hxp
2019-02-14 97a175bb2d85221c1fd7ca94388493c87f920b7c
6211 【后端】【1.6】合服任务单(合服日常、限时副本定制支持)
4个文件已修改
274 ■■■■ 已修改文件
PySysDB/PySysDBG.h 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 167 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py 76 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBG.h
@@ -62,6 +62,18 @@
    dict        NotifyInfo;    //广播提示信息
};
//日常活动表定制表合服
struct tagDailyActionCustomMix
{
    DWORD        ID;    //ID
    DWORD        _MixServerDay;    //合服第几天
    BYTE        DailyID;    //日常活动ID
    list        OpenTimeList;    //开启时间列表
    DWORD        Duration;    //持续时间, 0为不限制
    dict        NotifyInfo;    //广播提示信息
};
//副本状态时间表
struct tagFBStateTime
@@ -95,6 +107,22 @@
    dict        NotifyInfoDict;    //广播提示信息
};
//副本状态时间定制表合服
struct tagFBStateTimeCustomMix
{
    DWORD        ID;        //ID
    DWORD        _MixServerDay;    //合服第几天
    DWORD        DataMapID;    //所属的玩法数据地图ID
    BYTE        StartHour;    //开始时
    BYTE        StartMinute;    //开始分
    BYTE        EndHour;    //结束时
    BYTE        EndMinute;    //结束分
    BYTE        CanEnter;    //是否可进入副本
    BYTE        StateValue;    //״ֵ̬
    dict        NotifyInfoDict;    //广播提示信息
};
//副本总表
struct tagFBFunc
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
@@ -461,7 +461,8 @@
                             ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn]
    for acKey in actionControlTickList:
        worldMgr.SetTickByType(acKey, 0)
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_ProcessMinute, 0)
    #处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
    return
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -584,9 +584,12 @@
    # 获取本日待处理的日常活动信息
    key = "TodayDailyActionInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
    loadSign = [openServerDay, isMixServer, mixServerDay]
    TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
        return TodayDailyActionInfo[1]
    
    todayActionInfo = []
@@ -598,16 +601,20 @@
    
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
    GameWorld.Log("===== 加载今天日常活动信息 =====")
    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
    
    customDailyIDList = []
    dailyTimeInfoList = []
    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
    if openServerDay <= curMaxCustomServerDay:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
        if not customIpyDataList:
            customIpyDataList = []
        GameWorld.Log("    本周定制的开服日常活动条数: %s" % len(customIpyDataList))
        customIDList = []
        todayCustomIDList = []
        for customIpyData in customIpyDataList:
@@ -618,12 +625,26 @@
            customIDList.append(dataID)
            if customIpyData.GetOpenServerDay() == openServerDay:
                todayCustomIDList.append(dataID)
                isCustom = True
                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
                customType = 1
                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
                GameWorld.Log("    增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
        GameWorld.Log("    本周定制的开服日常配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
        GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustomMix", mixServerDay)
        if not customIpyDataList:
            customIpyDataList = []
        GameWorld.Log("    今天定制的合服日常活动条数: %s" % len(customIpyDataList))
        for customIpyData in customIpyDataList:
            dataID = customIpyData.GetID()
            dailyID = customIpyData.GetDailyID()
            if dailyID not in customDailyIDList:
                customDailyIDList.append(dailyID)
            customType = 2
            dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
            GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
        GameWorld.Log("    今天定制的合服日常活动ID列表: %s" % (customDailyIDList))
    else:
        GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
    
@@ -651,10 +672,11 @@
            GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
        customType = 0
        dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
        
    GameWorld.Log("    -----------------------")
    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
    for customType, openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        
@@ -689,11 +711,11 @@
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
        GameWorld.Log("    增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
        
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
    GameWorld.Log("本日日常活动信息加载完毕!")
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
    GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
@@ -803,7 +825,7 @@
                    FBStateEndTimeNotResetIDList.append(dataID)
        FBStateEndTimeNotResetIDList.sort()
        
        # 加载定制表
        # 加载开服定制表
        customStateTimeDict = {}
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -826,18 +848,45 @@
                    FBStateEndTimeNotResetCustomIDList.append(dataID)
        FBStateEndTimeNotResetCustomIDList.sort()
        
        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
        # 加载合服定制表
        customMixStateTimeDict = {}
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            openMixDay = customIpyData.GetMixServerDay()
            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
            startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
            startTimeList.append([openMixDay, startHour, startMinute])
            endTimeDict[dataID] = [openMixDay, endHour, endMinute]
            customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
        FBStateEndTimeNotResetCustomMixIDList = []
        for dataMapID, timeInfo in customMixStateTimeDict.items():
            startTimeList, endTimeDict = timeInfo
            for dataID, endTime in endTimeDict.items():
                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                if endTime in startTimeList:
                    FBStateEndTimeNotResetCustomMixIDList.append(dataID)
        FBStateEndTimeNotResetCustomMixIDList.sort()
        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
        GameWorld.Log("    不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
        GameWorld.Log("    不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
        GameWorld.Log("    不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
    return notResetIDList
def __GetTodayFBStateTimeInfo():
    key = "TodayFBStateTimeInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
    loadSign = [openServerDay, isMixServer, mixServerDay]
    TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
        return TodayFBStateTimeInfo[1]
    
