| | |
| | | goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
|
| | | silver = int(gmCmdDict.get('Silver', '0'))
|
| | | sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
|
| | | detail = gmCmdDict.get('Detail', "")
|
| | |
|
| | | #工具发过来的物品下标依据 'index,index,...' 不一定是从0开始并按顺序连续 =_=#
|
| | | intemIndexStrList = []
|
| | |
| | |
|
| | | PlayerCompensation.AddEntireItem(GUID, addItemDictList, LimitTime,
|
| | | mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
|
| | | gold, goldPaper, silver)
|
| | | gold, goldPaper, silver, detail)
|
| | |
|
| | | #执行成功
|
| | | GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success, {"GUID":GUID})
|
| | |
| | | goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
|
| | | silver = int(gmCmdDict.get('Silver', '0'))
|
| | | sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
|
| | | detail = gmCmdDict.get('Detail', "")
|
| | |
|
| | | #工具发过来的物品下标依据 'index,index,...' 不一定是从0开始并按顺序连续 =_=#
|
| | | intemIndexStrList = []
|
| | |
| | | # return
|
| | | PlayerCompensation.AddPersonalItem(GUID, addItemDictList, PlayerIDList,
|
| | | LimitTime, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
|
| | | gold, goldPaper, silver)
|
| | | gold, goldPaper, silver, detail=detail)
|
| | |
|
| | | #执行成功
|
| | | GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success)
|
| | |
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @return GUID
|
| | | def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList,
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
|
| | | limitTime = limitTime.split(".")[0]
|
| | | return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
|
| | | gold, goldPaper, silver, sourceType)
|
| | | gold, goldPaper, silver, sourceType, detail=detail)
|
| | |
|
| | | def SendPersonalItemMailBatch(batchMailInfoList):
|
| | | ## 批量发送邮件
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver = batchMailInfoList
|
| | | |
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
|
| | | |
| | | lenPlayerID = len(batchPlayerIDList)
|
| | | lenItem = len(batchAddItemList)
|
| | | lenParam = len(batchParamList)
|
| | | lenGold = len(batchGold)
|
| | | lenGoldPaper = len(batchGoldPaper)
|
| | | lenSilver = len(batchSilver)
|
| | | lenDetail = len(batchDetail)
|
| | |
|
| | | title = ""
|
| | | getDays = 30
|
| | |
| | | gold = batchGold[i] if lenGold == lenPlayerID else 0
|
| | | goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
|
| | | silver = batchSilver[i] if lenSilver == lenPlayerID else 0
|
| | | detail = batchDetail[i] if lenDetail == lenPlayerID else ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | |
|
| | | return
|
| | |
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
|
| | | GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s"
|
| | | % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
|
| | | title = ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
|
| | | return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver)
|
| | | return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | |
|
| | | # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | |
| | | # @return GUID
|
| | | # @remarks addItemList支持append字典
|
| | | def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | if not playerIDList:
|
| | | return ""
|
| | |
|
| | |
| | | GUID = str(uuid.uuid1())
|
| | | AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
|
| | | limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
|
| | | gold, goldPaper, silver)
|
| | | gold, goldPaper, silver, sourceType, detail)
|
| | | return GUID
|
| | |
|
| | | ## 发送纯文字个人补偿
|
| | |
| | | # @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text
|
| | | # @return None
|
| | | def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
|
| | | gold = 0, goldPaper = 0, silver = 0):
|
| | | gold = 0, goldPaper = 0, silver = 0, detail=""):
|
| | | '''
|
| | | @param mailInfo: GetEntireCompensationInfo 的返回值, 目前暂存字段 PlayerLV 中
|
| | | '''
|
| | |
| | | PlayerJob, Text, gold, goldPaper, silver)
|
| | | checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
|
| | | addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text,
|
| | | "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList}
|
| | | "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
|
| | | #添加流向
|
| | | eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
|
| | | DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
|
| | |
| | | # @param addItemDict, PlayerIDList, LimitTime, Text
|
| | | # @return None
|
| | | def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text,
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | if GameWorld.IsMergeServer():
|
| | | return
|
| | | GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
|
| | |
| | |
|
| | | #添加流向
|
| | | addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
|
| | | "ItemListLen":len(addItemDictList)}
|
| | | "ItemListLen":len(addItemDictList), "Detail":detail}
|
| | | DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
|
| | | return
|
| | |
|
| | |
| | | callName = pack.GetCallName()
|
| | | resultName = pack.GetResultName() #[queryid, 人气值, 物品ID]
|
| | |
|
| | | if callName == 'SendMail':
|
| | | title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver = eval(resultName)
|
| | | if callName == "SendMail":
|
| | | title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
|
| | | limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
|
| | | limitTime = limitTime.split(".")[0]
|
| | | PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
|
| | | PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | | return
|
| | |
|
| | | if callName == 'SendMailBatch':
|
| | | if callName == "SendMailBatch":
|
| | | PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
|
| | | return
|
| | |
|
| | |
| | | npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
|
| | |
|
| | | # 归属仙盟前x名玩家额外奖励,算历史伤血
|
| | | batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
|
| | | batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
|
| | | ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
|
| | | curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
|
| | | maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
|
| | |
| | | batchPlayerIDList.append([hurtPlayer.objID])
|
| | | batchAddItemList.append(awardItemList)
|
| | | batchParamList.append([bossID, curOrder])
|
| | | batchDetailList.append({"BossID":bossID, "Order":curOrder})
|
| | | orderPlayerNameList.append(hurtPlayer.name)
|
| | | GameWorld.Log(" 归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
|
| | | if curOrder >= maxOrder:
|
| | | break
|
| | | if batchPlayerIDList:
|
| | | PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
|
| | | PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
|
| | | orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
|
| | | PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
|
| | |
|
| | |
| | | continue
|
| | | joinAwardPlayerIDList += familyPlayerIDList
|
| | | if joinAwardPlayerIDList:
|
| | | PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
|
| | | PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
|
| | |
|
| | | # 同步最终结果给所有参与过的玩家
|
| | | hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
|
| | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[]):
|
| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
|
| | | '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
|
| | | @param mailTypeKey: 邮件模板key
|
| | | @param batchPlayerIDList: [playerIDList, playerIDList, ...]
|
| | | @param batchAddItemList: [addItemList, addItemList, ...]
|
| | | @param batchParamList: [paramList, paramList, ...]
|
| | | @param batchGold: [batchGold, batchGold, ...]
|
| | | @param batchGold: [batchGoldPaper, batchGoldPaper, ...]
|
| | | @param batchGold: [batchSilver, batchSilver, ...]
|
| | | @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
|
| | | @param batchSilver: [batchSilver, batchSilver, ...]
|
| | | @param batchDetail: [记录邮件流向用, ...]
|
| | | '''
|
| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver])
|
| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
|
| | | GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s"
|
| | | % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
|
| | | return
|
| | |
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
|
| | | '''
|
| | | @param detail: 记录邮件流向用
|
| | | '''
|
| | | if not mailTypeKey:
|
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType
|
| | |
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
|
| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver)
|
| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
|
| | | return
|
| | |
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @return
|
| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0):
|
| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
|
| | | if not playerIDList:
|
| | | return
|
| | |
|
| | |
| | | for key, itemCnt in itemCountDict.items():
|
| | | itemID, isBind = key
|
| | | combineItemList.append((itemID, itemCnt, isBind))
|
| | | cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver]
|
| | | cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
|
| | | return True
|
| | |
|