6373 【后端】【2.0】删除无用功能代码、封包、配置(诛仙一击报错)
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| | | ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
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| | | ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
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| | | ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
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| | | #ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
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| | | ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
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| | | }
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| | | hadCheckList = [] # 已经处理过的伤害类型列表
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| | | return True, 0, chanceDefPer
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| | | return
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| | | #def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
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| | | # """诛仙一击"""
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| | | def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
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| | | """诛仙一击"""
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| | | return
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| | | # rate = PlayerControl.GetZhuXianRate(atkObj)
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| | | # if not rate:
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| | | # return
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