6970 【2.0】【后端】缥缈仙域仙草园(刷怪个数修改,采集个数支持星级修改)
2个文件已修改
58 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -131,35 +131,16 @@
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
    
    boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
    refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
    refreshCount, npcIDRateList = refreshMapNPCDict.get(mapID, [0, []])
    npcIDList = [rate[1] for rate in npcIDRateList]
    if curState == PlayerFairyDomain.FDEventState_CanVisit:
        # 随机采集物数量
        for npcID in npcIDList:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, 0)
        npcCountDict = {}
        #  {寻访次数:{mapID:{npcID:个数, ...}, ...}, ...}
        refreshMapNPCDictAppoint = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 3)
        fairyDomainVisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
        if fairyDomainVisitCnt in refreshMapNPCDictAppoint:
            appointRefreshMapNPCDict = refreshMapNPCDictAppoint[fairyDomainVisitCnt]
            npcCountDict = appointRefreshMapNPCDict.get(mapID, {})
        if not npcCountDict:
            for _ in xrange(refreshCount):
                npcID = GameWorld.GetResultByRandomList(npcIDRateList)
                if npcID:
                    npcCount = npcCountDict.get(npcID, 0) + 1
                    npcCountDict[npcID] = npcCount
        refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
        npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
        for npcID, npcCount in npcCountDict.items():
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, npcCount)
            
        if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
            FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID)
            
    SyncCustomSceneNPCCount(curPlayer, mapID)
    SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
        boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
        if boxNPCID:
@@ -170,31 +151,36 @@
## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    return curState == PlayerFairyDomain.FDEventState_Visiting
    if curState != PlayerFairyDomain.FDEventState_Visiting:
        return False
    curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
    if not curCount:
        return False
    return True
def DecCustomSceneNPCCount(curPlayer, npcID):
    ## 减少草园自定义场景NPC,默认减少一个
    mapID = GetGrasslandMapID(curPlayer)[0]
    mapID, lineID = GetGrasslandMapID(curPlayer)
    if not mapID:
        return
    curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
    updCount = max(0, curCount - 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, updCount)
    SyncCustomSceneNPCCount(curPlayer, mapID)
    SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
    return
def SyncCustomSceneNPCCount(curPlayer, mapID):
def SyncCustomSceneNPCCount(curPlayer, mapID, lineID):
    ## 通知自定义场景NPC数
    refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
    npcIDRateList = refreshMapNPCDict.get(mapID, [0, []])[1]
    npcCountDict = {}
    for npcRate in npcIDRateList:
        npcID = npcRate[1]
        npcCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
    npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
    npcNowCountDict = {}
    for npcID in npcCountDict.keys():
        npcNowCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
        boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
        npcCountDict[boxNPCID] = 1
    NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCountDict)
        if boxNPCID:
            npcNowCountDict[boxNPCID] = 1
    NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcNowCountDict)
    return
def RecordGrasslandAward(curPlayer, addItemList):
@@ -274,8 +260,8 @@
                return
            
    # 宝箱怪攻击次数是否已用完
    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
        boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
    boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian and boxNPCID:
        boxNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", boxNPCID)
        if not boxNPCIpyData:
            return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -6297,6 +6297,8 @@
def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
    ## 更新玩家攻击NPC次数
    if not npcID:
        return
    GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)