6603 【后端】【2.0】增加新版的sp和被动技能 - 新版
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| | | curEffect = curSkill.GetEffect(0)
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| | | skillPer = curEffect.GetEffectValue(0)
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| | | skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
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| | | skillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
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| | | skillEnhance = curEffect.GetEffectValue(1) + PlayerControl.GetBurnValue(attacker)
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| | | skillPer = skillPer*1.0/ChConfig.Def_MaxRateValue
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| | | # 灼烧特殊公式
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New file |
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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: buff中提高释放的灼烧伤害百分比
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-5-17 下午11:55:10
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| | | # @version 1.0
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| | | #
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| | | # @note: |
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| | | #---------------------------------------------------------------------
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| | | import ChConfig
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| | | import GameWorld
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| | | import IPY_GameWorld
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| | | import AttackCommon
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| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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| | | return True
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| | | def GetValue(attacker, defender, passiveEffect):
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| | | return passiveEffect.GetEffectValue(0)
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| | |
| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 暴击增加技能伤害
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| | | # @todo: 提高灼烧伤害百分比
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-4-27 下午11:31:01
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| | | # @date 2019-5-17 下午11:48:40
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| | | # @version 1.0
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| | | #
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| | | # @note:
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| | | 4534:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
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| | | 4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
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| | | 4536:ChConfig.TriggerType_AddBuffOver,
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| | | 4537:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
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| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
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| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
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