hch
2019-06-20 91b977d74b2289c46ae5b52622182085cb5ce3bf
6603 【后端】【2.0】增加新版的sp和被动技能 - 专精暴击关联技能
1个文件已修改
4 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1404,9 +1404,9 @@
    aSuperHitRate = atkObj.GetSuperHitRate()
    dSuperHitRateReduce = PlayerControl.GetSuperHitRateReduce(defObj)
    superHitRate = eval(ReadChConfig.GetChConfig("CalcSuperHitRate"))
    superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None,
    superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill,
                                                                       ChConfig.TriggerType_Buff_AddSuperHitRate)
    superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None,
    superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill,
                                                                       ChConfig.TriggerType_Buff_AddSuperHitRate)
    if superHitRate <= 0:
        return