hxp
2019-01-10 94c9b0759bfa49e66bfce3f790c40f15d362ba1a
5722 【后端】【1.5】跨服BOSS开发(支持跨服复活)
12个文件已修改
2个文件已添加
642 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 397 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py 40 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossServerReceiveMsg.py 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -636,7 +636,7 @@
Def_PlayerKey_IsStopSendDBCommand = "StopSendDBCom"  #是否停止发送数据库操作命令
Def_PlayerKey_SendDBComTick = "SendDBComTick"  #发送DB命令时间
Def_PlayerKey_CrossRegisterType = "CrossRegisterType"  #当前上传数据的活动类型
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID"  #当前上传数据的roomID
Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer"  #是否要登陆跨服服务器
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -49,7 +49,7 @@
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        serverGroupID = msgDict.get("ServerGroupID", 0)
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
@@ -71,6 +71,10 @@
        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
            
@@ -88,6 +92,21 @@
    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
    return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
    ## 收到子服信息,需要发送到地图服务器处理
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData, serverGroupID])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
    return
## ================================================================================================
@@ -169,6 +188,10 @@
        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
            
@@ -182,6 +205,20 @@
        
    return
def MapServer_ClientServerReceiveMsg(msgType, msgData):
    ## 收到跨服服务器信息,需要发送到地图服务器处理
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
    return
# 连接跨服服务器状态
# 1 为连接成功; 其他为失败,失败会延迟通知
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -1774,7 +1774,7 @@
                    matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                    break
                
            PlayerControl.SetCrossRealmState(player, 1)
            PlayerControl.SetCrossRealmState(player, ChConfig.Def_FBMapID_CrossRealmPK)
            SetIsCrossPKMatching(player, 0)
            
            # 通知匹配成功,可进入跨服
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -155,15 +155,15 @@
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    return
def SendCrossRealmReg(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
    # 发送跨服账号注册上传数据
    
    # 设置上传数据的活动类型
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
    sysMsg = str([registerType, mapID, dataMapID, copyMapID, posX, posY])
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
    GameWorld.Log("SendCrossRealmReg registerType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
                  % (registerType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
    GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
                  % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
    return
def OnCrossRealmRegOK(playerID, msgList, tick): 
@@ -176,16 +176,16 @@
    if not IsCrossServerOpen():
        return
    
    registerType = msgList[0]
    playerRegisterType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
    if playerRegisterType and registerType != playerRegisterType:
    registerMap = msgList[0]
    playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
    if playerRegisterMap and registerMap != playerRegisterMap:
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
    
    GameWorld.Log("跨服报名成功 , registerType=%s" % (registerType), playerID)
    GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
    
    # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
    if registerType == ChConfig.Def_FBMapID_CrossRealmPK:
    if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
        regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
        vsRoomID = curPlayer.GetVsRoomId()
        
@@ -204,13 +204,13 @@
        
    # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
    else:
        NotifyCanEnterMergeServer(curPlayer, registerType)
        NotifyCanEnterMergeServer(curPlayer, registerMap)
        
