5722 【后端】【1.5】跨服BOSS开发(支持跨服复活)
| | |
| | | Def_PlayerKey_IsStopSendDBCommand = "StopSendDBCom" #是否停止发送数据库操作命令
|
| | | Def_PlayerKey_SendDBComTick = "SendDBComTick" #发送DB命令时间
|
| | |
|
| | | Def_PlayerKey_CrossRegisterType = "CrossRegisterType" #当前上传数据的活动类型
|
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
|
| | | Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID" #当前上传数据的roomID
|
| | | Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer" #是否要登陆跨服服务器
|
| | | Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
|
| | |
| | | msgType = msgDict.get("MsgType", -1)
|
| | | msgData = msgDict.get("Data", "")
|
| | | serverGroupID = msgDict.get("ServerGroupID", 0)
|
| | | |
| | | |
| | | if msgType == ShareDefine.ClientServerMsg_PKMatch:
|
| | | CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
|
| | |
|
| | |
| | | elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
|
| | | CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
|
| | |
|
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
|
| | | MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
|
| | | |
| | | else:
|
| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
|
| | |
|
| | |
| | | CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
|
| | | CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
|
| | | CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
|
| | | return
|
| | |
|
| | | def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
|
| | | ## 收到子服信息,需要发送到地图服务器处理
|
| | | |
| | | if not isinstance(msgData, dict):
|
| | | return
|
| | | tagPlayerID = msgData.get("PlayerID")
|
| | | if not tagPlayerID:
|
| | | return
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | msgInfo = str([msgType, msgData, serverGroupID])
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | ## ================================================================================================
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
|
| | | GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
|
| | |
|
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
|
| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
|
| | | CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
|
| | |
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def MapServer_ClientServerReceiveMsg(msgType, msgData):
|
| | | ## 收到跨服服务器信息,需要发送到地图服务器处理
|
| | | |
| | | if not isinstance(msgData, dict):
|
| | | return
|
| | | tagPlayerID = msgData.get("PlayerID")
|
| | | if not tagPlayerID:
|
| | | return
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | msgInfo = str([msgType, msgData])
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | # 连接跨服服务器状态
|
| | | # 1 为连接成功; 其他为失败,失败会延迟通知
|
| | |
| | | matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
|
| | | break
|
| | |
|
| | | PlayerControl.SetCrossRealmState(player, 1)
|
| | | PlayerControl.SetCrossRealmState(player, ChConfig.Def_FBMapID_CrossRealmPK)
|
| | | SetIsCrossPKMatching(player, 0)
|
| | |
|
| | | # 通知匹配成功,可进入跨服
|
| | |
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | return
|
| | |
|
| | | def SendCrossRealmReg(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | # 发送跨服账号注册上传数据
|
| | |
|
| | | # 设置上传数据的活动类型
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
|
| | | sysMsg = str([registerType, mapID, dataMapID, copyMapID, posX, posY])
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
|
| | | sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
|
| | | GameWorld.Log("SendCrossRealmReg registerType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" |
| | | % (registerType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
|
| | | GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" |
| | | % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def OnCrossRealmRegOK(playerID, msgList, tick):
|
| | |
| | | if not IsCrossServerOpen():
|
| | | return
|
| | |
|
| | | registerType = msgList[0]
|
| | | playerRegisterType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
|
| | | if playerRegisterType and registerType != playerRegisterType:
|
| | | registerMap = msgList[0]
|
| | | playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
|
| | | if playerRegisterMap and registerMap != playerRegisterMap:
|
| | | return
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
|
| | |
|
| | | GameWorld.Log("跨服报名成功 , registerType=%s" % (registerType), playerID)
|
| | | GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
|
| | |
|
| | | # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
|
| | | if registerType == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
|
| | | vsRoomID = curPlayer.GetVsRoomId()
|
| | |
|
| | |
| | |
|
| | | # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
|
| | | else:
|
| | | NotifyCanEnterMergeServer(curPlayer, registerType)
|
| | | NotifyCanEnterMergeServer(curPlayer, registerMap)
|
| | |
|
| | | # hxp 2015.09.10 跨服boss,后面的暂时不需要
|
| | | return
|
| | |
|
| | |
|
| | | def NotifyCanEnterMergeServer(curPlayer, registerType):
|
