xdh
2019-01-30 8d8cc593c3057c9b53a3678476f3dfc9cd83f67f
6105 【后端】【1.5.200】诛仙宝石开发
9个文件已修改
245 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py 134 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1694,4 +1694,14 @@
    DWORD        _Index;    //索引
    DWORD        NeedPoint;    //需要点数
    dict        Award;    //奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
};
//诛仙宝石共鸣属性表
struct tagZhuXianStoneAttr
{
    BYTE        _SuitType;    //套装类型
    BYTE        _ShareSoneLV;    //共鸣等级
    list        AttrIDList;        //属性ID列表
    list        AttrValueList;    //属性值列表
};
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -518,6 +518,11 @@
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4415,7 +4415,8 @@
Def_CalcAttrFunc_Coat, # ʱװ41
Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
) = range(44)
Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
) = range(45)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4459,7 +4460,7 @@
                            ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit],
                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                            }
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -30,6 +30,7 @@
import PlayerSuccess
import PlayerWeekParty
import ShareDefine
import EquipZhuXian
@@ -47,8 +48,10 @@
    stoneCanPlaceList = []      
    for stoneTypeIndex in xrange(1, GemTypeCount + 1):
        #循环宝石类型对应的装备位
        stoneCanPlaceList += IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
        placeList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
        for place in placeList:
            if place not in stoneCanPlaceList:
                stoneCanPlaceList.append(place)
    return stoneCanPlaceList
def GetAllEquipPlaceHoleIndex():
@@ -89,6 +92,17 @@
                                       changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind) 
    return
def GetPackTypeByEquipPlace(equipPlace):
    ##目前支持镶嵌普通装备、诛仙装备
    if equipPlace in ShareDefine.ZhuXianEquipPlace:
        equipPackType = ShareDefine.rptZhuXianEquip
        stonePackType = ShareDefine.rptZhuXianItem
        placeIndex = EquipZhuXian.GetZhuXianEquipIndexByPlace(equipPlace)
    else:
        equipPackType = IPY_GameWorld.rptEquip
        stonePackType = IPY_GameWorld.rptItem
        placeIndex = equipPlace
    return equipPackType, stonePackType, placeIndex
#//A3 04 宝石镶嵌或替换 #tagCMEquipEnchase
#struct    tagCMEquipEnchase
@@ -103,22 +117,23 @@
    playerID = curPlayer.GetPlayerID()
    
    # 验证背包类型合法性
    equipIndex = clientData.EquipIndex
    equipPlace = clientData.EquipIndex
    stoneIndex = clientData.StoneIndex
    holeIndex = clientData.HoleIndex
    
    GameWorld.DebugLog("宝石镶嵌: equipIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipIndex, stoneIndex, holeIndex), playerID)
    GameWorld.DebugLog("宝石镶嵌: equipPlace=%s,stoneIndex=%s,holeIndex=%s" % (equipPlace, stoneIndex, holeIndex), playerID)
    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
    
    #获得装备位装备实例
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = equipPack.GetAt(equipIndex)
    equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
    curEquip = equipPack.GetAt(placeIndex)
    
    if not ItemCommon.CheckItemCanUse(curEquip):
        GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
        return
 
    #获得宝石实例
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
    curStone = itemPack.GetAt(stoneIndex)
    
    if not ItemCommon.CheckItemCanUse(curStone):
@@ -137,32 +152,32 @@
    stoneEffType = curStoneEff.GetEffectValue(0)
    stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
    
    if equipIndex not in stoneCanPlaceList:
    if equipPlace not in stoneCanPlaceList:
        GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s" 
                      % (stoneItemID, stoneEffType, stoneCanPlaceList, equipIndex), playerID)
                      % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPlace), playerID)
        return
    
    equipClassLV = ItemCommon.GetItemClassLV(curEquip)
    if not __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
    if not __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex, equipPackType):
        return
    
    # 扣除宝石
    ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipIndex, "HoleIndex":holeIndex})
    ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
    
    isBind = 1 if isBind else 0
    
    # 变更宝石孔宝石信息
    __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, stoneItemID, isBind, "EquipStone", True)
    
#    #镶嵌成功
#    if not curEquip.GetIsBind():
#        ItemControler.SetItemIsBind(curEquip, True)
    
    # 刷新属性
    RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, True)
    RefreshAttrByStoneAction(curPlayer, equipPackType, True)
    
