9341 【BT5】【主干】【后端】情缘系统(增加吃喜糖增加繁荣度提示)
1个文件已修改
8 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerLove.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerLove.py
@@ -973,6 +973,14 @@
    if canBuy:
        addProsperityValue = IpyGameDataPY.GetFuncCfg("LoveCandy", 3) # 喜糖每次增加繁荣度
        AddProsperity(candyObj, addProsperityValue)
        PlayerControl.NotifyCode(curPlayer, "EatCandyProsperity", [curPlayer.GetName(), addProsperityValue])
        for pID in [playerIDA, playerIDB]:
            if playerID == pID:
                continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(pID)
            if not player or PlayerControl.GetIsTJG(player):
                continue
            PlayerControl.NotifyCode(player, "EatCandyProsperity", [curPlayer.GetName(), addProsperityValue])
        if isFree:
            candyObj.playerFreeEatCountDict[playerID] = playerFreeEatCount + 1
        Sync_CandyList(None, [candyObj])