hch
2019-06-06 8748bbbb0bcf027f0e77cc203aa60b2d68ddcebc
6603 【后端】【2.0】增加新版的sp和被动技能
1个文件已修改
2 ■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -56,7 +56,7 @@
                                                                           buffOwner.GetID(), buffOwner.GetGameObjType())
        if burnToHPEffect:
            addHP = singleDecHP*burnToHPEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue
            SkillCommon.SkillAddHP(buffOwner, curBuffSkillID, buffOwner, addHP, tick, hurtType=ChConfig.Def_HurtTYpe_Recovery)
            SkillCommon.SkillAddHP(buffOwner, curBuffSkillID, addHP)
    return