    # hxp 2015.09.10 跨服boss,后面的暂时不需要
    return
def NotifyCanEnterMergeServer(curPlayer, registerType):
def NotifyCanEnterMergeServer(curPlayer, registerMap):
    # 通用包,通知客户端可进入跨服服务器
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -302,7 +302,7 @@
    ''' 设置玩家跨服状态
    @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器
    '''
    curPlayer.SetExAttr5(value)
    curPlayer.SetExAttr5(1 if value else 0)
    SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
    return
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1204,6 +1204,7 @@
CrossServerMsg_PutInItem = "PutInItem"                  # 获得物品
CrossServerMsg_GiveMoney = "GiveMoney"                  # 获得货币
CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1213,6 +1214,7 @@
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_Reborn = "Reborn"                       # 复活
#角色改名结果
(
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2855,14 +2855,12 @@
Def_RebornPos_Area_Range = 3
#复活类型(需要和C++统一)
RebornTypeCount = 8
RebornTypeCount = 6
Def_RebornTypeList = [ 
rebornType_City,          #回城虚弱复活
rebornType_Skill,         #技能复活
rebornType_Health,        #原地健康复活
rebornType_UseItem,       #使用还阳咒复活
rebornType_FBGold,        #副本元宝复活
rebornType_FBUseItem,     #副本使用道具复活
rebornType_City,          #回城虚弱复活 0
rebornType_Skill,         #技能复活 1
rebornType_Health,        #原地健康复活 2
rebornType_UseItem,       #使用道具复活 3
rebornType_MainCity,      #回主城复活
rebornType_System,        #系统复活
] = range(0, RebornTypeCount)
@@ -3228,9 +3226,6 @@
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CrossRegisterType = "CrossRegisterType"  #跨服注册活动类型
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
Def_PDict_PKStateTick = "PKStateTick"  # PK状态tick,只要有一方发起攻击,双方均进入PK状态
@@ -3332,6 +3327,9 @@
Def_Player_Dict_FromPosY = 'FromPosY'    # 最后一次离开的非中立常规地图,坐标X
Def_Player_Dict_FromLineID = 'FromLineID'    # 最后一次离开的非中立常规地图,线路ID
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_PlayerKey_CrossMapID = "CrossMapID"  #玩家所在跨服地图ID
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
@@ -3405,7 +3403,6 @@
Def_Player_Dict_SignDayCnt = "SignDayCnt_151"  # 签到次数
Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168'  # 玩家是否能参加家族活动
Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
Def_Player_Dict_RoomID = 'RoomID_184'  # 房间ID
Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185'  # 是否申请过贵宾俱乐部
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # 是否提示过vip升级可加入贵宾俱乐部信息
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py自定义玩家状态
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -376,7 +376,7 @@
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
        PlayerControl.SetCrossRealmState(curPlayer, curPlayer.GetMapID()) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
        
    return
@@ -2323,31 +2323,76 @@
    #根据玩家选择重生选项重生
    sendPack = IPY_GameWorld.IPY_CCliectReborn()
    #复活类型
    playerRebornType = sendPack.GetType()
    rebornType = sendPack.GetType()
    GameWorld.DebugLog("玩家点击复活: rebornType=%s" % rebornType, curPlayer.GetPlayerID())
    
    if curPlayer.GetHP() > 0:
        # 当血量大于0收到复活请求包时,一般是前后端复活状态不一致的情况下导致的
        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
        # 后端非死亡状态的情况,补同步一次复活包给前端
        if curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
            SyncPlayerReborn(curPlayer, playerRebornType)
        # 后端也是死亡状态的情况,直接重新触发一次复活
        else:
            PlayerRebornByType(curPlayer, playerRebornType, tick)
        #生命值不为0 , 不能重生
#        GameWorld.Log("玩家点击: 重生失败,生命值不为0 , 不能重生" , curPlayer.GetPlayerID())
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("跨服服务器不接受复活请求!")
        return
    if PlayerControl.GetCrossRealmState(curPlayer):
        OnReqCrossServerReborn(curPlayer, rebornType)
        return
    
    #FB中禁止复活
    if FBLogic.DoFBForbidReborn(curPlayer, playerRebornType):
    if FBLogic.DoFBForbidReborn(curPlayer, rebornType):
        PlayerControl.NotifyCode(curPlayer, "Reborn_lhs_31379")
        return
    
