| | |
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | #Def_ItemID_GoldPaper = 30 # 直接给绑玉
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | |
| | | Def_ItemID_SoulCore = 702 # 直接给核心环
|
| | | Def_ItemID_Honor = 2141 # 直接给荣誉
|
| | | Def_ItemID_XianyuanCoin = 2138 # 直接给仙缘币
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, #Def_ItemID_GoldPaper, |
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_XianyuanCoin]
|
| | |
| | | return False
|
| | | return True
|
| | |
|
| | | def DoTransformItem(self, curPlayer, tagItem):
|
| | | def DoTransformItem(self, curPlayer, tagItem, event=["", False, {}]):
|
| | | ## 将特殊物品转化为对应数值
|
| | | itemID = tagItem.GetItemTypeID()
|
| | | if itemID not in ChConfig.Def_TransformItemIDList:
|
| | | return False
|
| | | itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())
|
| | | eventName, isForceEvent, addDict = event
|
| | | if isForceEvent:
|
| | | pass
|
| | |
|
| | | if itemID == ChConfig.Def_ItemID_FamilyContribution:
|
| | | PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
|
| | |
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_SP:
|
| | | PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
|
| | | #elif itemID == ChConfig.Def_ItemID_GoldPaper:
|
| | | # PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
|
| | | elif itemID == ChConfig.Def_ItemID_GoldPaper:
|
| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
|
| | | elif itemID == ChConfig.Def_ItemID_RealmPoint:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_BossReborn:
|
| | |
| | | if itemID in ChConfig.Def_TransformItemIDList:
|
| | | # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
|
| | | if packIndex == IPY_GameWorld.rptItem:
|
| | | self.DoTransformItem(curPlayer, tagItem)
|
| | | self.DoTransformItem(curPlayer, tagItem, event)
|
| | | tagItem.Clear() # 需清除,不然会导致内存泄露
|
| | | return True
|
| | | defaultPile = True
|