| | | def NotifyCanEnterMergeServer(curPlayer, registerMap):
|
| | | # 通用包,通知客户端可进入跨服服务器
|
| | | return
|
| | |
|
| | |
| | | ''' 设置玩家跨服状态
|
| | | @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器
|
| | | '''
|
| | | curPlayer.SetExAttr5(value)
|
| | | curPlayer.SetExAttr5(1 if value else 0)
|
| | | SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
|
| | | return
|
| | |
|
| | |
| | | CrossServerMsg_PutInItem = "PutInItem" # 获得物品
|
| | | CrossServerMsg_GiveMoney = "GiveMoney" # 获得货币
|
| | | CrossServerMsg_DropGoodItem = "DropGoodItem" # 掉落好物品
|
| | | CrossServerMsg_RebornRet = "RebornRet" # 复活结果
|
| | |
|
| | | # 子服发送跨服信息定义
|
| | | ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
|
| | |
| | | ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
|
| | | ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
|
| | | ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
|
| | | ClientServerMsg_Reborn = "Reborn" # 复活
|
| | |
|
| | | #角色改名结果
|
| | | (
|
| | |
| | | Def_RebornPos_Area_Range = 3
|
| | |
|
| | | #复活类型(需要和C++统一)
|
| | | RebornTypeCount = 8
|
| | | RebornTypeCount = 6
|
| | | Def_RebornTypeList = [
|
| | | rebornType_City, #回城虚弱复活
|
| | | rebornType_Skill, #技能复活
|
| | | rebornType_Health, #原地健康复活
|
| | | rebornType_UseItem, #使用还阳咒复活
|
| | | rebornType_FBGold, #副本元宝复活
|
| | | rebornType_FBUseItem, #副本使用道具复活
|
| | | rebornType_City, #回城虚弱复活 0
|
| | | rebornType_Skill, #技能复活 1
|
| | | rebornType_Health, #原地健康复活 2
|
| | | rebornType_UseItem, #使用道具复活 3
|
| | | rebornType_MainCity, #回主城复活
|
| | | rebornType_System, #系统复活
|
| | | ] = range(0, RebornTypeCount)
|
| | |
| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
|
| | | Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
|
| | |
|
| | | Def_PlayerKey_CrossRegisterType = "CrossRegisterType" #跨服注册活动类型
|
| | | Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
|
| | |
|
| | | Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
|
| | |
|
| | | Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
|
| | |
| | | Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X
|
| | | Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID
|
| | |
|
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
|
| | | Def_PlayerKey_CrossMapID = "CrossMapID" #玩家所在跨服地图ID
|
| | | Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
|
| | |
|
| | | Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
|
| | | Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
|
| | |
| | | Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数
|
| | | Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动
|
| | | Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
|
| | | Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID
|
| | | Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部
|
| | | Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
|
| | | Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
|
| | |
| | | # !!!必要发送的数据要注意位置
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetForbiddenSyncClientState(False)
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
|
| | | PlayerControl.SetCrossRealmState(curPlayer, curPlayer.GetMapID()) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
|
| | |
|
| | | return
|
| | |
|
| | |
| | | #根据玩家选择重生选项重生
|
| | | sendPack = IPY_GameWorld.IPY_CCliectReborn()
|
| | | #复活类型
|
| | | playerRebornType = sendPack.GetType()
|
| | | rebornType = sendPack.GetType()
|
| | | GameWorld.DebugLog("玩家点击复活: rebornType=%s" % rebornType, curPlayer.GetPlayerID())
|
| | |
|
| | | if curPlayer.GetHP() > 0:
|
| | | # 当血量大于0收到复活请求包时,一般是前后端复活状态不一致的情况下导致的
|
| | | # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
|
| | | |
| | | # 后端非死亡状态的情况,补同步一次复活包给前端
|
| | | if curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
|
| | | SyncPlayerReborn(curPlayer, playerRebornType)
|
| | | # 后端也是死亡状态的情况,直接重新触发一次复活
|
| | | else:
|
| | | PlayerRebornByType(curPlayer, playerRebornType, tick)
|
| | | #生命值不为0 , 不能重生
|
| | | # GameWorld.Log("玩家点击: 重生失败,生命值不为0 , 不能重生" , curPlayer.GetPlayerID())
|
| | | if GameWorld.IsCrossServer():
|
| | | GameWorld.DebugLog("跨服服务器不接受复活请求!")
|
| | | return
|
| | | |
| | | if PlayerControl.GetCrossRealmState(curPlayer):
|
| | | OnReqCrossServerReborn(curPlayer, rebornType)
|
| | | return
|
| | |
|
| | | #FB中禁止复活
|
| | | if FBLogic.DoFBForbidReborn(curPlayer, playerRebornType):
|
| | | if FBLogic.DoFBForbidReborn(curPlayer, rebornType):
|
| | | PlayerControl.NotifyCode(curPlayer, "Reborn_lhs_31379")
|
| | | return
|
| | |
|
| | | #玩家复活
|
| | | if PlayerRebornByType(curPlayer, playerRebornType, tick):
|
| | | if PlayerRebornByType(curPlayer, rebornType, tick):
|
| | | #玩家复活成功,判断是否在副本中复活
|
| | | PlayerReborn_InFB(curPlayer, playerRebornType, tick)
|
| | | PlayerReborn_InFB(curPlayer, rebornType, tick)
|
| | | |
| | | return
|
| | |
|
| | | def OnReqCrossServerReborn(curPlayer, rebornType):
|
| | | ## 请求跨服服务器复活玩家
|
| | | |
| | | crossMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossMapID)
|
| | | if not crossMapID:
|
| | | GameWorld.DebugLog("当前无跨服地图!")