    #玩家复活
    if PlayerRebornByType(curPlayer, playerRebornType, tick):
    if PlayerRebornByType(curPlayer, rebornType, tick):
        #玩家复活成功,判断是否在副本中复活
        PlayerReborn_InFB(curPlayer, playerRebornType, tick)
        PlayerReborn_InFB(curPlayer, rebornType, tick)
    return
def OnReqCrossServerReborn(curPlayer, rebornType):
    ## 请求跨服服务器复活玩家
    crossMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossMapID)
    if not crossMapID:
        GameWorld.DebugLog("当前无跨服地图!")
        return
    if not __CheckCanReborn(curPlayer, rebornType):
        return
    msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_Reborn, msgDict)
    GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), curPlayer.GetPlayerID())
    return
def ClientServerMsg_Reborn(curPlayer, msgData, serverGroupID, tick):
    ## 收到子服请求复活信息
    rebornType = msgData["RebornType"]
    gameMap = GameWorld.GetMap()
    if not __CheckCanReborn(curPlayer, rebornType, gameMap):
        return
    isAddReviveTired = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired)
    # 跨服服务器不执行消耗,复活后同步消息回主服扣除消耗
    __DoPlayerReborn(curPlayer, rebornType, tick)
    # 发送回本服复活结果
    msgInfo = {"Result":1, "ReviveTired":isAddReviveTired}
    msgInfo.update(msgData)
    GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_RebornRet, msgInfo, [serverGroupID])
    return
def CrossServerMsg_RebornRet(curPlayer, msgData, tick):
    ## 收到跨服服务器复活结果
    result = msgData["Result"]
    if result != 1:
        return
    rebornType = msgData["RebornType"]
    isAddReviveTired = msgData["ReviveTired"]
    __RebornCost(curPlayer, rebornType, True)
    if isAddReviveTired:
        __AddReviveTired(curPlayer, tick)
        
    return
@@ -2662,7 +2707,8 @@
    #取消自动运镖状态
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_AutoTruck, 0)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, 0)
    
    #下线召回宠物
    PetControl.ReCallFightPet(curPlayer)
@@ -3895,20 +3941,23 @@
#    curPlayer.GameServer_LineState()
    return
##获取死亡冷却时间
#@param curPlayer 玩家实例
#@param playerRebornType 复活类型
#@return 死亡冷却时间
def GetRebronTime(curPlayer, playerRebornType):
    mapType = GameWorld.GetMap().GetMapFBType()
def GetRebronTime(curPlayer, rebornType):
    ''' 死亡状态才验证时间,本服跨服通用
            跨服服务器死亡的复活也是先发到本服,正常情况下本服是活着的,无法验证
            所以可否复活由跨服服务器死亡状态下的玩家实例判断,简单讲就是哪个服务器死亡的哪个服务器判断
            所以该函数可以直接使用玩家所在的地图判断
    '''
    
    if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
        #原地复活、道具复活不用CD
    # 非死亡状态下,也就是哪个服务器角色死亡由哪个服务器判断
    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
        return 0
    # 回城复活的才需要CD
    if rebornType not in [ChConfig.rebornType_City, ChConfig.rebornType_MainCity]:
        return 0
    
    # 副本地图CD
    mapType = GameWorld.GetMap().GetMapFBType()
    if mapType != IPY_GameWorld.fbtNull:
        fbRebornTimeDict = IpyGameDataPY.GetFuncEvalCfg('DuplicatesRebornTime', 1)
        curMapID = GameWorld.GetMap().GetMapID()
@@ -3922,30 +3971,6 @@
            if findBuff.GetSkill().GetSkillLV() == findBuff.GetSkill().GetSkillMaxLV():
                return IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)[1]
    return 0
#    playerRebornTimeDict = ReadChConfig.GetEvalChConfig('PlayerRebornTime')
#
#    curMapID = GameWorld.GetMap().GetMapID()
#
#    #不在配表的地图ID中取默认的
#    if curMapID not in playerRebornTimeDict.keys():
#        curMapID = 0
#
#    rebronTimeByTypeDict = playerRebornTimeDict.get(curMapID, {})
#
#    if not rebronTimeByTypeDict:
#        GameWorld.ErrLog("GetRebronTime rebronTimeByTypeDict=%s,,curMapID=%s" %
#                              (rebronTimeByTypeDict, curMapID))
#        return 0
#
#    #公式参数
#    playerLV = curPlayer.GetLV()
#    playerDeadCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerDeadCnt)
#
#    rebornTime = int(eval(rebronTimeByTypeDict.get(playerRebornType, "0")))
#
#    return rebornTime
## 死亡冷却时间是否完了
#@param curPlayer 玩家实例
@@ -3961,116 +3986,90 @@
    
