9553 【yn_1.0.1】【后端】新增下载奖励(完整包下载奖励支持配置递增编号重复领取)
2个文件已修改
46 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3658,7 +3658,8 @@
Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s"  # 前X次合成必定成功,参数(合成归组)
Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s"  # 首次合成成功给本职业物品记录,参数为(合成ID)
Def_PDict_DownloadAwardState = "DownloadAwardState"  # 分支下载奖励状态 0-未领 1-已领
Def_PDict_DownloadAwardState = "DownloadAwardState"  # 分包包下载奖励状态 0-未领 >0-已领奖励编号
Def_PDict_DownloadPatchAward = "DownloadPatchAward"  # 更新包下载奖励状态 0-未领 >0-已领奖励编号
Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s"  # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -6051,38 +6051,33 @@
    ## 发放下载补丁包奖励
    playerID = curPlayer.GetPlayerID()
    patchAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 4)
    if patchAwardNum >= 100000000:
        GameWorld.ErrLog("GiveDownloadPatchAward patchAwardNum error! >= 100000000")
        return
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
    curPatchAwardNum = awardState / 10
    if curPatchAwardNum >= patchAwardNum:
        GameWorld.DebugLog("已发放下载补丁包奖励! curPatchAwardNum(%s) >= patchAwardNum(%s)" % (curPatchAwardNum, patchAwardNum), playerID)
    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadPatchAward)
    if curAwardNum == patchAwardNum:
        GameWorld.DebugLog("已发放下载补丁包奖励! curAwardNum(%s) == patchAwardNum(%s)" % (curAwardNum, patchAwardNum), playerID)
        return
    
    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 3)
    if not awardItemList:
        return
    
    downloadAwardState = awardState % 10
    updateAwardState = patchAwardNum * 10 + downloadAwardState
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, updateAwardState)
    GameWorld.DebugLog("发放补丁包下载奖励: awardState=%s,curPatchAwardNum=%s,patchAwardNum=%s,updateAwardState=%s" %
                       (awardState, curPatchAwardNum, patchAwardNum, updateAwardState), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadPatchAward, patchAwardNum)
    GameWorld.DebugLog("发放补丁包下载奖励: curAwardNum=%s,patchAwardNum=%s" % (curAwardNum, patchAwardNum), playerID)
    PlayerControl.SendMailByKey("DownloadPatchAward", [playerID], awardItemList)
    return
def GetDownloadAward(curPlayer, dataEx):
    ##分包下载奖励 dataEx 0直接领取 1发邮件
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
    downloadAwardState = awardState % 10
    if downloadAwardState:
        GameWorld.Log('    分包下载奖励已领取,不可重复领取!', curPlayer.GetID())
    playerID = curPlayer.GetPlayerID()
    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
    if curAwardNum == downloadAwardNum:
        GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
        return
    
    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward')
    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
    if not awardItemList:
        return
    # 检查背包
    if dataEx == 0:
        needSpace = len(awardItemList)
@@ -6091,11 +6086,8 @@
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
            return
        
    curPatchAwardNum = awardState / 10
    updateAwardState = curPatchAwardNum * 10 + 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, updateAwardState)
    GameWorld.DebugLog("领取分包下载奖励: awardState=%s,curPatchAwardNum=%s,updateAwardState=%s" %
                       (awardState, curPatchAwardNum, updateAwardState), curPlayer.GetPlayerID())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
    GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
    if dataEx == 1:
        PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
    else:
@@ -6106,9 +6098,10 @@
def SyncPackDownloadAward(curPlayer):
    #分包下载奖励记录通知
    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
    sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
    sendPack.Clear()
    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) % 10
    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return