|
| | | return
|
| | | |
| | | if not __CheckCanReborn(curPlayer, rebornType):
|
| | | return
|
| | | |
| | | msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
|
| | | GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_Reborn, msgDict)
|
| | | GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def ClientServerMsg_Reborn(curPlayer, msgData, serverGroupID, tick):
|
| | | ## 收到子服请求复活信息
|
| | | |
| | | rebornType = msgData["RebornType"]
|
| | | gameMap = GameWorld.GetMap()
|
| | | if not __CheckCanReborn(curPlayer, rebornType, gameMap):
|
| | | return
|
| | | |
| | | isAddReviveTired = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired)
|
| | | # 跨服服务器不执行消耗,复活后同步消息回主服扣除消耗
|
| | | __DoPlayerReborn(curPlayer, rebornType, tick)
|
| | | |
| | | # 发送回本服复活结果
|
| | | msgInfo = {"Result":1, "ReviveTired":isAddReviveTired}
|
| | | msgInfo.update(msgData)
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_RebornRet, msgInfo, [serverGroupID])
|
| | | return
|
| | |
|
| | | def CrossServerMsg_RebornRet(curPlayer, msgData, tick):
|
| | | ## 收到跨服服务器复活结果
|
| | | |
| | | result = msgData["Result"]
|
| | | if result != 1:
|
| | | return
|
| | | |
| | | rebornType = msgData["RebornType"]
|
| | | isAddReviveTired = msgData["ReviveTired"]
|
| | | __RebornCost(curPlayer, rebornType, True)
|
| | | |
| | | if isAddReviveTired:
|
| | | __AddReviveTired(curPlayer, tick)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | #取消自动运镖状态
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_AutoTruck, 0)
|
| | |
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, 0)
|
| | |
|
| | | #下线召回宠物
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | |
| | | # curPlayer.GameServer_LineState()
|
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ##获取死亡冷却时间
|
| | | #@param curPlayer 玩家实例
|
| | | #@param playerRebornType 复活类型
|
| | | #@return 死亡冷却时间
|
| | | def GetRebronTime(curPlayer, playerRebornType):
|
| | | mapType = GameWorld.GetMap().GetMapFBType()
|
| | | def GetRebronTime(curPlayer, rebornType):
|
| | | ''' 死亡状态才验证时间,本服跨服通用
|
| | | 跨服服务器死亡的复活也是先发到本服,正常情况下本服是活着的,无法验证
|
| | | 所以可否复活由跨服服务器死亡状态下的玩家实例判断,简单讲就是哪个服务器死亡的哪个服务器判断
|
| | | 所以该函数可以直接使用玩家所在的地图判断
|
| | | '''
|
| | |
|
| | | if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
|
| | | #原地复活、道具复活不用CD
|
| | | # 非死亡状态下,也就是哪个服务器角色死亡由哪个服务器判断
|
| | | if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
|
| | | return 0
|
| | | |
| | | # 回城复活的才需要CD
|
| | | if rebornType not in [ChConfig.rebornType_City, ChConfig.rebornType_MainCity]:
|
| | | return 0
|
| | |
|
| | | # 副本地图CD
|
| | | mapType = GameWorld.GetMap().GetMapFBType()
|
| | | if mapType != IPY_GameWorld.fbtNull:
|
| | | fbRebornTimeDict = IpyGameDataPY.GetFuncEvalCfg('DuplicatesRebornTime', 1)
|
| | | curMapID = GameWorld.GetMap().GetMapID()
|
| | |
| | | if findBuff.GetSkill().GetSkillLV() == findBuff.GetSkill().GetSkillMaxLV():
|
| | | return IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)[1]
|
| | | return 0
|
| | | |
| | | # playerRebornTimeDict = ReadChConfig.GetEvalChConfig('PlayerRebornTime')
|
| | | # |
| | | # curMapID = GameWorld.GetMap().GetMapID()
|
| | | # |
| | | # #不在配表的地图ID中取默认的
|
| | | # if curMapID not in playerRebornTimeDict.keys():
|
| | | # curMapID = 0
|
| | | # |
| | | # rebronTimeByTypeDict = playerRebornTimeDict.get(curMapID, {})
|
| | | # |
| | | # if not rebronTimeByTypeDict:
|
| | | # GameWorld.ErrLog("GetRebronTime rebronTimeByTypeDict=%s,,curMapID=%s" % |
| | | # (rebronTimeByTypeDict, curMapID))
|
| | | # return 0
|
| | | # |
| | | # #公式参数
|
| | | # playerLV = curPlayer.GetLV()
|
| | | # playerDeadCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerDeadCnt)
|
| | | # |
| | | # rebornTime = int(eval(rebronTimeByTypeDict.get(playerRebornType, "0")))
|
| | | # |
| | | # return rebornTime
|
| | |
|
| | |
|
| | | ## 死亡冷却时间是否完了
|
| | | #@param curPlayer 玩家实例
|
| | |
| | |
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##自定义函数, 玩家复活
|
| | | #@param curPlayer 玩家实例
|
| | | #@param playerRebornType 复活类型
|
| | | #@param tick 时间戳
|
| | | #@param mapBornPlace 复活位置,默认0为原地
|
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数, 玩家复活
|
| | | def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
|