#---------------------------------------------------------------------
##自定义函数, 玩家复活
#@param curPlayer 玩家实例
#@param playerRebornType 复活类型
#@param tick 时间戳
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
    curPlayerID = curPlayer.GetID()
    curVipLv = curPlayer.GetVIPLv()
def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
    ''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
                本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
    '''
    
    gameMap = GameWorld.GetMap()
    if rebornType not in ChConfig.Def_RebornTypeList:
        return
    
    #需要支付的银子数量
    moneyPrice = 0
    #复活恢复血量、魔的万分比
    resetHpPercent = ChConfig.Def_MaxRateValue
    resetMpPercent = ChConfig.Def_MaxRateValue
    ## 由于本服及跨服地图数据不互通,所以这里根据是否有地图数据进行判断处理
    if gameMap:
        playerID = curPlayer.GetPlayerID()
        if rebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem] and not gameMap.GetLocalReborn():
            GameWorld.ErrLog("该地图不可原地复活! mapID=%s,rebornType=%s" % (gameMap.GetMapID(), rebornType), curPlayer.GetPlayerID())
            return
        
    #复活冷却时间(秒)
    rebornTime = GetRebronTime(curPlayer, playerRebornType)
    #冷却时间到了
    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
        PlayerControl.NotifyCode(curPlayer, 'RebornCD')
        return False
    # 验证复活CD
    rebornCD = GetRebronTime(curPlayer, rebornType)
    if rebornCD:
        curTime = int(time.time())
        deadTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
        if curTime - deadTime < rebornCD:
            PlayerControl.NotifyCode(curPlayer, "RebornCD")
            GameWorld.Log("复活冷却时间中,无法复活! curTime(%s) - deadTime(%s) < rebornCD(%s)" % (curTime, deadTime, rebornCD), playerID)
            return
    # 验证复活消耗,在本服验证,跨服服务器只验证状态
    if not GameWorld.IsCrossServer():
        if not __RebornCost(curPlayer, rebornType, False):
            return
    return True
def __RebornCost(curPlayer, rebornType, isDoCost):
    ## 扣除复活消耗
    # @param isDoCost: 是否执行消耗
    playerID = curPlayer.GetPlayerID()
    if rebornType == ChConfig.rebornType_Health:
        rebornCfg = IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)
        moneyPrice = rebornCfg[2]
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyPrice)
        if not costMoneyList:
            GameWorld.ErrLog("货币不足,无法原地复活! moneyPrice=%s" % (moneyPrice), playerID)
            return
        if isDoCost:
            for moneyType, moneyCnt in costMoneyList:
                if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_Revive):
                    return
    elif rebornType == ChConfig.rebornType_UseItem:
        rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
        if not rebornItem:
            GameWorld.ErrLog("复活道具不足,无法原地复活! ", playerID)
            return
        if isDoCost:
            ItemCommon.DelItem(curPlayer, rebornItem, 1, True, "Reborn")
    return True
def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
    ## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
    
