| | |
| | | WORD _MoneyCnt; //仙玉数量
|
| | | DWORD BuffID; //BuffID
|
| | | WORD BuffCD; //间隔时间s
|
| | | };
|
| | |
|
| | | //技能升级表
|
| | |
|
| | | struct tagSkillElement
|
| | | {
|
| | | DWORD _ElementSkillID; //专精技能ID
|
| | | DWORD MainSkillID; //主技能ID
|
| | | }; |
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A5 16 选择技能五行专精 #tagCMSelectSkillElement
|
| | |
|
| | | class tagCMSelectSkillElement(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("SkillTypeID", c_int), # 专精技能ID
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Cmd = 0xA5
|
| | | self.SubCmd = 0x16
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Cmd = 0xA5
|
| | | self.SubCmd = 0x16
|
| | | self.SkillTypeID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagCMSelectSkillElement)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A5 16 选择技能五行专精 //tagCMSelectSkillElement:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | SkillTypeID:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.SkillTypeID
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagCMSelectSkillElement=tagCMSelectSkillElement()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMSelectSkillElement.Cmd,m_NAtagCMSelectSkillElement.SubCmd))] = m_NAtagCMSelectSkillElement
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A5 17 绑玉转盘开始 #tagCMStartBindJadeWheel
|
| | |
|
| | | class tagCMStartBindJadeWheel(Structure):
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 09 技能五行专精信息 #tagMCSkillElementInfo
|
| | |
|
| | | class tagMCSkillElementData(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("MainSkillID", c_int), # 主技能ID
|
| | | ("ElementSkillID", c_int), # 专精技能ID
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.MainSkillID = 0
|
| | | self.ElementSkillID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagMCSkillElementData)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A3 09 技能五行专精信息 //tagMCSkillElementInfo:
|
| | | MainSkillID:%d,
|
| | | ElementSkillID:%d
|
| | | '''\
|
| | | %(
|
| | | self.MainSkillID,
|
| | | self.ElementSkillID
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagMCSkillElementInfo(Structure):
|
| | | Head = tagHead()
|
| | | Cnt = 0 #(BYTE Cnt)// 数量
|
| | | InfoList = list() #(vector<tagMCSkillElementData> InfoList)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x09
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.Cnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Cnt):
|
| | | temInfoList = tagMCSkillElementData()
|
| | | _pos = temInfoList.ReadData(_lpData, _pos)
|
| | | self.InfoList.append(temInfoList)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x09
|
| | | self.Cnt = 0
|
| | | self.InfoList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | for i in range(self.Cnt):
|
| | | length += self.InfoList[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.Cnt)
|
| | | for i in range(self.Cnt):
|
| | | data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | Cnt:%d,
|
| | | InfoList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.Cnt,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCSkillElementInfo=tagMCSkillElementInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCSkillElementInfo.Head.Cmd,m_NAtagMCSkillElementInfo.Head.SubCmd))] = m_NAtagMCSkillElementInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 BC 通知装备位孔位宝石ID #tagMCStoneInfo
|
| | |
|
| | | class tagMCStoneMsg(Structure):
|
| | |
| | | Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
|
| | | Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
|
| | | Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
|
| | |
|
| | | Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
|
| | | #-------------------------------------------------------------------------------
|
| | | #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
|
| | |
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A5 16 选择技能五行专精 #tagCMSelectSkillElement
|
| | |
|
| | | class tagCMSelectSkillElement(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("SkillTypeID", c_int), # 专精技能ID
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Cmd = 0xA5
|
| | | self.SubCmd = 0x16
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Cmd = 0xA5
|
| | | self.SubCmd = 0x16
|
| | | self.SkillTypeID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagCMSelectSkillElement)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A5 16 选择技能五行专精 //tagCMSelectSkillElement:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | SkillTypeID:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.SkillTypeID
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagCMSelectSkillElement=tagCMSelectSkillElement()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMSelectSkillElement.Cmd,m_NAtagCMSelectSkillElement.SubCmd))] = m_NAtagCMSelectSkillElement