| | | curPlayerID = curPlayer.GetID()
|
| | | curVipLv = curPlayer.GetVIPLv()
|
| | |
|
| | | def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
|
| | | ''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
|
| | | 本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
|
| | | '''
|
| | |
|
| | | gameMap = GameWorld.GetMap()
|
| | | if rebornType not in ChConfig.Def_RebornTypeList:
|
| | | return
|
| | |
|
| | | #需要支付的银子数量 |
| | | moneyPrice = 0
|
| | | #复活恢复血量、魔的万分比
|
| | | resetHpPercent = ChConfig.Def_MaxRateValue
|
| | | resetMpPercent = ChConfig.Def_MaxRateValue
|
| | | ## 由于本服及跨服地图数据不互通,所以这里根据是否有地图数据进行判断处理
|
| | | if gameMap:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if rebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem] and not gameMap.GetLocalReborn():
|
| | | GameWorld.ErrLog("该地图不可原地复活! mapID=%s,rebornType=%s" % (gameMap.GetMapID(), rebornType), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | #复活冷却时间(秒)
|
| | | rebornTime = GetRebronTime(curPlayer, playerRebornType) |
| | | #冷却时间到了
|
| | | if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
|
| | | PlayerControl.NotifyCode(curPlayer, 'RebornCD')
|
| | | return False
|
| | | # 验证复活CD
|
| | | rebornCD = GetRebronTime(curPlayer, rebornType)
|
| | | if rebornCD:
|
| | | curTime = int(time.time())
|
| | | deadTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
|
| | | if curTime - deadTime < rebornCD:
|
| | | PlayerControl.NotifyCode(curPlayer, "RebornCD")
|
| | | GameWorld.Log("复活冷却时间中,无法复活! curTime(%s) - deadTime(%s) < rebornCD(%s)" % (curTime, deadTime, rebornCD), playerID)
|
| | | return
|
| | | |
| | | # 验证复活消耗,在本服验证,跨服服务器只验证状态
|
| | | if not GameWorld.IsCrossServer():
|
| | | if not __RebornCost(curPlayer, rebornType, False):
|
| | | return
|
| | | |
| | | return True
|
| | |
|
| | | def __RebornCost(curPlayer, rebornType, isDoCost):
|
| | | ## 扣除复活消耗
|
| | | # @param isDoCost: 是否执行消耗
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if rebornType == ChConfig.rebornType_Health:
|
| | | rebornCfg = IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)
|
| | | moneyPrice = rebornCfg[2]
|
| | | costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyPrice)
|
| | | if not costMoneyList:
|
| | | GameWorld.ErrLog("货币不足,无法原地复活! moneyPrice=%s" % (moneyPrice), playerID)
|
| | | return
|
| | | |
| | | if isDoCost:
|
| | | for moneyType, moneyCnt in costMoneyList:
|
| | | if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_Revive):
|
| | | return
|
| | | |
| | | elif rebornType == ChConfig.rebornType_UseItem:
|
| | | rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
|
| | | if not rebornItem:
|
| | | GameWorld.ErrLog("复活道具不足,无法原地复活! ", playerID) |
| | | return
|
| | | |
| | | if isDoCost:
|
| | | ItemCommon.DelItem(curPlayer, rebornItem, 1, True, "Reborn")
|
| | | |
| | | return True
|
| | |
|
| | | def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
|
| | | ## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
|
| | |
|
| | | if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
|
| | | # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
|
| | | # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
|
| | | # 后端非死亡状态的情况,补同步一次复活包给前端
|
| | | SyncPlayerReborn(curPlayer, rebornType)
|
| | | return
|
| | | |
| | | resetHpPercent = ChConfig.Def_MaxRateValue
|
| | | isFBReborn = False
|
| | | #-----------------------------------------回城复活(切换地图)-----------------------------------
|
| | | if playerRebornType == ChConfig.rebornType_City:
|
| | | if rebornType == ChConfig.rebornType_City:
|
| | | if FBLogic.OnPlayerReborn():
|
| | | isFBReborn = True
|
| | | else:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsReBorn, 1)
|
| | | |
| | | #===============================================================================
|
| | | # #不在特殊的地图中,玩家副本中复活相关
|
| | | # if not FBLogic.OnPlayerReborn():
|
| | | # #输出系统提示
|
| | | # __NotifyReBornToPlace( curPlayer )
|
| | | #===============================================================================
|
| | |
|
| | | |
| | | #----------------------------------------------其他复活(不切换地图)------------------------------------
|
| | | #技能复活
|
| | | elif playerRebornType == ChConfig.rebornType_Skill:
