10130 【后端】福地争夺资源功能(修复驱赶获取目标玩家信息报错)
2个文件已修改
7 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
@@ -64,10 +64,10 @@
    return
def __OnGetTagPlayerInfo(curPlayer, dataMsg):
    _, _, tagPlayerID, _ = dataMsg
    if tagPlayerID < 10000:
    mapID, funcLineID, tagType, tagID, valueList = dataMsg
    if tagID < 10000:
        return
    cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
    cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagID))
    tagPlayerInfo = {
                     "Name":cacheDict.get("Name", ""),
                     "Job":cacheDict.get("Job", 0),
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -164,7 +164,6 @@
    GameWorld.DebugLog("    战斗结果: isWin=%s,curFightPower=%s,tagFightPower=%s" % (isWin, curFightPower, tagFightPower), playerID)
    
    factionTotalHurtDict = {}
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagType, tagID, FightState_FightEnd, turnNum, turnMax)
    
    playbackID = 0 # 战斗回放ID,可根据该ID查看回放