| | |
| | | # 下周分组定级
|
| | | elif stateValue == FamilyWarState_NextWeekGroupRank:
|
| | | pass
|
| | | #废弃该阶段逻辑
|
| | | #废弃该阶段逻辑,因为不再支持单次活动周期跨天,所以改为过天时触发检查一下即可
|
| | | #DoLogicFamilyWar_NextWeekGroupRank()
|
| | |
|
| | | else:
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def DoOnDay():
|
| | | DoLogicFamilyWar_NextWeekGroupRank()
|
| | | return
|
| | |
|
| | | def DoLogicFamilyWar_NextWeekGroupRank():
|
| | | ''' 下周分组定级
|
| | | 最低级别组: 不设置联赛级别, 下周最低级别组名单由其他无联赛级别仙盟总战力排行得到
|
| | |
| | | # 这里补触发一次,防止总结算的时候服务器异常没有成功结算
|
| | | # 或 次轮没有比赛导致没有结算(次轮的仙盟都解散了才可能出现,一般不可能出现,可不考虑,如果真出现了,会在周六凌晨结算)
|
| | | __DoLogicFamilyWarAllOver()
|
| | | PlayerFamily.UpdFamilyWarRank()
|
| | | #UpdFamilyWarRank()
|
| | | return
|
| | |
|
| | | def UpdFamilyWarRank():
|
| | |
| | | warBatRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle)
|
| | | if not warBatRecList.Count():
|
| | | GameWorld.Log("没有仙盟联赛比赛记录,不需要结算!")
|
| | | curRoundNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, 0) # 重置对战轮次
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 1) # 设置已经处理过总结算
|
| | | GameWorld.Log("重置轮次信息,设置已结算!curRoundNum=%s" % curRoundNum)
|
| | | return
|
| | | for i in xrange(warBatRecList.Count()):
|
| | | recData = warBatRecList.At(i)
|