10215 10213 【越南】【主干】【港台】【砍树】古宝升星效果与古宝共鸣(同步砍树版本新增的属性计算定义值;)
3个文件已修改
48 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -79,7 +79,7 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 167
Def_Calc_AllAttrType_MAX = 177
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
TYPE_Calc_Metal,                        # 金 1
@@ -259,6 +259,16 @@
TYPE_Calc_FamilyWarHPPer,                # 仙盟联赛生命加成
TYPE_Calc_FamilyWarAtkPer,               # 仙盟联赛攻击加成
TYPE_Calc_FamilySitExpPer,               # 仙盟打坐经验加成 165
TYPE_Calc_ComboDefRate,                  # 抗连击概率
TYPE_Calc_AtkBackRate,                   # 反击概率
TYPE_Calc_AtkBackDefRate,                # 抗反击概率
TYPE_Calc_SuckHPPer,                     # 吸血比率
TYPE_Calc_SuckHPDefPer,                  # 抗吸血比率 170
TYPE_Calc_CureDefPer,                    # 弱化对方治疗效果
TYPE_Calc_PetStrengthenPer,              # 强化灵兽
TYPE_Calc_PetWeakenPer,                  # 弱化灵兽
TYPE_Calc_SuperHitHurtPer,               # 强化暴伤
TYPE_Calc_SuperHitHurtDefPer,            # 弱化暴伤 175
TYPE_Calc_BossFinalHurtPer,              # boss最终伤害百分比
) = range(1, Def_Calc_AllAttrType_MAX)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -178,3 +178,29 @@
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
    return
def GetSuperHitHurtPer(gameObj): return 0
def SetSuperHitHurtPer(gameObj, value): return
def GetSuperHitHurtDefPer(gameObj): return 0
def SetSuperHitHurtDefPer(gameObj, value): return
def GetComboDefRate(gameObj): return 0
def SetComboDefRate(gameObj, value): return
def GetAtkBackRate(gameObj): return 0
def SetAtkBackRate(gameObj, value): return
def GetAtkBackDefRate(gameObj): return 0
def SetAtkBackDefRate(gameObj, value): return
def GetSuckHPPer(gameObj): return 0
def SetSuckHPPer(gameObj, value): return
def GetSuckHPDefPer(gameObj): return 0
def SetSuckHPDefPer(gameObj, value): return
def GetCureDefPer(gameObj): return 0
def SetCureDefPer(gameObj, value): return
def GetPetStrengthenPer(gameObj): return 0
def SetPetStrengthenPer(gameObj, value): return
def GetPetWeakenPer(gameObj): return 0
def SetPetWeakenPer(gameObj, value): return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -205,6 +205,16 @@
   [lambda curObj:PlayerControl.GetFamilyWarHPPer(curObj), lambda curObj, value:PlayerControl.SetFamilyWarHPPer(curObj, value), 0, 0, 0],      # 仙盟联赛生命加成
   [lambda curObj:PlayerControl.GetFamilyWarAtkPer(curObj), lambda curObj, value:PlayerControl.SetFamilyWarAtkPer(curObj, value), 0, 0, 0],      # 仙盟联赛攻击加成
   [lambda curObj:PlayerControl.GetFamilySitExpPer(curObj), lambda curObj, value:PlayerControl.SetFamilySitExpPer(curObj, value), 0, 0, 0],      # 仙盟打坐经验加成
   [lambda curObj:GameObj.GetComboDefRate(curObj), lambda curObj, value:GameObj.SetComboDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_ComboDefRate, 1, 0],    # 抗连击概率
   [lambda curObj:GameObj.GetAtkBackRate(curObj), lambda curObj, value:GameObj.SetAtkBackRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackRate, 1, 0],    # 反击概率
   [lambda curObj:GameObj.GetAtkBackDefRate(curObj), lambda curObj, value:GameObj.SetAtkBackDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackDefRate, 1, 0],    # 抗反击概率
   [lambda curObj:GameObj.GetSuckHPPer(curObj), lambda curObj, value:GameObj.SetSuckHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPPer, 1, 0],    # 吸血比率
   [lambda curObj:GameObj.GetSuckHPDefPer(curObj), lambda curObj, value:GameObj.SetSuckHPDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPDefPer, 1, 0],    # 抗吸血比率
   [lambda curObj:GameObj.GetCureDefPer(curObj), lambda curObj, value:GameObj.SetCureDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_CureDefPer, 1, 0],          # 弱化对方治疗
   [lambda curObj:GameObj.GetPetStrengthenPer(curObj), lambda curObj, value:GameObj.SetPetStrengthenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetStrengthenPer, 1, 0],          # 强化灵兽
   [lambda curObj:GameObj.GetPetWeakenPer(curObj), lambda curObj, value:GameObj.SetPetWeakenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetWeakenPer, 1, 0],          # 弱化灵兽
   [lambda curObj:GameObj.GetSuperHitHurtPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, 1, 0],          # 强化暴伤
   [lambda curObj:GameObj.GetSuperHitHurtDefPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, 1, 0],          # 弱化暴伤
   [lambda curObj:PlayerControl.GetBossFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetBossFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, 1, 0],        # Boss最终伤害百分比
]