    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
        # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
        # 后端非死亡状态的情况,补同步一次复活包给前端
        SyncPlayerReborn(curPlayer, rebornType)
        return
    resetHpPercent = ChConfig.Def_MaxRateValue
    isFBReborn = False
    #-----------------------------------------回城复活(切换地图)-----------------------------------
    if playerRebornType == ChConfig.rebornType_City:
    if rebornType == ChConfig.rebornType_City:
        if FBLogic.OnPlayerReborn():
            isFBReborn = True
        else:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsReBorn, 1)
#===============================================================================
#        #不在特殊的地图中,玩家副本中复活相关
#        if not FBLogic.OnPlayerReborn():
#            #输出系统提示
#            __NotifyReBornToPlace( curPlayer )
#===============================================================================
    #----------------------------------------------其他复活(不切换地图)------------------------------------
    #技能复活
    elif playerRebornType == ChConfig.rebornType_Skill:
        if not gameMap.GetSkillReborn():
            return False
        reBornSkill =  GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_SkillReBorn)
        #恢复血量万分比
        resetHpPercent = reBornSkill.GetEffect(1).GetEffectValue(0)
        #恢复魔万分比
        resetMpPercent = reBornSkill.GetEffect(2).GetEffectValue(0)
        BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_SkillReBorn, tick)
    #原地健康复活
    elif playerRebornType == ChConfig.rebornType_Health:
        #if not PlayerVip.GetVipCanOriginalReborn(curVipLv):
        #    #vip等级限制
        #    return
        if not gameMap.GetLocalReborn():
            GameWorld.DebugLog('    地图配置不能原地复活')
            return False
        if not __HealthRebornPayMoney(curPlayer):
            return False
    #使用道具(还阳咒)复活
    elif playerRebornType == ChConfig.rebornType_UseItem:
        if not gameMap.GetLocalReborn():
            return False
        if not __RebornDelItem(curPlayer):
            return False
    # 副本复活
    elif playerRebornType in [ChConfig.rebornType_FBGold, ChConfig.rebornType_FBUseItem]:
        isFBReborn = True
        freeBorn = FBLogic.DecFreeRebornCount(curPlayer)
        if not freeBorn:
            if not gameMap.GetLocalReborn():
                return False
            
            if playerRebornType == ChConfig.rebornType_FBGold:
                #if not PlayerVip.GetVipCanOriginalReborn(curVipLv):
                #    #vip等级限制
                #    return False
                if not __HealthRebornPayMoney(curPlayer):
                    return False
            elif playerRebornType == ChConfig.rebornType_FBUseItem:
                if not __RebornDelItem(curPlayer):
                    return False
    elif playerRebornType == ChConfig.rebornType_MainCity:
    elif rebornType == ChConfig.rebornType_MainCity:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsReBorn, 2)
    elif playerRebornType == ChConfig.rebornType_System:
        pass
    else:
        #封包错误
#        GameWorld.Log("重生封包类型 = %s错误"%(playerRebornType), curPlayerID )
        return False
    #通知客户端玩家复活成功
    curPlayer.Reborn(playerRebornType)
    curPlayer.Reborn(rebornType)
    
    #执行玩家副本复活
    if isFBReborn:
@@ -4081,16 +4080,8 @@
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    #复活疲劳BUff
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
        if findBuff:
            buffSkillLV = findBuff.GetSkill().GetSkillLV()
            if findBuff.GetSkill().GetSkillMaxLV() != buffSkillLV:
                buffSkillLV = buffSkillLV + 1
        else:
            buffSkillLV = 1
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
        GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
        __AddReviveTired(curPlayer, tick)
    #复活后清除角色身上的打BOSS和PK状态
    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
    if PlayerState.IsInPKState(curPlayer):
@@ -4109,15 +4100,16 @@
    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    
    #玩家复活后副本处理
    FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
    FBLogic.OnPlayerRebornOver(curPlayer, rebornType)
    gameMap = GameWorld.GetMap()
    #障碍点中原地复活, 打回重生点
    if (playerRebornType == ChConfig.rebornType_City and not isFBReborn)\
    or not GameWorld.GetMap().CanMove(curPlayer.GetPosX(), curPlayer.GetPosY()) \
    or (playerRebornType == ChConfig.rebornType_MainCity and gameMap.GetRebornMapID() == curPlayer.GetMapID()):
    if (rebornType == ChConfig.rebornType_City and not isFBReborn) \
        or not GameWorld.GetMap().CanMove(curPlayer.GetPosX(), curPlayer.GetPosY()) \
        or (rebornType == ChConfig.rebornType_MainCity and gameMap.GetRebornMapID() == curPlayer.GetMapID()):
        #玩家切换到重生点
        playerControl.SetToBornPlace()        
    elif playerRebornType == ChConfig.rebornType_MainCity:
    elif rebornType == ChConfig.rebornType_MainCity:
        #直接取db中配置的复活点
        PlayerControl.PlayerResetWorldPos(curPlayer, gameMap.GetRebornMapID(), gameMap.GetRebornMapX(), gameMap.GetRebornMapY(), False)
    #重新召唤宠物
@@ -4125,57 +4117,38 @@
    
