6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能二级触发添加概率判断
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| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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| | | if not defender:
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| | | return
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| | | |
| | | useSkill = skillkwargs.get("useSkill", None)
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| | | if not useSkill:
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| | | return False
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| | | # 主动型技能才有效
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| | | if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
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| | | ChConfig.Def_SkillFuncType_NormalAttack]:
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| | | return False
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| | | |
| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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| | | if not curSkill:
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| | | return False
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| | | # 当技能类型为被动技能并且tag字段为0,则此技能为媒介用于触发技能 SkillEnhance1 SkillEnhance2
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| | | skill1 = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillEnhance1())
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| | | if skill1:
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| | | if skill1 and GameWorld.CanHappen(skill1.GetHappenRate(), ChConfig.Def_MaxRateValue):
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| | | result = True if UsePassiveTriggerSkill(attacker, skill1, target, tick, True) else result
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| | |
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| | | skill2 = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillEnhance2())
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| | | if skill2:
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| | | if skill2 and GameWorld.CanHappen(skill2.GetHappenRate(), ChConfig.Def_MaxRateValue):
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| | | result = True if UsePassiveTriggerSkill(attacker, skill2, target, tick, True) else result
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| | |
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| | | SkillCommon.SetSkillRemainTime(curSkill, PlayerControl.GetReduceSkillCDPer(attacker), tick, attacker)
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