|
| | |
|
| | | if not gameMap.GetSkillReborn():
|
| | | return False
|
| | | |
| | | reBornSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_SkillReBorn)
|
| | | #恢复血量万分比
|
| | | resetHpPercent = reBornSkill.GetEffect(1).GetEffectValue(0)
|
| | | #恢复魔万分比
|
| | | resetMpPercent = reBornSkill.GetEffect(2).GetEffectValue(0)
|
| | | |
| | | BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_SkillReBorn, tick)
|
| | | |
| | | #原地健康复活
|
| | | elif playerRebornType == ChConfig.rebornType_Health:
|
| | | #if not PlayerVip.GetVipCanOriginalReborn(curVipLv):
|
| | | # #vip等级限制
|
| | | # return
|
| | | if not gameMap.GetLocalReborn():
|
| | | GameWorld.DebugLog(' 地图配置不能原地复活')
|
| | | return False
|
| | | |
| | | if not __HealthRebornPayMoney(curPlayer):
|
| | | return False
|
| | | |
| | | #使用道具(还阳咒)复活
|
| | | elif playerRebornType == ChConfig.rebornType_UseItem:
|
| | |
|
| | | if not gameMap.GetLocalReborn():
|
| | | return False
|
| | | |
| | | if not __RebornDelItem(curPlayer):
|
| | | return False
|
| | | |
| | | # 副本复活
|
| | | elif playerRebornType in [ChConfig.rebornType_FBGold, ChConfig.rebornType_FBUseItem]:
|
| | | isFBReborn = True
|
| | | freeBorn = FBLogic.DecFreeRebornCount(curPlayer)
|
| | | if not freeBorn:
|
| | | if not gameMap.GetLocalReborn():
|
| | | return False
|
| | |
|
| | | if playerRebornType == ChConfig.rebornType_FBGold:
|
| | | #if not PlayerVip.GetVipCanOriginalReborn(curVipLv):
|
| | | # #vip等级限制
|
| | | # return False
|
| | | |
| | | if not __HealthRebornPayMoney(curPlayer):
|
| | | return False
|
| | | |
| | | elif playerRebornType == ChConfig.rebornType_FBUseItem:
|
| | | if not __RebornDelItem(curPlayer):
|
| | | return False
|
| | | elif playerRebornType == ChConfig.rebornType_MainCity:
|
| | | elif rebornType == ChConfig.rebornType_MainCity:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsReBorn, 2)
|
| | |
|
| | | elif playerRebornType == ChConfig.rebornType_System:
|
| | | pass
|
| | | |
| | | else:
|
| | | #封包错误
|
| | | # GameWorld.Log("重生封包类型 = %s错误"%(playerRebornType), curPlayerID )
|
| | | return False
|
| | | |
| | | |
| | | #通知客户端玩家复活成功
|
| | | curPlayer.Reborn(playerRebornType)
|
| | | curPlayer.Reborn(rebornType)
|
| | |
|
| | | #执行玩家副本复活
|
| | | if isFBReborn:
|
| | |
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
|
| | | #复活疲劳BUff
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
|
| | | findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
|
| | | if findBuff:
|
| | | buffSkillLV = findBuff.GetSkill().GetSkillLV()
|
| | | if findBuff.GetSkill().GetSkillMaxLV() != buffSkillLV:
|
| | | buffSkillLV = buffSkillLV + 1
|
| | | else:
|
| | | buffSkillLV = 1
|
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
|
| | | GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
|
| | | __AddReviveTired(curPlayer, tick)
|
| | | |
| | | #复活后清除角色身上的打BOSS和PK状态
|
| | | validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
|
| | | if PlayerState.IsInPKState(curPlayer):
|
| | |
| | | PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
|
| | |
|
| | | #玩家复活后副本处理
|
| | | FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
|
| | | |
| | | FBLogic.OnPlayerRebornOver(curPlayer, rebornType)
|
| | | |
| | | gameMap = GameWorld.GetMap()
|
| | | #障碍点中原地复活, 打回重生点
|
| | | if (playerRebornType == ChConfig.rebornType_City and not isFBReborn)\
|
| | | or not GameWorld.GetMap().CanMove(curPlayer.GetPosX(), curPlayer.GetPosY()) \
|
| | | or (playerRebornType == ChConfig.rebornType_MainCity and gameMap.GetRebornMapID() == curPlayer.GetMapID()):
|
| | | if (rebornType == ChConfig.rebornType_City and not isFBReborn) \
|
| | | or not GameWorld.GetMap().CanMove(curPlayer.GetPosX(), curPlayer.GetPosY()) \
|
| | | or (rebornType == ChConfig.rebornType_MainCity and gameMap.GetRebornMapID() == curPlayer.GetMapID()):
|
| | | #玩家切换到重生点
|
| | | playerControl.SetToBornPlace()
|
| | | elif playerRebornType == ChConfig.rebornType_MainCity:
|
| | | elif rebornType == ChConfig.rebornType_MainCity:
|
| | | #直接取db中配置的复活点
|
| | | PlayerControl.PlayerResetWorldPos(curPlayer, gameMap.GetRebornMapID(), gameMap.GetRebornMapX(), gameMap.GetRebornMapY(), False)
|
| | | #重新召唤宠物
|
| | |
| | |
|
| | | #复活成功,重置状态