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A5 17 绑玉转盘开始 #tagCMStartBindJadeWheel
|
| | |
|
| | | class tagCMStartBindJadeWheel(Structure):
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 09 技能五行专精信息 #tagMCSkillElementInfo
|
| | |
|
| | | class tagMCSkillElementData(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("MainSkillID", c_int), # 主技能ID
|
| | | ("ElementSkillID", c_int), # 专精技能ID
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.MainSkillID = 0
|
| | | self.ElementSkillID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagMCSkillElementData)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A3 09 技能五行专精信息 //tagMCSkillElementInfo:
|
| | | MainSkillID:%d,
|
| | | ElementSkillID:%d
|
| | | '''\
|
| | | %(
|
| | | self.MainSkillID,
|
| | | self.ElementSkillID
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagMCSkillElementInfo(Structure):
|
| | | Head = tagHead()
|
| | | Cnt = 0 #(BYTE Cnt)// 数量
|
| | | InfoList = list() #(vector<tagMCSkillElementData> InfoList)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x09
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.Cnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Cnt):
|
| | | temInfoList = tagMCSkillElementData()
|
| | | _pos = temInfoList.ReadData(_lpData, _pos)
|
| | | self.InfoList.append(temInfoList)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x09
|
| | | self.Cnt = 0
|
| | | self.InfoList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | for i in range(self.Cnt):
|
| | | length += self.InfoList[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.Cnt)
|
| | | for i in range(self.Cnt):
|
| | | data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | Cnt:%d,
|
| | | InfoList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.Cnt,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCSkillElementInfo=tagMCSkillElementInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCSkillElementInfo.Head.Cmd,m_NAtagMCSkillElementInfo.Head.SubCmd))] = m_NAtagMCSkillElementInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 BC 通知装备位孔位宝石ID #tagMCStoneInfo
|
| | |
|
| | | class tagMCStoneMsg(Structure):
|
| | |
| | | ("DWORD", "BuffID", 0),
|
| | | ("WORD", "BuffCD", 0),
|
| | | ),
|
| | |
|
| | | "SkillElement":(
|
| | | ("DWORD", "ElementSkillID", 1),
|
| | | ("DWORD", "MainSkillID", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | | |
| | |
| | | def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量
|
| | | def GetBuffID(self): return self.BuffID # BuffID
|
| | | def GetBuffCD(self): return self.BuffCD # 间隔时间s |
| | | |
| | | # 技能升级表 |
| | | class IPY_SkillElement(): |
| | | |
| | | def __init__(self): |
| | | self.ElementSkillID = 0
|
| | | self.MainSkillID = 0 |
| | | return |
| | | |
| | | def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID
|
| | | def GetMainSkillID(self): return self.MainSkillID # 主技能ID |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache)
|
| | | self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff)
|
| | | self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache)
|
| | | self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement)
|
| | | self.ipySkillElementLen = len(self.ipySkillElementCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index]
|
| | | def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen
|
| | | def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index]
|
| | | def GetSkillElementCount(self): return self.ipySkillElementLen
|
| | | def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|
| | |
| | | import IpyGameDataPY
|
| | | import ItemCommon
|
| | | import ChConfig
|
| | | import SkillShell
|
| | |
|
| | | ##批量使用物品
|
| | | # @param curPlayer: 玩家实例
|
| | |
| | | #刷新人物所有状态
|
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playerControl.RefreshPlayerAttrState()
|
| | | |
| | | #更新技能专精
|
| | | SkillShell.RefreshElementSkillByAttr(curPlayer, resetIDList)
|
| | | return True
|
| | |
|
| | | ## 逻辑实现 //返回值为是否使用成功(外层通知特效)
|
| | |
| | | import PlayerCoat
|
| | | import PlayerQuDaoDoubleBill
|
| | | import PlayerFB
|
| | | import SkillShell
|
| | |
|
| | | import datetime
|
| | | import time
|
| | |
| | | #缥缈仙域
|
| | | PlayerFairyDomain.OnLogin(curPlayer)
|
| | | PlayerFB.OnLogin(curPlayer)
|
| | | #技能专精信息
|
| | | SkillShell.NotifyElementSkillInfo(curPlayer)
|
| | |
|
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
|
| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
|
| | |
| | | NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
|
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playerControl.RefreshPlayerAttrState()
|
| | | #更新技能专精
|
| | | SkillShell.RefreshElementSkillByAttr(curPlayer, pointAttrIDList)
|
| | | return
|
| | |