    #同步客户端
    Sycn_StoneHoleInfo(curPlayer, [equipIndex])
    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
    #成就
    DoStoneSuccess(curPlayer)
    return
@@ -213,36 +228,37 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    # 验证背包类型合法性
    equipIndex = clientData.EquipIndex
    equipPlace = clientData.EquipIndex
    holeIndex = clientData.HoleIndex
    GameWorld.DebugLog("宝石摘除: equipIndex=%s,holeIndex=%s" % (equipIndex, holeIndex), playerID)
    GameWorld.DebugLog("宝石摘除: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
    
    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
    #获得装备位装备实例
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = equipPack.GetAt(equipIndex)
    equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
    curEquip = equipPack.GetAt(placeIndex)
    
    if not ItemCommon.CheckItemCanUse(curEquip):
        GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
        return
    
    #验证背包空间
    if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem, True):
    if not ItemCommon.CheckPackHasSpace(curPlayer, stonePackType, True):
        return
    
    # 验证宝石
    stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
    stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
    
    if not stoneID:
        GameWorld.DebugLog("孔为空或不存在宝石!")
        return
    
    __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, 0, 0, "StonePick", True)
    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, 0, 0, "StonePick", True)
    
    # 刷新属性
    RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
    RefreshAttrByStoneAction(curPlayer, equipPackType, False)
    
    #同步客户端
    Sycn_StoneHoleInfo(curPlayer, [equipIndex])
    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
    
    totalStoneLV = GetTotalStoneLV(curPlayer)
    # 记录开服活动宝石总等级
@@ -283,21 +299,21 @@
    playerID = curPlayer.GetPlayerID()
    
    # 验证背包类型合法性
    equipIndex = clientData.EquipIndex
    equipPlace = clientData.EquipIndex
    holeIndex = clientData.HoleIndex
    upWay = clientData.UpWay
    GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipIndex, holeIndex), playerID)
    GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
    #获得装备位装备实例
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = equipPack.GetAt(equipIndex)
    equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
    curEquip = equipPack.GetAt(placeIndex)
    
    if not ItemCommon.CheckItemCanUse(curEquip):
        GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
        return
        
    #升级宝石ID
    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
    if stoneID == 0:
        GameWorld.DebugLog("孔为空或不存在宝石!")      
        return      
@@ -349,25 +365,25 @@
            costIndexList = (costItemIndexList[0]+costItemIndexList[1])[:2]
        else:
            costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade, 
                                        {"EquipPlace":equipIndex, "HoleIndex":holeIndex})
                                        {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
        if hasBind:
            stoneIsBind = True
        
    
    __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
    
    # 刷新属性
    RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
    RefreshAttrByStoneAction(curPlayer, equipPackType, False)
    
    #同步客户端
    Sycn_StoneHoleInfo(curPlayer, [equipIndex])
    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
    
    DoStoneSuccess(curPlayer)
    return
def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex, equipPackType):
    ##验证孔合法性
    
    holeIndexList = GetAllEquipPlaceHoleIndex()
@@ -376,7 +392,10 @@
        return False
    
    openCommHoleCnt = 0 # 已经开放装备常规孔数
    gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
    if equipPackType == ShareDefine.rptZhuXianEquip:
        gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 2)
    else:
        gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
    for holeCnt, openClassLV in enumerate(gemOpenClassLVList, 1):
        if equipClassLV >= openClassLV:
            openCommHoleCnt = holeCnt
@@ -413,32 +432,33 @@
    
    return True
def __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
def __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, changeStoneID, isBind, eventName, isPickoff):
    ## 变更玩家装备孔宝石
    
    #获得装备位孔索引宝石存储信息
    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
    #保存装备位孔位上宝石ID和绑定状态
    SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind)
    SetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex, changeStoneID, isBind)
    
    if isPickoff and stoneID:
        equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
        itemCount = 1
        # 摘除的宝石都绑定
        if ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
        if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
            ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, True if stoneIsBind else False,
                                         [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
                                         event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipIndex, "HoleIndex":holeIndex}])
                                         [stonePackType],
                                         event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipPlace, "HoleIndex":holeIndex}])
        else:
            PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
            
    DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipIndex':equipIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})
    DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPlace':equipPlace,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})
    return
def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify):
    ## 宝石刷新属性
    # 装备等级改变,判断是否为玩家身上的装备,如果是的话刷新玩家属性
    if packType in [IPY_GameWorld.rptEquip, IPY_GameWorld.rptHorseEquip]:
    if packType in [IPY_GameWorld.rptEquip]:
        #先刷装备BUFF 再计算属性
        if isNeedNotify:
            curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Stone)
@@ -447,14 +467,16 @@
        #刷新所有属性
        playControl = PlayerControl.PlayerControl(curPlayer)
        playControl.RefreshPlayerAttrState()
    elif packType == ShareDefine.rptZhuXianEquip:
        EquipZhuXian.RefreshZhuXianAttr(curPlayer)
    return
def DoMoveEquipStone(curPlayer, equipIndex):
def DoMoveEquipStone(curPlayer, equipPlace):
    ###替换装备时宝石转移
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = equipPack.GetAt(equipIndex)
    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
    equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
    curEquip = equipPack.GetAt(placeIndex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        return
    
@@ -475,10 +497,10 @@
    for holeIndex in xrange(maxEquipHoleCnt):      
        if holeIndex < openEquipHoleCnt:
            continue
        curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
        curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
        if curGemID == 0:
            continue       
        pickoffHoleList.append([equipIndex, holeIndex])
        pickoffHoleList.append([equipPlace, holeIndex])
        
    #没有开启普通装备孔,需摘除VIP孔
    if not openEquipHoleCnt:
@@ -487,13 +509,13 @@
        maxVipHoleCnt = len(gemOpenVipList)# 最大VIP开放孔数
        #判断VIP等级孔信息
        for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt): 
            curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
            curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
            if curGemID == 0:                             
                continue
            pickoffHoleList.append([equipIndex, holeIndex])
            pickoffHoleList.append([equipPlace, holeIndex])
            
    # 脱装备的外层刷属性, 这里不刷
    __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "EquipChange", False)
    __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, "EquipChange", False)
    return
def OnVIPTimeOut(curPlayer):
@@ -519,7 +541,7 @@
    #===============================================================================================
    return  
def __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, eventName, isRefreshAttr):
def __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, eventName, isRefreshAttr):
    ## 系统摘除宝石
    
    if not pickoffHoleList:
@@ -529,7 +551,7 @@
    
    equipIndexList = []
    stoneCount = len(pickoffHoleList)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, stoneCount)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, stonePackType, stoneCount)
    if packSpace >= stoneCount:
        for equipIndex, holeIndex in pickoffHoleList:
            __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, 0, 0, eventName, True)
@@ -548,7 +570,7 @@
        PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
        
    if isRefreshAttr:
        RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
        RefreshAttrByStoneAction(curPlayer, equipPackType, False)
    
    if equipIndexList:
        Sycn_StoneHoleInfo(curPlayer, equipIndexList)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -100,6 +100,7 @@
                     ChConfig.Def_CalcAttrFunc_Coat:"ʱװ",
                     ChConfig.Def_CalcAttrFunc_ZXEquip:"诛仙装备",
                     ChConfig.Def_CalcAttrFunc_ZXEquipSuit:"诛仙装备套装",
                     ChConfig.Def_CalcAttrFunc_ZXEquipStone:"诛仙装备宝石",
                     }
    
    GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1329,6 +1329,13 @@
                        ("DWORD", "NeedPoint", 0),
                        ("dict", "Award", 0),
                        ),
                "ZhuXianStoneAttr":(
                        ("BYTE", "SuitType", 1),
                        ("BYTE", "ShareSoneLV", 1),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ),
                }
@@ -4054,6 +4061,21 @@
    def GetIndex(self): return self.Index # 索引
    def GetNeedPoint(self): return self.NeedPoint # 需要点数
    def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
# 诛仙宝石共鸣属性表
class IPY_ZhuXianStoneAttr():
    def __init__(self):
        self.SuitType = 0
        self.ShareSoneLV = 0
        self.AttrIDList = []
        self.AttrValueList = []
        return
    def GetSuitType(self): return self.SuitType # 套装类型
    def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级
    def GetAttrIDList(self): return self.AttrIDList # 属性ID列表
    def GetAttrValueList(self): return self.AttrValueList # 属性值列表
def Log(msg, playerID=0, par=0):
@@ -4333,6 +4355,8 @@
        self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache)
        self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward)
        self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache)
        self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr)
        self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -4753,6 +4777,8 @@
    def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index]
    def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen
    def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index]
    def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen
    def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -803,7 +803,7 @@
    gameData = GameWorld.GetGameData()
    effIndexList = [1, 2, 3, 4] # 第一个效果值是类型等级效果值,非属性效果值
    gemLVList = []
    for holeIndex in Operate_EquipStone.GetAllEquipPlaceHoleIndex():
        
