10331 【越南】【英语】【BT】【砍树】境界修改 - 增加拍卖任务事件
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| | | RunQuestEvent(curPlayer, "buyauctionequip", color, Def_RunQuestType_Normal)
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| | | return
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| | | def EventRespons_AddAuction(curPlayer):
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| | | # 上架拍品
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| | | RunQuestEvent(curPlayer, "addauction", 0, Def_RunQuestType_Normal)
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| | | return
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| | | def EventRespons_BuyAuction(curPlayer):
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| | | # 购买拍品
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| | | RunQuestEvent(curPlayer, "buyauction", 0, Def_RunQuestType_Normal)
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| | | return
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| | | def EventRespons_OnMoneyChange(curPlayer, moneyType):
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| | | # 货币变更时
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| | | #扣物品
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| | | if curPlayer and not familyID:
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| | | EventShell.EventRespons_AddAuction(curPlayer)
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| | | if ItemCommon.CheckItemIsEquip(curItem):
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| | | EventShell.EventRespons_AddAuctionEquip(curPlayer, curItem.GetItemColor())
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| | | sellCount = itemInfo[1] if len(itemInfo) == 2 else 0
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| | | ItemCommon.MakeEquipGS(curCreateItem)
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| | | if isPaimaiMail and ItemCommon.CheckItemIsEquip(curCreateItem):
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| | | EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor())
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| | | if isPaimaiMail:
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| | | EventShell.EventRespons_BuyAuction(curPlayer)
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| | | if ItemCommon.CheckItemIsEquip(curCreateItem):
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| | | EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor())
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| | | #放入玩家背包
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| | | ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curCreateItem,
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| | |
| | | if userData:
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| | | curCreateItem.SetUserData(userData, len(userData))
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| | | ItemCommon.MakeEquipGS(curCreateItem)
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| | | EventShell.EventRespons_BuyAuction(curPlayer)
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| | | if ItemCommon.CheckItemIsEquip(curCreateItem):
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| | | EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor())
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