    #复活成功,重置状态
    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
    return True
    return
##复活扣除元宝
#@param curPlayer 玩家实例
#@return 是否扣除成功
def __HealthRebornPayMoney(curPlayer):
    rebornCfg = IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)
    moneyPrice = rebornCfg[2]
    #异常
    if not moneyPrice:
        return True
    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyPrice)
    if not costMoneyList:
        return False
    infoDict = {}
    for moneyType, moneyCnt in costMoneyList:
        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_Revive, infoDict):
            return False
def __AddReviveTired(curPlayer, tick):
    ## 增加复活疲劳
    findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
    if findBuff:
        buffSkillLV = findBuff.GetSkill().GetSkillLV()
        if findBuff.GetSkill().GetSkillMaxLV() != buffSkillLV:
            buffSkillLV = buffSkillLV + 1
    else:
        buffSkillLV = 1
    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
    GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
    return
def PlayerRebornByType(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
    ''' 玩家复活
    '''
    gameMap = GameWorld.GetMap()
    if not __CheckCanReborn(curPlayer, rebornType, gameMap):
        return
    
    GameWorld.Login_Interface_GoldRec(curPlayer , 0 , 0 , 'HealthReborn' , moneyType , moneyPrice)
    if not GameWorld.IsCrossServer():
        if not __RebornCost(curPlayer, rebornType, True):
            return
    __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace, isAddSuperBuff)
    return True
##复活扣除道具
#@param curPlayer 玩家实例
#@return 是否扣除成功
def __RebornDelItem(curPlayer):
    rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
    if not rebornItem:
        #GeRen_chenxin_143504 对不起,您没有XXX!
        #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_143504", [ChConfig.Def_ItemID_Reborn])
        return False
    #调用通用接口删除道具
    ItemCommon.DelItem(curPlayer, rebornItem, 1, True, "Reborn")
    return True
#---------------------------------------------------------------------
#===============================================================================
# def __NotifyReBornToPlace( curPlayer ):
#    #普通地图
#    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
#        #Revival_Home   <n color="0,255,0">提示:您可以在各大主城的杂货店消除身上携带的虚弱状态!</n>  256 -
#        PlayerControl.NotifyCode( curPlayer, "Revival_Home" )
#    #副本中
#    elif not FBLogic.DoNotifyReBorn( curPlayer ):
#        #输出默认提示
#        PlayerControl.NotifyCode( curPlayer, "Revival_Home" )
#
#    return
#===============================================================================
##副本接口:玩家复活
#@param curPlayer 玩家实例
#@param tick 时间戳
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1583,6 +1583,12 @@
        NotifyCode(curPlayer, "CrossMatching18")
        return
    
