hxp
2019-02-15 8ddb747ebd56d56cd4fb93e7de9bcdfae87ae5c8
2903 【BUG】【1.6】玉佩有灵宠增加伤害,但属性里没有
2个文件已修改
27 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -30,6 +30,7 @@
import traceback
import PlayerTJG
import FBLogic
import GameObj
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -164,6 +165,30 @@
            DR_UseGMCMD(curPlayer, inputStr)
            return
        
        # GameObj 的 Get、Set函数
        if hasattr(GameObj, callFunName):
            callObj = getattr(GameObj, callFunName)
            argcount = callObj.func_code.co_argcount # 函数参数个数
            if argcount == 1 and callFunName.startswith("Get"):
                value = callObj(curPlayer)
            elif argcount == 2 and callFunName.startswith("Set"):
                if len(inputList) < 2:
                    GameWorld.DebugAnswer(curPlayer, "必须设定一定参数值")
                    return
                value = GameWorld.ToIntDef(inputList[1], None)
                if value == None:
                    GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
                    return
                callObj(curPlayer, value)
            else:
                GameWorld.DebugAnswer(curPlayer, "不支持该命令!GameObj.%s" % callFunName)
                return
            GameWorld.DebugAnswer(curPlayer, "%s : %s" % (callFunName, value))
            DR_UseGMCMD(curPlayer, inputStr)
            return
        curPlayer.GameServer_GMCmd(inputStr)
    except BaseException:
        GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看所在地图日志!")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -81,7 +81,7 @@
   [lambda curObj:curObj.GetGoldFoundRate(), lambda curObj, value:curObj.SetGoldFoundRate(value), IPY_PlayerDefine.CDBPlayerRefresh_GoldFoundRate, 1, 0],                          # 掉落金钱值增加
   [lambda curObj:PlayerControl.GetPetMinAtk(curObj), lambda curObj, value:PlayerControl.SetPetMinAtk(curObj, value), 0, 0, 0],      # 宠物最小攻击
   [lambda curObj:PlayerControl.GetPetMaxAtk(curObj), lambda curObj, value:PlayerControl.SetPetMaxAtk(curObj, value), 0, 0, 0],      # 宠物最大攻击
   [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), 0, 0, 0],      # 宠物伤害百分比提升
   [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetDamPer, 1, 0],      # 宠物伤害百分比提升
   [lambda curObj:PlayerControl.GetPerLVAtk(curObj), lambda curObj, value:PlayerControl.SetPerLVAtk(curObj, value), 0, 0, 0],        # 每1级+%s攻击, 数值取万分率,支持小数算法
   [lambda curObj:PlayerControl.GetPerLVMaxHP(curObj), lambda curObj, value:PlayerControl.SetPerLVMaxHP(curObj, value), 0, 0, 0],    # 每1级+%s生命, 数值为固定值