9415 【BT】【后端】古神战场(修复分流到非32060地图时准备时间进场无法在地图中间坐标范围bug;增加跨服分流地图请求、进入、退出流向)
5个文件已修改
66 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -196,6 +196,8 @@
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
    # 发送跨服账号注册上传数据
    # @param mapID: 真实场景地图ID
    # @param dataMapID: 真实场景地图ID对应场景数据地图ID
    
    # 设置上传数据的活动类型
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,6 +33,7 @@
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
import DataRecordPack
import CrossRealmMsg
import ShareDefine
import CrossBoss
@@ -261,21 +262,25 @@
    if openState == IPY_PlayerDefine.fbosOpen:
        funcLineID = tagCopyMapObj.funcLineID
        playerIDList = [playerID]
        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
        # 分流地图的地图数据ID直接使用场景ID,因为分流地图实际上是两张不同的地图,所以直接使用场景ID,不然会导致上传跨服玩家数据时坐标为0
        retInfo = [playerIDList, mapID, realMapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    dataDict = {}
    dataDict.update(msgData)
    dataDict.update({"mapID":mapID, "realMapID":realMapID, "copyMapID":copyMapID, "realFuncLineID":funcLineID, "openState":openState})
    DataRecordPack.SendEventPack("CrossFBRequest", dataDict)
    return tagCopyMapObj
def CrossServerMsg_EnterFBRet(msgData, tick):
    ## 收到跨服服务器动态分配的跨服副本进入信息
    playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
    playerIDList, dataMapID, mapID, realMapID, copyMapID, funcLineID = msgData
    
    for playerID in playerIDList:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            continue
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, realMapID, mapID, copyMapID, lineID=funcLineID)
        
    return
@@ -501,7 +506,7 @@
    return 0
def OnCrossDynamicLineStateChange(msgList):
    realMapID, copyMapID, state = msgList[:3]
    mapID, realMapID, copyMapID, state = msgList[:4]
    
    if state == IPY_PlayerDefine.fbosWaitForClose:
        funcLineDataCache = msgList[3]
@@ -509,11 +514,11 @@
    elif state == IPY_PlayerDefine.fbosClosed:
        OnCrossDynamicLineClose(realMapID, copyMapID)
    elif state == IPY_PlayerDefine.fbosOpen:
        OnCrossDynamicLineOpen(realMapID, copyMapID)
        OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
        
    return
def OnCrossDynamicLineOpen(realMapID, copyMapID):
def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
    ## 动态分配线路的地图虚拟线路启动成功
    
    key = (realMapID, copyMapID)
@@ -532,11 +537,11 @@
        playerIDList = serverPlayerIDListDict[serverGroupID]
        playerIDList.append(playerID)
        
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
                  % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
    recordMapID = GetRecordMapID(realMapID)
    GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: recordMapID=%s,mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
                  % (recordMapID, mapID, realMapID, copyMapID, serverPlayerIDListDict))
    for serverGroupID, playerIDList in serverPlayerIDListDict.items():
        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
        retInfo = [playerIDList, recordMapID, mapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -19,6 +19,7 @@
import PlayerControl
import GameWorldProcess
import CrossRealmPlayer
import DataRecordPack
import PlayerSuccess
import ReadChConfig
import PlayerAssist
@@ -508,6 +509,10 @@
    if GameWorld.IsCrossServer():
        mapID = GameWorld.GetMap().GetMapID()
        mapID = FBCommon.GetRecordMapID(mapID)
        gameWorld = GameWorld.GetGameWorld()
        copyMapID = gameWorld.GetCopyMapID()
        dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), "AccID":curPlayer.GetAccID(),
                    "recordMapID":mapID, "mapID":GameWorld.GetMap().GetMapID(), "realMapID":gameWorld.GetRealMapID(), "copyMapID":copyMapID}
        if mapID in ChConfig.Def_CrossDynamicLineMap:
            fbZoneID = FBCommon.GetCrossDynamicLineMapZoneID()
            fbFuncLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
@@ -517,16 +522,18 @@
                GameWorld.ErrLog("DoEnterFB 玩家与当前副本线路所属分区或功能分线不同,踢出玩家!fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s" 
                                 % (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
                CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
                dataDict.update({"Error":"zoneLineIDError"})
                DataRecordPack.SendEventPack("CrossFBEnter", dataDict, curPlayer)
                return
            GameWorld.Log("玩家进入跨服副本动态分配的线路: fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s" 
                          % (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
            dataDict.update({"fbZoneID":fbZoneID, "fbFuncLineID":fbFuncLineID, "playerZoneID":playerZoneID, "playerFuncLineID":playerFuncLineID})
            
        gameWorld = GameWorld.GetGameWorld()
        copyMapID = gameWorld.GetCopyMapID()
        if copyMapID not in PyGameData.g_crossPlayerServerGroupIDInfo:
            PyGameData.g_crossPlayerServerGroupIDInfo[copyMapID] = {}
        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo[copyMapID]
        playerServerGroupIDDict[curPlayerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
        DataRecordPack.SendEventPack("CrossFBEnter", dataDict, curPlayer)
        
    # 自伸缩副本根据玩家进入开启,主动调用一次,避免间隔调用时机未触发导致逻辑错乱
    GameWorldProcess.EnterOpenFB(tick)
@@ -742,6 +749,23 @@
#  @return None
#  @remarks 函数详细说明.
def DoExitFBLogic(curPlayer, tick):
    if GameWorld.IsCrossServer():
        mapID = GameWorld.GetMap().GetMapID()
        mapID = FBCommon.GetRecordMapID(mapID)
        gameWorld = GameWorld.GetGameWorld()
        copyMapID = gameWorld.GetCopyMapID()
        dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), "AccID":curPlayer.GetAccID(),
                    "recordMapID":mapID, "mapID":GameWorld.GetMap().GetMapID(), "realMapID":gameWorld.GetRealMapID(), "copyMapID":copyMapID}
        if mapID in ChConfig.Def_CrossDynamicLineMap:
            fbZoneID = FBCommon.GetCrossDynamicLineMapZoneID()
            fbFuncLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
            playerZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
            playerFuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
            dataDict.update({"fbZoneID":fbZoneID, "fbFuncLineID":fbFuncLineID, "playerZoneID":playerZoneID, "playerFuncLineID":playerFuncLineID})
        if curPlayer.GetFaction():
            dataDict["Faction"] = curPlayer.GetFaction()
        DataRecordPack.SendEventPack("CrossFBExit", dataDict, curPlayer)
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoExitFB"))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -188,12 +188,13 @@
    if mapID not in ChConfig.Def_CrossDynamicLineMap:
        return
    
    mapID = gameWorld.GetMapID()
    realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
    if state == IPY_GameWorld.fbosWaitForClose:
        crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
        msgInfo = [realMapID, copyMapID, state, crossFuncLineDataCache]
        msgInfo = [mapID, realMapID, copyMapID, state, crossFuncLineDataCache]
    else:
        msgInfo = [realMapID, copyMapID, state]
        msgInfo = [mapID, realMapID, copyMapID, state]
        
    msgInfo = str(msgInfo)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
@@ -58,7 +58,9 @@
def RegisterEnterCrossServer(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
    '''
    @param registerMap: 一般是dataMapID
    @param registerMap: 一般是功能地图ID dataMapID
    @param mapID: 真实场景地图ID
    @param dataMapID: 真实场景地图ID对应场景数据地图ID
    '''
    playerID = curPlayer.GetPlayerID()
    if GameWorld.IsCrossServer():