|
| | | def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
|
| | |
| | | import PlayerPet
|
| | | import PlayerRefineStove
|
| | | import PlayerSuccess
|
| | | import SkillShell
|
| | |
|
| | | (
|
| | | Def_LimitType_Cnt, # 按个数限制
|
| | |
| | | Sync_AttrFruitEatCnt(curPlayer, [itemID])
|
| | |
|
| | | # 增加属性
|
| | | __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
|
| | | attrIDList = __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
|
| | |
|
| | | # 刷新属性
|
| | | __RefreshAttr(curPlayer, funcIndex)
|
| | | |
| | |
|
| | | # 若是加灵根属性则更新技能专精
|
| | | pointAttrIDList = []
|
| | | for attrID in attrIDList:
|
| | | if attrID in [ShareDefine.Def_Effect_Metal, ShareDefine.Def_Effect_Wood, ShareDefine.Def_Effect_Water, |
| | | ShareDefine.Def_Effect_Fire, ShareDefine.Def_Effect_Earth]:
|
| | | pointAttrIDList.append(attrID)
|
| | | if pointAttrIDList:
|
| | | SkillShell.RefreshElementSkillByAttr(curPlayer, pointAttrIDList)
|
| | | return True, hasUseCnt
|
| | |
|
| | | ## 玩家使用属性果实
|
| | |
| | | def __AddFruitAttr(curPlayer, fruitItemID, funcIndex, addValue):
|
| | |
|
| | | if addValue < 1:
|
| | | return
|
| | | return []
|
| | |
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
|
| | | if not itemData:
|
| | | return
|
| | | return []
|
| | |
|
| | |
|
| | | limitType = Def_LimitType_Cnt #默认按个数
|
| | |
| | | fightPowerEx = fightPowerEx + addFightPowerEx * addValue
|
| | | curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
|
| | | GameWorld.DebugLog(" Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
|
| | | |
| | | attrIDList = []
|
| | | for i in range(itemData.GetEffectCount()):
|
| | | curEffect = itemData.GetEffectByIndex(i)
|
| | | effectID = curEffect.GetEffectID()
|
| | |
|
| | | if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
|
| | | continue
|
| | | |
| | | attrIDList.append(effectID)
|
| | | attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
|
| | | curValue = curPlayer.GetDictByKey(attrKey)
|
| | | effValueA = curEffect.GetEffectValue(0)
|
| | |
| | | curPlayer.SetDict(attrKey, updValue)
|
| | | GameWorld.DebugLog(" Add funcIndex=%s,effID=%s,curValue=%s,effA=%s,effB=%s,count=%s,updV=%s"
|
| | | % (funcIndex, effectID, curValue, effValueA, effValueB, addValue, updValue))
|
| | | return
|
| | | return attrIDList
|
| | |
|
| | | ## 加载果实增加的属性缓存,一般是登录或切地图后
|
| | | # @param curPlayer
|
| | |
| | | g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
|
| | | g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
|
| | | g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
|
| | | g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件 |
| | | g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
|
| | | g_elemntSkillDict = {} #{skillID:[attrID*10000+needValue,..]} |
| | |
| | | import GameMap
|
| | | import collections
|
| | | import PassiveBuffEffMng
|
| | | import EffGetSet
|
| | | import SkillShell
|
| | | import FBCommon
|
| | | import IpyGameDataPY
|
| | | import PyGameData
|
| | | #import EquipZhuXian
|
| | | #---------------------------------------------------------------------
|
| | | GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
|
| | |
| | | needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
|
| | | if needBaseAttrID and needBaseAttrValue:
|
| | | baseAttrDict = {
|
| | | ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(),
|
| | | ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(),
|
| | | ShareDefine.Def_Effect_Water:PlayerControl.GetWater(),
|
| | | ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(),
|
| | | ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(),
|
| | | ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
|
| | | ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
|
| | | ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
|
| | | ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
|
| | | ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
|
| | | }
|
| | | if needBaseAttrID not in baseAttrDict:
|
| | | GameWorld.ErrLog(' 天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
|
| | |
| | |
|
| | | return True
|
| | |
|
| | | #// A5 16 选择技能五行专精 #tagCMSelectSkillElement
|
| | | #
|
| | | #struct tagCMSelectSkillElement
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD SkillTypeID; // 专精技能ID
|
| | | #};
|
| | | def OnSelectSkillElement(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | selectSkillID = clientData.SkillTypeID
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', selectSkillID)
|
| | | if not ipyData:
|
| | | return
|
| | | mainSkillID = ipyData.GetMainSkillID()
|
| | | |
| | | curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mainSkillID)
|
| | | if selectSkillID == curElementSkillID:
|
| | | GameWorld.DebugLog('已经是该专精技能!')