|
| | | PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
|
| | | return True
|
| | | return
|
| | |
|
| | | ##复活扣除元宝
|
| | | #@param curPlayer 玩家实例
|
| | | #@return 是否扣除成功
|
| | | def __HealthRebornPayMoney(curPlayer):
|
| | | rebornCfg = IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)
|
| | | moneyPrice = rebornCfg[2]
|
| | | #异常
|
| | | if not moneyPrice:
|
| | | return True
|
| | | costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyPrice)
|
| | | if not costMoneyList:
|
| | | return False
|
| | | infoDict = {}
|
| | | for moneyType, moneyCnt in costMoneyList:
|
| | | if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_Revive, infoDict):
|
| | | return False
|
| | | def __AddReviveTired(curPlayer, tick):
|
| | | ## 增加复活疲劳
|
| | | findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
|
| | | if findBuff:
|
| | | buffSkillLV = findBuff.GetSkill().GetSkillLV()
|
| | | if findBuff.GetSkill().GetSkillMaxLV() != buffSkillLV:
|
| | | buffSkillLV = buffSkillLV + 1
|
| | | else:
|
| | | buffSkillLV = 1
|
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
|
| | | GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0) |
| | | return
|
| | |
|
| | | def PlayerRebornByType(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
|
| | | ''' 玩家复活
|
| | | '''
|
| | | gameMap = GameWorld.GetMap()
|
| | | if not __CheckCanReborn(curPlayer, rebornType, gameMap):
|
| | | return
|
| | |
|
| | | GameWorld.Login_Interface_GoldRec(curPlayer , 0 , 0 , 'HealthReborn' , moneyType , moneyPrice)
|
| | | if not GameWorld.IsCrossServer():
|
| | | if not __RebornCost(curPlayer, rebornType, True):
|
| | | return
|
| | | |
| | | __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace, isAddSuperBuff)
|
| | | return True
|
| | |
|
| | | ##复活扣除道具
|
| | | #@param curPlayer 玩家实例
|
| | | #@return 是否扣除成功
|
| | | def __RebornDelItem(curPlayer):
|
| | | rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
|
| | | if not rebornItem:
|
| | | #GeRen_chenxin_143504 对不起,您没有XXX!
|
| | | #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_143504", [ChConfig.Def_ItemID_Reborn])
|
| | | return False
|
| | | |
| | | #调用通用接口删除道具
|
| | | ItemCommon.DelItem(curPlayer, rebornItem, 1, True, "Reborn")
|
| | | return True
|
| | |
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #===============================================================================
|
| | | # def __NotifyReBornToPlace( curPlayer ):
|
| | | # #普通地图
|
| | | # if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
|
| | | # #Revival_Home <n color="0,255,0">提示:您可以在各大主城的杂货店消除身上携带的虚弱状态!</n> 256 -
|
| | | # PlayerControl.NotifyCode( curPlayer, "Revival_Home" )
|
| | | # #副本中
|
| | | # elif not FBLogic.DoNotifyReBorn( curPlayer ):
|
| | | # #输出默认提示
|
| | | # PlayerControl.NotifyCode( curPlayer, "Revival_Home" )
|
| | | # |
| | | # return
|
| | | #===============================================================================
|
| | |
|
| | | ##副本接口:玩家复活
|
| | | #@param curPlayer 玩家实例
|
| | | #@param tick 时间戳
|
| | |
| | | NotifyCode(curPlayer, "CrossMatching18")
|
| | | return
|
| | |
|
| | | if curPlayer.GetHP() <= 0:
|
| | | return
|
| | | |
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | return
|
| | | |
| | | GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
|
| | | return
|
| | |
|
| | |
| | |
|
| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
|
| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
|
| | | def SetCrossRealmState(curPlayer, value):
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossMapID, value)
|
| | | curPlayer.SetExAttr5(1 if value else 0, False, True)
|
| | | return
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | |
| | |
|
| | | ## 是否匹配中
|
| | | def SetIsCrossPKMatching(curPlayer, isMatching):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
|
| | | return
|
| | | def GetIsCrossPKMatching(curPlayer): |
| | | return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsCrossPKMatching) and IsCrossRealmPKMatchState()
|
| | | def GetIsCrossPKMatching(curPlayer):
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_IsCrossPKMatching) and IsCrossRealmPKMatchState()
|
| | |
|
| | | def DoPlayerOnDay(curPlayer):
|