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -850,9 +899,11 @@
        return []
    
    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
    GameWorld.Log("===== 加载今天副本状态时间表 =====")
    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
@@ -861,7 +912,9 @@
    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
    if openServerDay <= curMaxCustomServerDay:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
        if not customIpyDataList:
            customIpyDataList = []
        GameWorld.Log("    本周定制的开服副本活动条数: %s" % len(customIpyDataList))
        customIDList = [] # 本周定制的数据表ID
        todayCustomIDList = [] # 今天定制的数据表ID
        for customIpyData in customIpyDataList:
@@ -872,12 +925,26 @@
            customIDList.append(dataID)
            if customIpyData.GetOpenServerDay() == openServerDay:
                todayCustomIDList.append(dataID)
                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
                customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
                GameWorld.Log("    今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
        GameWorld.Log("    本周定制的开服副本表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
        GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustomMix", mixServerDay)
        if not customIpyDataList:
            customIpyDataList = []
        GameWorld.Log("    本日定制的合服副本活动条数: %s" % len(customIpyDataList))
        for customIpyData in customIpyDataList:
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            if dataMapID not in customMapIDList:
                customMapIDList.append(dataMapID)
            customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
            fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
            GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
        GameWorld.Log("    本日定制的合服副本地图列表: %s" % (customMapIDList))
    else:
        GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
        
@@ -891,43 +958,43 @@
            GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
            continue
        # 暂不支持跨天的活动
        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
        customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
        if curWeekDay != startWeekDay:
            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s"
                          % (dataID, dataMapID, curWeekDay, startWeekDay))
            continue 
        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
        fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
        GameWorld.Log("    今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
        
    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
    GameWorld.Log("本日副本活动状态信息加载完毕!")
    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
    GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayFBStateTimeInfo[1]
def Dispose_FBStateTime():
    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
    
    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    curDateTime = GameWorld.GetServerTime()
    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
    
    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
    
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
    #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
    #                   % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    #GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
    
    gameWorld = GameWorld.GetGameWorld()
    fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
    
    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
    for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
        dataID = ipyData.GetID()
        dataMapID = ipyData.GetDataMapID()
        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
        #GameWorld.DebugLog("    customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
        startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
        endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
        # 星期配置0代表每天
@@ -960,7 +1027,9 @@
            #GameWorld.DebugLog("        当前是开始时间!")
        # 是结束时间
        elif curTimeWHM == endTimeWHM:
            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
            if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
                or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
                or (not customType and dataID not in FBStateEndTimeNotResetIDList):
                isReset = True
            #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
        # 结束时间是下周
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -78,6 +78,15 @@
                        ("dict", "NotifyInfo", 0),
                        ),
                "DailyActionCustomMix":(
                        ("DWORD", "ID", 0),
                        ("DWORD", "MixServerDay", 1),
                        ("BYTE", "DailyID", 0),
                        ("list", "OpenTimeList", 0),
                        ("DWORD", "Duration", 0),
                        ("dict", "NotifyInfo", 0),
                        ),
                "FBStateTime":(
                        ("DWORD", "ID", 1),
                        ("DWORD", "DataMapID", 0),
@@ -95,6 +104,19 @@
                        ("DWORD", "ID", 0),
                        ("BYTE", "OpenServerWeek", 1),
                        ("DWORD", "OpenServerDay", 0),
                        ("DWORD", "DataMapID", 0),
                        ("BYTE", "StartHour", 0),
                        ("BYTE", "StartMinute", 0),
                        ("BYTE", "EndHour", 0),
                        ("BYTE", "EndMinute", 0),
                        ("BYTE", "CanEnter", 0),
                        ("BYTE", "StateValue", 0),
                        ("dict", "NotifyInfoDict", 0),
                        ),
                "FBStateTimeCustomMix":(
                        ("DWORD", "ID", 0),
                        ("DWORD", "MixServerDay", 1),
                        ("DWORD", "DataMapID", 0),
                        ("BYTE", "StartHour", 0),
                        ("BYTE", "StartMinute", 0),
@@ -588,6 +610,25 @@
    def GetDuration(self): return self.Duration # 持续时间, 0为不限制
    def GetNotifyInfo(self): return self.NotifyInfo # 广播提示信息
# 日常活动表定制表合服
class IPY_DailyActionCustomMix():
    def __init__(self):
        self.ID = 0
        self.MixServerDay = 0
        self.DailyID = 0
        self.OpenTimeList = []
        self.Duration = 0
        self.NotifyInfo = {}
        return
    def GetID(self): return self.ID # ID
    def GetMixServerDay(self): return self.MixServerDay # 合服第几天
    def GetDailyID(self): return self.DailyID # 日常活动ID
    def GetOpenTimeList(self): return self.OpenTimeList # 开启时间列表
    def GetDuration(self): return self.Duration # 持续时间, 0为不限制
    def GetNotifyInfo(self): return self.NotifyInfo # 广播提示信息
# 副本状态时间表
class IPY_FBStateTime():
    
