| | |
| | | # 获取本日待处理的日常活动信息
|
| | | key = "TodayDailyActionInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | loadSign = [openServerDay, isMixServer, mixServerDay]
|
| | | TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | | todayActionInfo = []
|
| | |
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
|
| | | GameWorld.Log("===== 加载今天日常活动信息 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
|
| | |
|
| | | customDailyIDList = []
|
| | | dailyTimeInfoList = []
|
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本周定制的开服日常活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = []
|
| | | todayCustomIDList = []
|
| | | for customIpyData in customIpyDataList:
|
| | |
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom = True
|
| | | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
|
| | | customType = 1
|
| | | dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的开服日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
|
| | | elif isMixServer and mixServerDay <= maxCustomServerDayMix:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustomMix", mixServerDay)
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 今天定制的合服日常活动条数: %s" % len(customIpyDataList))
|
| | | for customIpyData in customIpyDataList:
|
| | | dataID = customIpyData.GetID()
|
| | | dailyID = customIpyData.GetDailyID()
|
| | | if dailyID not in customDailyIDList:
|
| | | customDailyIDList.append(dailyID)
|
| | | customType = 2
|
| | | dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
|
| | | GameWorld.Log(" 今天定制的合服日常活动ID列表: %s" % (customDailyIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
|
| | |
|
| | |
| | | GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
|
| | | continue
|
| | | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
|
| | | dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
|
| | | customType = 0
|
| | | dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
|
| | |
|
| | | GameWorld.Log(" -----------------------")
|
| | | for isCustom, openTimeList, ipyData in dailyTimeInfoList:
|
| | | for customType, openTimeList, ipyData in dailyTimeInfoList:
|
| | | dailyID = ipyData.GetDailyID()
|
| | | notifyInfoDict = ipyData.GetNotifyInfo()
|
| | |
|
| | |
| | | notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
|
| | |
|
| | | todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
|
| | | GameWorld.Log(" 增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
|
| | |
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕!")
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | |
| | | FBStateEndTimeNotResetIDList.append(dataID)
|
| | | FBStateEndTimeNotResetIDList.sort()
|
| | |
|
| | | # 加载定制表
|
| | | # 加载开服定制表
|
| | | customStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
|
| | |
| | | FBStateEndTimeNotResetCustomIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomIDList.sort()
|
| | |
|
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
|
| | | # 加载合服定制表
|
| | | customMixStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | openMixDay = customIpyData.GetMixServerDay()
|
| | | startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
|
| | | endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
|
| | | startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
|
| | | startTimeList.append([openMixDay, startHour, startMinute])
|
| | | endTimeDict[dataID] = [openMixDay, endHour, endMinute]
|
| | | customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
|
| | | |
| | | FBStateEndTimeNotResetCustomMixIDList = []
|
| | | for dataMapID, timeInfo in customMixStateTimeDict.items():
|
| | | startTimeList, endTimeDict = timeInfo
|
| | | for dataID, endTime in endTimeDict.items():
|
| | | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
|
| | | if endTime in startTimeList:
|
| | | FBStateEndTimeNotResetCustomMixIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomMixIDList.sort()
|
| | | |
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
|
| | | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
|
| | | GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | GameWorld.Log(" 不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | GameWorld.Log(" 不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
|
| | | return notResetIDList
|
| | |
|
| | | def __GetTodayFBStateTimeInfo():
|
| | | key = "TodayFBStateTimeInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | loadSign = [openServerDay, isMixServer, mixServerDay]
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | |
| | | return []
|
| | |
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
|
| | | GameWorld.Log("===== 加载今天副本状态时间表 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | |
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本周定制的开服副本活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = [] # 本周定制的数据表ID
|
| | | todayCustomIDList = [] # 今天定制的数据表ID
|
| | | for customIpyData in customIpyDataList:
|
| | |
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
|
| | | customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | | GameWorld.Log(" 本周定制的开服副本表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的开服副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
|
| | | elif isMixServer and mixServerDay <= maxCustomServerDayMix:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustomMix", mixServerDay)
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本日定制的合服副本活动条数: %s" % len(customIpyDataList))
|
| | | for customIpyData in customIpyDataList:
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | if dataMapID not in customMapIDList:
|
| | | customMapIDList.append(dataMapID)
|
| | | customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | | GameWorld.Log(" 本日定制的合服副本地图列表: %s" % (customMapIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
|
| | |
|
| | |
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
|
| | | continue
|
| | | # 暂不支持跨天的活动
|
| | | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | if curWeekDay != startWeekDay:
|
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" |
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" |
| | | % (dataID, dataMapID, curWeekDay, startWeekDay))
|
| | | continue
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | |
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕!")
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | def Dispose_FBStateTime():
|
| | | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
|
| | |
|
| | |
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | curDateTime = GameWorld.GetServerTime()
|
| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
|
| | |
|
| | | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
|
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | # % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
|
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
|
| | |
|
| | | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | dataID = ipyData.GetID()
|
| | | dataMapID = ipyData.GetDataMapID()
|
| | | GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
|
| | | #GameWorld.DebugLog(" customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
|
| | | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
|
| | | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
|
| | | # 星期配置0代表每天
|
| | |
| | | #GameWorld.DebugLog(" 当前是开始时间!")
|
| | | # 是结束时间
|
| | | elif curTimeWHM == endTimeWHM:
|
| | | if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
|
| | | if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
|
| | | or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
|
| | | or (not customType and dataID not in FBStateEndTimeNotResetIDList):
|
| | | isReset = True
|
| | | #GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
|
| | | # 结束时间是下周
|