6603 【后端】【2.0】增加新版的sp和被动技能 - 专精暴击关联技能
 
	
	
	
	
	
	
	
	
	
	
	
	
	
 |  |  | 
 |  |  |     aSuperHitRate = atkObj.GetSuperHitRate()
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 |  |  |     dSuperHitRateReduce = PlayerControl.GetSuperHitRateReduce(defObj)
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 |  |  |     superHitRate = eval(ReadChConfig.GetChConfig("CalcSuperHitRate"))
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 |  |  |     superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None,  | 
 |  |  |     superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill,  | 
 |  |  |                                                                        ChConfig.TriggerType_Buff_AddSuperHitRate)
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 |  |  |     superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None,  | 
 |  |  |     superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill,  | 
 |  |  |                                                                        ChConfig.TriggerType_Buff_AddSuperHitRate)
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 |  |  |     if superHitRate <= 0:
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 |  |  |         return
 |