)
    QuestCommon.DeleteMission(curPlayer, missionID)
    __DoRefreshPiaomiaoTask(curPlayer)
    return
def SyncPiaomiaoTaskInfo(curPlayer):
    taskIDList = []
    for i in xrange(curPlayer.GetMissionCount()):
        curMission = curPlayer.GetMissionByIndex(i)
        missionID = curMission.GetMissionID()
        questData = QuestManager.FindQuest(missionID)
        if not questData:
            continue
        if questData.Type != QuestCommon.Def_Mission_Type_Piaomiao:
            continue
        taskIDList.append(missionID)
    if not taskIDList:
        return
    taskInfo = ChPyNetSendPack.tagMCPiaomiaoTaskInfo()
    taskInfo.TakeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PiaomiaoTaskTakeCount)
    taskInfo.RefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PiaomiaoTaskRefreshCount)
    taskInfo.TaskIDList = taskIDList
    taskInfo.TaskCount = len(taskIDList)
    NetPackCommon.SendFakePack(curPlayer, taskInfo)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -960,6 +960,7 @@
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
GameFuncID_PiaomiaoTask = 173   # 缥缈任务
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环