ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -947,6 +947,7 @@ GameFuncID_Friend = 73 # 好友 GameFuncID_SignDay = 81 # 签到 GameFuncID_RefineStove = 87 # 炼丹炉 GameFuncID_EquipWash = 91 # 洗练 GameFuncID_Treasure = 99 # 寻宝 GameFuncID_FirstGoldTip = 128 # 首充优势提示 GameFuncID_EquipDecompose = 123 # 装备分解 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -102,6 +102,13 @@ return equipPlace = ipyData.GetEquipPlace() classLV = ipyData.GetClassLV() funcPlusMinClassInfo = IpyGameDataPY.GetFuncEvalCfg("EquipPlusByFuncID", 1, {}) funcID = ShareDefine.GameFuncID_EquipWash if str(funcID) in funcPlusMinClassInfo: funcMinClassLV = funcPlusMinClassInfo[str(funcID)] if classLV < funcMinClassLV: GameWorld.Log("该装备阶无法洗练! classLV=%s < funcMinClassLV=%s" % (classLV, funcMinClassLV), playerID) return washType = GetEquipWashType(equipPlace) if washType is None: GameWorld.Log("该装备位无法洗练! equipPlace=%s" % (equipPlace), playerID) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -947,6 +947,7 @@ GameFuncID_Friend = 73 # 好友 GameFuncID_SignDay = 81 # 签到 GameFuncID_RefineStove = 87 # 炼丹炉 GameFuncID_EquipWash = 91 # 洗练 GameFuncID_Treasure = 99 # 寻宝 GameFuncID_FirstGoldTip = 128 # 首充优势提示 GameFuncID_EquipDecompose = 123 # 装备分解