| | |
| | | if GetIsNewGuy(tagPlayer):
|
| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
|
| | |
|
| | | #和平光环
|
| | | if GetPeaceBuff(curPlayer) or GetPeaceBuff(tagPlayer):
|
| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
|
| | | #和平光环,bt版本用,已废弃,技能表已删除该技能
|
| | | #if GetPeaceBuff(curPlayer) or GetPeaceBuff(tagPlayer):
|
| | | # return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
|
| | |
|
| | | #恶意攻击的玩家默认都是敌人, 无论什么模式
|
| | | if IsMaliciousAttackPlayer(curPlayer, tagPlayer):
|
| | |
| | | #敌人关系,可PK,可加减益buff
|
| | | return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
| | |
|
| | | def GetPeaceBuff(curPlayer):
|
| | | return SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_Peace)[0]
|
| | | #def GetPeaceBuff(curPlayer):
|
| | | # return SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_Peace)[0]
|
| | |
|
| | | ## 获取玩家和镖车的关系
|
| | | # @param curPlayer: 攻击方实例
|