        curGemID = Operate_EquipStone.GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
@@ -818,8 +818,10 @@
            effectID, effectValue = curGemEffect.GetEffectID(), curGemEffect.GetEffectValue(0)
            if effectID and effectValue:
                PlayerControl.CalcAttrDict_Type(effectID, effectValue, allAttrList)
    return
        gemEffect = curGem.GetEffectByIndex(0)
        gemLV = gemEffect.GetEffectValue(1)
        gemLVList.append(gemLV)
    return gemLVList
#---------------------------------------------------------------------
## 装备添加Buff 
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -28,6 +28,7 @@
import SkillCommon
import PyGameData
import ChConfig
import ChEquip
import random
@@ -196,10 +197,11 @@
    
    allAttrList = [{} for _ in range(4)]
    allAttrListZXSuit = [{} for _ in range(4)]
    allAttrListZXStone = [{} for _ in range(4)]
    equipScoreTotal = 0  #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    equipPlaceClassLVDict = {}  #装备位对应装备阶 {装备位:阶, ...}
    equipPlaceBaseAttrDict = {}  #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
    equipPlaceStoneLVDict = {}  #装备位对应宝石等级 {装备位:[宝石等级,..], ...}
    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {})  # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
    addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
    reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
@@ -241,7 +243,11 @@
                    zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
                else:
                    PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
        #宝石属性
        gemlvList = ChEquip.CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListZXStone)
        equipPlaceStoneLVDict[equipIndex] = gemlvList
#    GameWorld.DebugLog("诛仙装备属性: allAttrList=%s" % (allAttrList))
#    GameWorld.DebugLog("    zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
#    GameWorld.DebugLog("    equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
@@ -272,6 +278,10 @@
                               ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
                               ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
                               ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
                               ShareDefine.Def_Effect_ZXWeaponAttrPer:ShareDefine.zxetWeapon1,
                               ShareDefine.Def_Effect_LXWeaponAttrPer:ShareDefine.zxetWeapon2,
                               ShareDefine.Def_Effect_XXWeaponAttrPer:ShareDefine.zxetWeapon3,
                               ShareDefine.Def_Effect_JXWeaponAttrPer:ShareDefine.zxetWeapon4,
                               }
    suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
    for suitType, placeGroupList in suitPlaceGroupDict.items():
@@ -314,10 +324,45 @@
                    PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
            else:
                PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
    #宝石共鸣属性
    needStoneCnt = IpyGameDataPY.GetFuncCfg('GemResonance')
    for suitType, placeGroupList in suitPlaceGroupDict.items():
        suitType = int(suitType)
        groupStoneLVList = []
        for place in placeGroupList:
            groupStoneLVList += equipPlaceStoneLVDict.get(place, [])
        if len(groupStoneLVList) < needStoneCnt:
            continue
        groupStoneLVList.sort(reverse=True)
        shareStoneLV = min(groupStoneLVList[needStoneCnt:])
        GameWorld.DebugLog("    激活诛仙宝石共鸣: suitType=%s, shareStoneLV=%s" % (suitType, shareStoneLV))
        stoneAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianStoneAttr", suitType, shareStoneLV)
        if not stoneAttrIpyData:
            continue
        attrIDList = stoneAttrIpyData.GetAttrIDList()
        attrValueList = stoneAttrIpyData.GetAttrValueList()
        if len(attrIDList) != len(attrValueList):
            continue
        for i, effID in enumerate(attrIDList):
            effValue = attrValueList[i]
            if effID in suitAttrIDPlusPlaceDict:
                plusPlace = suitAttrIDPlusPlaceDict[effID]
                if plusPlace not in equipPlaceBaseAttrDict:
                    continue
                plusEffDict = equipPlaceBaseAttrDict[plusPlace]
                #GameWorld.DebugLog("            plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
                for plusEffID, plusEffValue in plusEffDict.items():
                    addValue = int(plusEffValue * (10000 + suitEffValue) / 10000.0)
                    #GameWorld.DebugLog("                plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
                    PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXStone)
            else:
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
    
    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -518,6 +518,11 @@
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值