@@ -635,6 +676,33 @@
    def GetID(self): return self.ID # ID
    def GetOpenServerWeek(self): return self.OpenServerWeek # 开服是周几
    def GetOpenServerDay(self): return self.OpenServerDay # 开服第几天
    def GetDataMapID(self): return self.DataMapID # 所属的玩法数据地图ID
    def GetStartHour(self): return self.StartHour # 开始时
    def GetStartMinute(self): return self.StartMinute # 开始分
    def GetEndHour(self): return self.EndHour # 结束时
    def GetEndMinute(self): return self.EndMinute # 结束分
    def GetCanEnter(self): return self.CanEnter # 是否可进入副本
    def GetStateValue(self): return self.StateValue # ״ֵ̬
    def GetNotifyInfoDict(self): return self.NotifyInfoDict # 广播提示信息
# 副本状态时间定制表合服
class IPY_FBStateTimeCustomMix():
    def __init__(self):
        self.ID = 0
        self.MixServerDay = 0
        self.DataMapID = 0
        self.StartHour = 0
        self.StartMinute = 0
        self.EndHour = 0
        self.EndMinute = 0
        self.CanEnter = 0
        self.StateValue = 0
        self.NotifyInfoDict = {}
        return
    def GetID(self): return self.ID # ID
    def GetMixServerDay(self): return self.MixServerDay # 合服第几天
    def GetDataMapID(self): return self.DataMapID # 所属的玩法数据地图ID
    def GetStartHour(self): return self.StartHour # 开始时
    def GetStartMinute(self): return self.StartMinute # 开始分
@@ -1481,10 +1549,14 @@
        self.ipyDailyActionLen = len(self.ipyDailyActionCache)
        self.ipyDailyActionCustomCache = self.__LoadFileData("DailyActionCustom", IPY_DailyActionCustom)
        self.ipyDailyActionCustomLen = len(self.ipyDailyActionCustomCache)
        self.ipyDailyActionCustomMixCache = self.__LoadFileData("DailyActionCustomMix", IPY_DailyActionCustomMix)
        self.ipyDailyActionCustomMixLen = len(self.ipyDailyActionCustomMixCache)
        self.ipyFBStateTimeCache = self.__LoadFileData("FBStateTime", IPY_FBStateTime)
        self.ipyFBStateTimeLen = len(self.ipyFBStateTimeCache)
        self.ipyFBStateTimeCustomCache = self.__LoadFileData("FBStateTimeCustom", IPY_FBStateTimeCustom)
        self.ipyFBStateTimeCustomLen = len(self.ipyFBStateTimeCustomCache)
        self.ipyFBStateTimeCustomMixCache = self.__LoadFileData("FBStateTimeCustomMix", IPY_FBStateTimeCustomMix)
        self.ipyFBStateTimeCustomMixLen = len(self.ipyFBStateTimeCustomMixCache)
        self.ipyFBFuncCache = self.__LoadFileData("FBFunc", IPY_FBFunc)
        self.ipyFBFuncLen = len(self.ipyFBFuncCache)
        self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
@@ -1733,10 +1805,14 @@
    def GetDailyActionByIndex(self, index): return self.ipyDailyActionCache[index]
    def GetDailyActionCustomCount(self): return self.ipyDailyActionCustomLen
    def GetDailyActionCustomByIndex(self, index): return self.ipyDailyActionCustomCache[index]
    def GetDailyActionCustomMixCount(self): return self.ipyDailyActionCustomMixLen
    def GetDailyActionCustomMixByIndex(self, index): return self.ipyDailyActionCustomMixCache[index]
    def GetFBStateTimeCount(self): return self.ipyFBStateTimeLen
    def GetFBStateTimeByIndex(self, index): return self.ipyFBStateTimeCache[index]
    def GetFBStateTimeCustomCount(self): return self.ipyFBStateTimeCustomLen
    def GetFBStateTimeCustomByIndex(self, index): return self.ipyFBStateTimeCustomCache[index]
    def GetFBStateTimeCustomMixCount(self): return self.ipyFBStateTimeCustomMixLen
    def GetFBStateTimeCustomMixByIndex(self, index): return self.ipyFBStateTimeCustomMixCache[index]
    def GetFBFuncCount(self): return self.ipyFBFuncLen
    def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
    def GetFBLineCount(self): return self.ipyFBLineLen