|
| | | return
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | | mainSkill = skillManager.FindSkillBySkillTypeID(mainSkillID)
|
| | | if not mainSkill:
|
| | | GameWorld.DebugLog('主技能未学习,无法选专精mainSkillID=%s'%mainSkillID)
|
| | | return
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
|
| | | #原技能删除
|
| | | skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
|
| | | #更新新技能
|
| | | RefreshElementSkill(curPlayer, selectSkillID)
|
| | | # 重刷被动技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer) |
| | | # 重刷技能战力
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshAllSkill()
|
| | | |
| | | NotifyElementSkillInfo(curPlayer, mainSkillID)
|
| | | return
|
| | |
|
| | | def RefreshElementSkill(curPlayer, skillTypeID):
|
| | | ##更新专精技能生效的等级
|
| | | __InitElementSkillInfo()
|
| | | if skillTypeID not in PyGameData.g_elemntSkillDict:
|
| | | return
|
| | | baseAttrDict = {
|
| | | ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
|
| | | ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
|
| | | ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
|
| | | ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
|
| | | ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
|
| | | }
|
| | | |
| | | limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID]
|
| | | maxSkillLV = len(limitInfoList)
|
| | | updSkillLV = 0
|
| | | for i, limitInfo in enumerate(limitInfoList):
|
| | | needAttrID, needAttrValue = limitInfo /10000, limitInfo%10000
|
| | | curAttrValue = baseAttrDict.get(needAttrID, 0)
|
| | | if curAttrValue >= needAttrValue:
|
| | | updSkillLV = maxSkillLV - i
|
| | | break
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | | curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
|
| | | curSkillLV = curSkill.GetSkillLV() if curSkill else 0
|
| | | |
| | | if updSkillLV == curSkillLV:
|
| | | return
|
| | | elif updSkillLV < curSkillLV:
|
| | | skillManager.DeleteSkillBySkillTypeID(skillTypeID)
|
| | | for _ in xrange(updSkillLV):
|
| | | skillManager.LVUpSkillBySkillTypeID(skillTypeID)
|
| | | else:
|
| | | for _ in xrange(updSkillLV-curSkillLV):
|
| | | skillManager.LVUpSkillBySkillTypeID(skillTypeID)
|
| | | return True
|
| | |
|
| | | def RefreshElementSkillByAttr(curPlayer, attrIDList):
|
| | | #加点、丹药、境界、洗点 会影响灵根点
|
| | | __InitElementSkillInfo()
|
| | | isRefresh = False
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | | for i in xrange(skillManager.GetSkillCount()):
|
| | | hasSkill = skillManager.GetSkillByIndex(i)
|
| | | hasSkillID = hasSkill.GetSkillID()
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
|
| | | if not ipyData:
|
| | | continue
|
| | | curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % hasSkillID)
|
| | | if not curElementSkillID:
|
| | | continue
|
| | | if curElementSkillID not in PyGameData.g_elemntSkillDict:
|
| | | continue
|
| | | if PyGameData.g_elemntSkillDict[curElementSkillID][0] /10000 not in attrIDList:
|
| | | continue
|
| | | if RefreshElementSkill(curPlayer, curElementSkillID):
|
| | | isRefresh = True
|
| | | if isRefresh:
|
| | | # 重刷被动技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer) |
| | | # 重刷技能战力
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshAllSkill()
|
| | | return
|
| | |
|
| | | def __InitElementSkillInfo():
|
| | | #缓存技能专精信息{skillID:[attrID*10000+needValue,..]}
|
| | | if not PyGameData.g_elemntSkillDict:
|
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyMgr.GetSkillElementCount()):
|
| | | ipyData = ipyMgr.GetSkillElementByIndex(i)
|
| | | elementSkillID = ipyData.GetElementSkillID()
|
| | | skill = GameWorld.GetGameData().FindSkillByType(elementSkillID, 1)
|
| | | if not skill:
|
| | | continue
|
| | | skillMaxLV = skill.GetSkillMaxLV() # 最高技能等级
|
| | | for skillLV in xrange(skillMaxLV, 0, -1):
|
| | | curSkill = GameWorld.GetGameData().FindSkillByType(elementSkillID, skillLV)
|
| | | if not curSkill:
|
| | | continue
|
| | | if elementSkillID not in PyGameData.g_elemntSkillDict:
|
| | | PyGameData.g_elemntSkillDict[elementSkillID] = []
|
| | | PyGameData.g_elemntSkillDict[elementSkillID].append(curSkill.GetStateSkillLV())
|
| | | return
|
| | |
|
| | | def NotifyElementSkillInfo(curPlayer, mainSkillID=0):
|
| | | ##通知五行专精信息
|
| | | if not mainSkillID:
|
| | | syncMainSkillList = []
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | | for i in xrange(skillManager.GetSkillCount()):
|
| | | hasSkill = skillManager.GetSkillByIndex(i)
|
| | | hasSkillID = hasSkill.GetSkillID()
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
|
| | | if not ipyData:
|
| | | continue
|
| | | syncMainSkillList.append(hasSkillID)
|
| | | |
| | | else:
|
| | | syncMainSkillList = [mainSkillID]
|
| | | sendPack = ChPyNetSendPack.tagMCSkillElementInfo()
|
| | | sendPack.InfoList = []
|
| | | for mSkillID in syncMainSkillList:
|
| | | curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mSkillID)
|
| | | if not curElementSkillID:
|
| | | continue
|
| | | elementData = ChPyNetSendPack.tagMCSkillElementData()
|
| | | elementData.MainSkillID = mSkillID
|
| | | elementData.ElementSkillID = curElementSkillID
|
| | | sendPack.InfoList.append(elementData)
|
| | | sendPack.Cnt = len(sendPack.InfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|
| | | |
| | | #---------------------------------------------------------------------
|
| | | ##当前buff是否能够触发BuffProcess_%d 的脚本
|
| | | # @param curObj 对象
|