    if curPlayer.GetHP() <= 0:
        return
    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
        return
    GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
    return
@@ -5713,7 +5719,10 @@
## 跨服状态: 0-非跨服状态,1-跨服状态
def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
def SetCrossRealmState(curPlayer, value):
    NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossMapID, value)
    curPlayer.SetExAttr5(1 if value else 0, False, True)
    return
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -33,10 +33,10 @@
## 是否匹配中
def SetIsCrossPKMatching(curPlayer, isMatching):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
    return
def GetIsCrossPKMatching(curPlayer):
    return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsCrossPKMatching) and IsCrossRealmPKMatchState()
def GetIsCrossPKMatching(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_IsCrossPKMatching) and IsCrossRealmPKMatchState()
def DoPlayerOnDay(curPlayer):
    if GameWorld.IsCrossServer():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
New file
@@ -0,0 +1,47 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_ClientServerReceiveMsg
#
# @todo:子服收到跨服服务器信息
# @author hxp
# @date 2019-01-10
# @version 1.0
#
# 详细描述: 子服收到跨服服务器信息
#
#-------------------------------------------------------------------------------
#"""Version = 2019-01-10 15:30"""
#-------------------------------------------------------------------------------
import GameWorld
import ShareDefine
import ChPlayer
#------------------------------------------------------------------------------
def DoLogic(query_Type, query_ID, packCMDList, tick):
    return
#------------------------------------------------------------------------------
## 执行结果
#  @param curPlayer 发出请求的玩家
#  @param callFunName 功能名称
#  @param funResult 查询的结果
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def DoResult(curPlayer, callFunName, funResult, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("GY_Query_ClientServerReceiveMsg %s" % funResult, playerID)
    msgType, msgData = eval(funResult)
    if msgType == ShareDefine.CrossServerMsg_RebornRet:
        ChPlayer.CrossServerMsg_RebornRet(curPlayer, msgData, tick)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
@@ -49,29 +49,29 @@
    GameWorld.Log("GY_Query_CrossRealmReg DoResult %s" % funResult, curPlayer.GetPlayerID())
    if not resultInfo:
        return
    registerType, mapID, dataMapID, copyMapID, posX, posY = resultInfo
    RegisterEnterCrossServer(curPlayer, registerType, mapID, dataMapID, copyMapID, posX, posY)
    registerMap, mapID, dataMapID, copyMapID, posX, posY = resultInfo
    RegisterEnterCrossServer(curPlayer, registerMap, mapID, dataMapID, copyMapID, posX, posY)
    return
def RegisterEnterCrossServer(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
def RegisterEnterCrossServer(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
    '''
    @param registerType: 一般是dataMapID
    @param registerMap: 一般是dataMapID
    '''
    playerID = curPlayer.GetPlayerID()
    if GameWorld.IsCrossServer():
        GameWorld.Log("    跨服服务器不允许上传报名数据!", playerID)
        return
    
    playerRegisterType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
    if playerRegisterType in ChConfig.RegisterEnter_CrossServerMapIDList:
        GameWorld.ErrLog("跨服已经在上传数据,不重复提交!playerRegisterType=%s,registerType=%s" % (playerRegisterType, registerType), curPlayer.GetPlayerID())
    playerRegisterMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
    if playerRegisterMap in ChConfig.RegisterEnter_CrossServerMapIDList:
        GameWorld.ErrLog("跨服已经在上传数据,不重复提交!playerRegisterMap=%s,registerMap=%s" % (playerRegisterMap, registerMap), curPlayer.GetPlayerID())
        return
    
    zoneID = 0
    if not mapID:
        zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(registerType)
        zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(registerMap)
        if not zoneIpyData:
            GameWorld.ErrLog("找不到该服务器对应跨服分区: registerType=%s" % (registerType))
            GameWorld.ErrLog("找不到该服务器对应跨服分区: registerMap=%s" % (registerMap))
            return
        zoneID, mapID, dataMapID, copyMapID, posX, posY = zoneIpyData.GetZoneID(), zoneIpyData.GetMapID(), \
            zoneIpyData.GetDataMapID(), zoneIpyData.GetCopyMapID(), zoneIpyData.GetPosX(), zoneIpyData.GetPosY()
@@ -82,15 +82,15 @@
    #跨服前更新自己所属服务器组ID
    PlayerControl.UpdPlayerServerGroupID(curPlayer)
    
