| | |
| | | updCampLV = campLV
|
| | |
|
| | | # 满级了也不限制捐献,让玩家可以继续消耗多余的道具
|
| | | campIpyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZCampLV", campLV)
|
| | | if campIpyData and campIpyData.GetLVUPNeedExp():
|
| | | lvupNeedExp = campIpyData.GetLVUPNeedExp()
|
| | | if updCampExp >= lvupNeedExp and IpyGameDataPY.GetIpyGameDataNotLog("CrossActFamilyGCZCampLV", campLV + 1):
|
| | | updCampExp -= lvupNeedExp
|
| | | updCampLV = campLV + 1
|
| | | |
| | | campIpyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZCampLV", updCampLV)
|
| | | lvupNeedExp = campIpyData.GetLVUPNeedExp() if campIpyData else 0
|
| | | nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossActFamilyGCZCampLV", updCampLV + 1)
|
| | | GameWorld.DebugLog("增加大本营经验: familyID=%s,playerID=%s,addCampExp=%s,campLV-Exp=%s-%s,updLV-Exp=%s-%s,lvupNeedExp=%s" |
| | | % (self.familyID, playerID, addCampExp, campLV, campExp, updCampLV, updCampExp, lvupNeedExp))
|
| | | while lvupNeedExp > 0 and updCampExp >= lvupNeedExp and nextIpyData:
|
| | | updCampLV += 1
|
| | | updCampExp -= lvupNeedExp
|
| | | campIpyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZCampLV", updCampLV)
|
| | | lvupNeedExp = campIpyData.GetLVUPNeedExp() if campIpyData else 0
|
| | | nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossActFamilyGCZCampLV", updCampLV + 1)
|
| | | GameWorld.DebugLog(" 大本营升级: updCampLV=%s,updCampExp=%s,lvupNeedExp=%s" % (updCampLV, updCampExp, lvupNeedExp))
|
| | | |
| | | self.campLV = updCampLV
|
| | | self.campExp = updCampExp
|
| | | self.memAddCampExpInfo[playerID] = self.memAddCampExpInfo.get(playerID, 0) + addCampExp
|
| | | |
| | | GameWorld.DebugLog("增加大本营经验: familyID=%s,playerID=%s,addCampExp=%s,campLV-Exp=%s-%s,updLV-Exp=%s-%s,playerAddExpTotal=%s" |
| | | % (self.familyID, playerID, addCampExp, campLV, campExp, updCampLV, updCampExp, self.memAddCampExpInfo[playerID]))
|
| | |
|
| | | # 升级了
|
| | | defMemIDList = [] # 加经验默认不通知防守成员属性
|
| | | isLVUP = False
|
| | | if campLV != updCampLV:
|
| | | isLVUP = True
|
| | | GameWorld.DebugLog("大本营升级了! familyID=%s,campLV=%s to %s" % (self.familyID, campLV, updCampLV))
|
| | | GameWorld.DebugLog("大本营等级变更! familyID=%s,campLV=%s to %s" % (self.familyID, campLV, updCampLV))
|
| | | if self.RefreshFamilyAttr(False):
|
| | | defMemIDList = None # 升级后成功刷成员属性后,额外附带所有防守成员信息,战斗阶段属性是锁定的
|
| | |
|