| | | if GameWorld.IsCrossServer():
|
New file |
| | |
| | | #!/usr/bin/python
|
| | | # -*- coding: GBK -*-
|
| | | #-------------------------------------------------------------------------------
|
| | | #
|
| | | ##@package Player.RemoteQuery.GY_Query_ClientServerReceiveMsg
|
| | | #
|
| | | # @todo:子服收到跨服服务器信息
|
| | | # @author hxp
|
| | | # @date 2019-01-10
|
| | | # @version 1.0
|
| | | #
|
| | | # 详细描述: 子服收到跨服服务器信息
|
| | | #
|
| | | #-------------------------------------------------------------------------------
|
| | | #"""Version = 2019-01-10 15:30"""
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import GameWorld
|
| | | import ShareDefine
|
| | | import ChPlayer
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | |
|
| | | def DoLogic(query_Type, query_ID, packCMDList, tick): |
| | | return
|
| | |
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | | ## 执行结果
|
| | | # @param curPlayer 发出请求的玩家
|
| | | # @param callFunName 功能名称
|
| | | # @param funResult 查询的结果
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def DoResult(curPlayer, callFunName, funResult, tick):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.Log("GY_Query_ClientServerReceiveMsg %s" % funResult, playerID)
|
| | | msgType, msgData = eval(funResult)
|
| | | |
| | | if msgType == ShareDefine.CrossServerMsg_RebornRet:
|
| | | ChPlayer.CrossServerMsg_RebornRet(curPlayer, msgData, tick)
|
| | | |
| | | return
|
| | |
|
| | | |
| | | |
| | |
| | | GameWorld.Log("GY_Query_CrossRealmReg DoResult %s" % funResult, curPlayer.GetPlayerID())
|
| | | if not resultInfo:
|
| | | return
|
| | | registerType, mapID, dataMapID, copyMapID, posX, posY = resultInfo
|
| | | RegisterEnterCrossServer(curPlayer, registerType, mapID, dataMapID, copyMapID, posX, posY)
|
| | | registerMap, mapID, dataMapID, copyMapID, posX, posY = resultInfo
|
| | | RegisterEnterCrossServer(curPlayer, registerMap, mapID, dataMapID, copyMapID, posX, posY)
|
| | | return
|
| | |
|
| | | def RegisterEnterCrossServer(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | def RegisterEnterCrossServer(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | '''
|
| | | @param registerType: 一般是dataMapID
|
| | | @param registerMap: 一般是dataMapID
|
| | | '''
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if GameWorld.IsCrossServer():
|
| | | GameWorld.Log(" 跨服服务器不允许上传报名数据!", playerID)
|
| | | return
|
| | |
|
| | | playerRegisterType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
|
| | | if playerRegisterType in ChConfig.RegisterEnter_CrossServerMapIDList:
|
| | | GameWorld.ErrLog("跨服已经在上传数据,不重复提交!playerRegisterType=%s,registerType=%s" % (playerRegisterType, registerType), curPlayer.GetPlayerID())
|
| | | playerRegisterMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
|
| | | if playerRegisterMap in ChConfig.RegisterEnter_CrossServerMapIDList:
|
| | | GameWorld.ErrLog("跨服已经在上传数据,不重复提交!playerRegisterMap=%s,registerMap=%s" % (playerRegisterMap, registerMap), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | zoneID = 0
|
| | | if not mapID:
|
| | | zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(registerType)
|
| | | zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(registerMap)
|
| | | if not zoneIpyData:
|
| | | GameWorld.ErrLog("找不到该服务器对应跨服分区: registerType=%s" % (registerType))
|
| | | GameWorld.ErrLog("找不到该服务器对应跨服分区: registerMap=%s" % (registerMap))
|
| | | return
|
| | | zoneID, mapID, dataMapID, copyMapID, posX, posY = zoneIpyData.GetZoneID(), zoneIpyData.GetMapID(), \
|
| | | zoneIpyData.GetDataMapID(), zoneIpyData.GetCopyMapID(), zoneIpyData.GetPosX(), zoneIpyData.GetPosY()
|
| | |
| | | #跨服前更新自己所属服务器组ID
|
| | | PlayerControl.UpdPlayerServerGroupID(curPlayer)
|
| | |
|
| | | if registerType in ChConfig.RegisterEnter_CrossServerMapIDList:
|
| | | if registerMap in ChConfig.RegisterEnter_CrossServerMapIDList:
|
| | | prepareEnterCrossServer = ChPyNetSendPack.tagMCPrepareEnterCrossServer()
|
| | | prepareEnterCrossServer.DataMapID = registerType
|
| | | prepareEnterCrossServer.DataMapID = registerMap
|
| | | NetPackCommon.SendFakePack(curPlayer, prepareEnterCrossServer)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
|
| | | #curPlayer.SendMergeRegisterPlayer(mapID, dataMapID, copyMapID, posX, posY)
