| | |
| | | if not state:
|
| | | curPlayer.SetLV(1)
|
| | | curPlayer.SetOfficialRank(0)
|
| | | for mwType in xrange(1, 6):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive % (mwType, 0), 0)
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
|
| | | ipyData = ipyDataMgr.GetTreasureByIndex(i)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % ipyData.GetID(), 0)
|
| | |
|
| | | for keyNum in xrange(8):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch % keyNum, 0)
|