ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -670,7 +670,7 @@ return #得到NPC的TypeID npcLV = curNPC.GetLV() npcLV = NPCCommon.GetNPCLV(curNPC) #运行on_kill_by_lv目录下的[NPCTypeID].xml文件 #QuestRunner.SetKillNPC(curNPC) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -109,10 +109,16 @@ curNPC.SetTickTypeCount(ChConfig.TYPE_NPC_Tick_Count) return def GetNPCLV(curNPC): def GetNPCLV(curNPC, curPlayer=None): # NPC等级 if hasattr(curNPC, "GetCurLV"): return max(curNPC.GetCurLV(), curNPC.GetLV()) if curPlayer and PlayerControl.GetRealmDifficulty(curPlayer): npcID = curNPC.GetNPCID() needRealmLV = PlayerControl.GetDifficultyRealmLV(PlayerControl.GetRealmDifficulty(curPlayer)) realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, needRealmLV) if realmNPCIpyData: return realmNPCIpyData.GetLV() return curNPC.GetLV() def GetNPCDataEx(npcID): @@ -5076,7 +5082,7 @@ if mapFBType != IPY_GameWorld.fbtNull: FBLogic.DoFB_DropOwner(curPlayer , curNPC) else: if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): if GetNPCLV(curNPC) >= curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC) PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillNPC) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID]) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActCollectWords.py
@@ -132,7 +132,8 @@ isBoss = ChConfig.IsGameBoss(npcData) playerLV = curPlayer.GetLV() npcLV = npcData.GetLV() import NPCCommon npcLV = NPCCommon.GetNPCLV(npcData, curPlayer) limitLV = ipyData.GetLVLimit() if not isBoss and limitLV and limitLV > playerLV: #GameWorld.DebugLog(" 集字活动玩家等级不足,无法掉落! actName=%s,cfgID=%s,limitLV=%s" % (actName, cfgID, limitLV)) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -155,7 +155,7 @@ def SummonNPCByInstance(curNPC, summonNPC, curSkill, tagRoundPosX, tagRoundPosY, tick): #设置召唤兽基础信息 lvSummonNPC = curNPC.GetLV() lvSummonNPC = NPCCommon.GetNPCLV(curNPC) summonNPC.SetLV(lvSummonNPC) #初始化