|
| | | curPlayer.SendMergeRegisterPlayerAfterChange(CrossRealmPlayer.GetCrossPlayerName(curPlayer), mapID, dataMapID, copyMapID, posX, posY)
|
| | | GameWorld.Log(" 发送跨服玩家数据注册: registerType=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s" |
| | | % (registerType, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
|
| | | GameWorld.Log(" 发送跨服玩家数据注册: registerMap=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s" |
| | | % (registerMap, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
|
| | | return
|
| | |
|
| | | ## 跨服赛报名结果(上传数据)
|
| | |
| | | def GameServer_MergeRegisterResult(index, tick):
|
| | | registerResult = IPY_GameWorld.IPY_GMMergeRegisterPlayerResult()
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | registerType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, 0)
|
| | | registerMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | result = registerResult.GetResult()
|
| | | GameWorld.Log("GameServer_MergeRegisterResult registerType=%s,result=%s" % (registerType, result), playerID)
|
| | | GameWorld.Log("GameServer_MergeRegisterResult registerMap=%s,result=%s" % (registerMap, result), playerID)
|
| | | if not result:
|
| | | errorMsg = registerResult.GetErrorMsg()
|
| | | GameWorld.Log("CrossRealmReg result Error:%s" % errorMsg, playerID)
|
| | | NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagMCEnterCrossServerError())
|
| | | return
|
| | |
|
| | | if registerType in ChConfig.RegisterEnter_CrossServerMapIDList:
|
| | | if registerMap in ChConfig.RegisterEnter_CrossServerMapIDList:
|
| | | CrossRealmPlayer.DoEnterCrossRealm(curPlayer)
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 1)
|
| | | PlayerControl.SetCrossRealmState(curPlayer, registerMap)
|
| | | NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagMCStartEnterCrossServer())
|
| | | return
|
| | |
|
| | | #newAccount = registerResult.GetAccount()
|
| | | #newName = registerResult.GetPwd()
|
| | |
|
| | | msgList = str([registerType]) |
| | | msgList = str([registerMap]) |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "CrossRealmReg", msgList, len(msgList))
|
| | | return
|
| | |
|
New file |
| | |
| | | #!/usr/bin/python
|
| | | # -*- coding: GBK -*-
|
| | | #-------------------------------------------------------------------------------
|
| | | #
|
| | | ##@package Player.RemoteQuery.GY_Query_CrossServerReceiveMsg
|
| | | #
|
| | | # @todo:跨服服务器收到子服信息
|
| | | # @author hxp
|
| | | # @date 2019-01-10
|
| | | # @version 1.0
|
| | | #
|
| | | # 详细描述: 跨服服务器收到子服信息
|
| | | #
|
| | | #-------------------------------------------------------------------------------
|
| | | #"""Version = 2019-01-10 15:30"""
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import GameWorld
|
| | | import ShareDefine
|
| | | import ChPlayer
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | |
|
| | | def DoLogic(query_Type, query_ID, packCMDList, tick): |
| | | return
|
| | |
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | | ## 执行结果
|
| | | # @param curPlayer 发出请求的玩家
|
| | | # @param callFunName 功能名称
|
| | | # @param funResult 查询的结果
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def DoResult(curPlayer, callFunName, funResult, tick):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.Log("GY_Query_CrossServerReceiveMsg %s" % funResult, playerID)
|
| | | msgType, msgData, serverGroupID = eval(funResult)
|
| | | |
| | | if msgType == ShareDefine.ClientServerMsg_Reborn:
|
| | | ChPlayer.ClientServerMsg_Reborn(curPlayer, msgData, serverGroupID, tick)
|
| | | |
| | | return
|
| | |
|
| | | |
| | | |
| | |
| | | CrossServerMsg_PutInItem = "PutInItem" # 获得物品
|
| | | CrossServerMsg_GiveMoney = "GiveMoney" # 获得货币
|
| | | CrossServerMsg_DropGoodItem = "DropGoodItem" # 掉落好物品
|
| | | CrossServerMsg_RebornRet = "RebornRet" # 复活结果
|
| | |
|
| | | # 子服发送跨服信息定义
|
| | | ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
|
| | |
| | | ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
|
| | | ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
|
| | | ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
|
| | | ClientServerMsg_Reborn = "Reborn" # 复活
|
| | |
|
| | | #角色改名结果
|
| | | (
|