hxp
2018-09-17 8a53680fa3151b32058f5d5f72cbf48351433f60
3629 【后端】邮件发放记录流向优化
6个文件已修改
69 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
@@ -75,6 +75,7 @@
    goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
    silver = int(gmCmdDict.get('Silver', '0')) 
    sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
    detail = gmCmdDict.get('Detail', "")
    
    #工具发过来的物品下标依据 'index,index,...'  不一定是从0开始并按顺序连续 =_=#
    intemIndexStrList = []
@@ -96,7 +97,7 @@
    PlayerCompensation.AddEntireItem(GUID, addItemDictList, LimitTime, 
                                     mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
                                     gold, goldPaper, silver)
                                     gold, goldPaper, silver, detail)
    #执行成功
    GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success, {"GUID":GUID})  
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
@@ -71,6 +71,7 @@
    goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
    silver = int(gmCmdDict.get('Silver', '0')) 
    sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
    detail = gmCmdDict.get('Detail', "")
    
    #工具发过来的物品下标依据 'index,index,...'  不一定是从0开始并按顺序连续 =_=#
    intemIndexStrList = []
@@ -91,7 +92,7 @@
    #    return
    PlayerCompensation.AddPersonalItem(GUID, addItemDictList, PlayerIDList, 
                                       LimitTime, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
                                       gold, goldPaper, silver)
                                       gold, goldPaper, silver, detail=detail)
    
    #执行成功
    GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success)  
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -85,22 +85,23 @@
#  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
#  @return GUID
def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, 
                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
    limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
    limitTime = limitTime.split(".")[0]
    return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, 
                                gold, goldPaper, silver, sourceType)
                                gold, goldPaper, silver, sourceType, detail=detail)
    
def SendPersonalItemMailBatch(batchMailInfoList):
    ## 批量发送邮件
    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver = batchMailInfoList
    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
    lenPlayerID = len(batchPlayerIDList)
    lenItem = len(batchAddItemList)
    lenParam = len(batchParamList)
    lenGold = len(batchGold)
    lenGoldPaper = len(batchGoldPaper)
    lenSilver = len(batchSilver)
    lenDetail = len(batchDetail)
    
    title = ""
    getDays = 30
@@ -113,17 +114,18 @@
        gold = batchGold[i] if lenGold == lenPlayerID else 0
        goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
        silver = batchSilver[i] if lenSilver == lenPlayerID else 0
        detail = batchDetail[i] if lenDetail == lenPlayerID else ""
        content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
        
    return
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
    GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" 
                       % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
    title = ""
    content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver)
    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
#  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
@@ -131,7 +133,7 @@
#  @return GUID
#  @remarks addItemList支持append字典
def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
    if not playerIDList:
        return ""
    
@@ -169,7 +171,7 @@
        GUID = str(uuid.uuid1())
        AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, 
                                           limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
                                           gold, goldPaper, silver)
                                           gold, goldPaper, silver, sourceType, detail)
    return GUID
## 发送纯文字个人补偿
@@ -326,7 +328,7 @@
#  @param addItemDictList, LimitTime, mailInfo, PlayerJob,  Text 
#  @return None
def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
                  gold = 0, goldPaper = 0, silver = 0):
                  gold = 0, goldPaper = 0, silver = 0, detail=""):
    '''
    @param mailInfo: GetEntireCompensationInfo 的返回值, 目前暂存字段 PlayerLV 中
    '''
@@ -345,7 +347,7 @@
                                                             PlayerJob, Text, gold, goldPaper, silver)
    checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
    addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text, 
               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList}
               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
    #添加流向
    eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
    DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
@@ -413,7 +415,7 @@
#  @param addItemDict, PlayerIDList, LimitTime, Text 
#  @return None
def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, 
                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
    if GameWorld.IsMergeServer():
        return
    GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -449,7 +451,7 @@
    
    #添加流向
    addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
               "ItemListLen":len(addItemDictList)}
               "ItemListLen":len(addItemDictList), "Detail":detail}
    DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -413,14 +413,14 @@
    callName = pack.GetCallName()
    resultName = pack.GetResultName()                       #[queryid, 人气值, 物品ID]
    
    if callName == 'SendMail':
        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver = eval(resultName)
    if callName == "SendMail":
        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
        limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
        limitTime = limitTime.split(".")[0]
        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
        return
    
    if callName == 'SendMailBatch':
    if callName == "SendMailBatch":
        PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
        return
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -275,7 +275,7 @@
    npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    # 归属仙盟前x名玩家额外奖励,算历史伤血
    batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
    ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
    curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
    maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
@@ -290,12 +290,13 @@
        batchPlayerIDList.append([hurtPlayer.objID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([bossID, curOrder])
        batchDetailList.append({"BossID":bossID, "Order":curOrder})
        orderPlayerNameList.append(hurtPlayer.name)
        GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
        if curOrder >= maxOrder:
            break
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
        orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
        PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
        
@@ -314,7 +315,7 @@
            continue
        joinAwardPlayerIDList += familyPlayerIDList
    if joinAwardPlayerIDList:
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
        
    # 同步最终结果给所有参与过的玩家
    hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -308,34 +308,38 @@
    return
#---------------------------------------------------------------------
def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[]):
def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
    '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
    @param mailTypeKey: 邮件模板key
    @param batchPlayerIDList: [playerIDList, playerIDList, ...]
    @param batchAddItemList: [addItemList, addItemList, ...]
    @param batchParamList: [paramList, paramList, ...]
    @param batchGold: [batchGold, batchGold, ...]
    @param batchGold: [batchGoldPaper, batchGoldPaper, ...]
    @param batchGold: [batchSilver, batchSilver, ...]
    @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
    @param batchSilver: [batchSilver, batchSilver, ...]
    @param batchDetail: [记录邮件流向用, ...]
    '''
    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver])
    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
    GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s" 
                  % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
    return
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
    '''
    @param detail: 记录邮件流向用
    '''
    if not mailTypeKey:
        mailTypeKey = ShareDefine.DefaultLackSpaceMailType
    
    content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver)
    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
    return
## 功能发放物品补偿/奖励邮件
#  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
#  @return
def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0):
def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
    if not playerIDList:
        return
    
@@ -377,7 +381,7 @@
    for key, itemCnt in itemCountDict.items():
        itemID, isBind = key
        combineItemList.append((itemID, itemCnt, isBind))
    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver]
    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
    return True