6603 【后端】【2.0】增加新版的sp和被动技能 - 专精暴击关联技能
| | |
| | | aSuperHitRate = atkObj.GetSuperHitRate()
|
| | | dSuperHitRateReduce = PlayerControl.GetSuperHitRateReduce(defObj)
|
| | | superHitRate = eval(ReadChConfig.GetChConfig("CalcSuperHitRate"))
|
| | | superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, |
| | | superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, |
| | | ChConfig.TriggerType_Buff_AddSuperHitRate)
|
| | | superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, |
| | | superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, |
| | | ChConfig.TriggerType_Buff_AddSuperHitRate)
|
| | | if superHitRate <= 0:
|
| | | return
|