    if registerType in ChConfig.RegisterEnter_CrossServerMapIDList:
    if registerMap in ChConfig.RegisterEnter_CrossServerMapIDList:
        prepareEnterCrossServer = ChPyNetSendPack.tagMCPrepareEnterCrossServer()
        prepareEnterCrossServer.DataMapID = registerType
        prepareEnterCrossServer.DataMapID = registerMap
        NetPackCommon.SendFakePack(curPlayer, prepareEnterCrossServer)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
    #curPlayer.SendMergeRegisterPlayer(mapID, dataMapID, copyMapID, posX, posY)
    curPlayer.SendMergeRegisterPlayerAfterChange(CrossRealmPlayer.GetCrossPlayerName(curPlayer), mapID, dataMapID, copyMapID, posX, posY)
    GameWorld.Log("    发送跨服玩家数据注册: registerType=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s"
                  % (registerType, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
    GameWorld.Log("    发送跨服玩家数据注册: registerMap=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s"
                  % (registerMap, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
    return
## 跨服赛报名结果(上传数据)
@@ -100,27 +100,27 @@
def GameServer_MergeRegisterResult(index, tick):
    registerResult = IPY_GameWorld.IPY_GMMergeRegisterPlayerResult()
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    registerType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, 0)
    registerMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
    playerID = curPlayer.GetPlayerID()
    result = registerResult.GetResult()
    GameWorld.Log("GameServer_MergeRegisterResult registerType=%s,result=%s" % (registerType, result), playerID)
    GameWorld.Log("GameServer_MergeRegisterResult registerMap=%s,result=%s" % (registerMap, result), playerID)
    if not result:
        errorMsg = registerResult.GetErrorMsg()
        GameWorld.Log("CrossRealmReg result Error:%s" % errorMsg, playerID)
        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagMCEnterCrossServerError())
        return
    
    if registerType in ChConfig.RegisterEnter_CrossServerMapIDList:
    if registerMap in ChConfig.RegisterEnter_CrossServerMapIDList:
        CrossRealmPlayer.DoEnterCrossRealm(curPlayer)
        PlayerControl.SetCrossRealmState(curPlayer, 1)
        PlayerControl.SetCrossRealmState(curPlayer, registerMap)
        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagMCStartEnterCrossServer())
        return
    
    #newAccount = registerResult.GetAccount()
    #newName = registerResult.GetPwd()
    
    msgList = str([registerType])
    msgList = str([registerMap])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "CrossRealmReg", msgList, len(msgList))    
    return
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossServerReceiveMsg.py
New file
@@ -0,0 +1,47 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_CrossServerReceiveMsg
#
# @todo:跨服服务器收到子服信息
# @author hxp
# @date 2019-01-10
# @version 1.0
#
# 详细描述: 跨服服务器收到子服信息
#
#-------------------------------------------------------------------------------
#"""Version = 2019-01-10 15:30"""
#-------------------------------------------------------------------------------
import GameWorld
import ShareDefine
import ChPlayer
#------------------------------------------------------------------------------
def DoLogic(query_Type, query_ID, packCMDList, tick):
    return
#------------------------------------------------------------------------------
## 执行结果
#  @param curPlayer 发出请求的玩家
#  @param callFunName 功能名称
#  @param funResult 查询的结果
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def DoResult(curPlayer, callFunName, funResult, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("GY_Query_CrossServerReceiveMsg %s" % funResult, playerID)
    msgType, msgData, serverGroupID = eval(funResult)
    if msgType == ShareDefine.ClientServerMsg_Reborn:
        ChPlayer.ClientServerMsg_Reborn(curPlayer, msgData, serverGroupID, tick)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1204,6 +1204,7 @@
CrossServerMsg_PutInItem = "PutInItem"                  # 获得物品
CrossServerMsg_GiveMoney = "GiveMoney"                  # 获得货币
CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1213,6 +1214,7 @@
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_Reborn = "Reborn"                       # 复活
#角色改名结果
(