10130 【后端】福地争夺资源功能(修复驱赶获取目标玩家信息报错)
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| | | return
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| | | def __OnGetTagPlayerInfo(curPlayer, dataMsg):
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| | | _, _, tagPlayerID, _ = dataMsg
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| | | if tagPlayerID < 10000:
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| | | mapID, funcLineID, tagType, tagID, valueList = dataMsg
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| | | if tagID < 10000:
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| | | return
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| | | cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
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| | | cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagID))
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| | | tagPlayerInfo = {
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| | | "Name":cacheDict.get("Name", ""),
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| | | "Job":cacheDict.get("Job", 0),
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| | | GameWorld.DebugLog(" 战斗结果: isWin=%s,curFightPower=%s,tagFightPower=%s" % (isWin, curFightPower, tagFightPower), playerID) |
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| | | factionTotalHurtDict = {} |
| | | SyncTurnFightState(curPlayer, mapID, funcLineID, tagType, tagID, FightState_FightEnd, turnNum, turnMax) |
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| | | playbackID = 0 # 战斗回放ID,可根据该ID查看回放 |
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