6116 子 【开发】【1.6】当玩家攻击无敌状态的目标时候进入cd / 【后端】【1.6】攻击无敌目标技能进入cd - # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
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| | | PYView_UseSkillPos(attacker, skillID, battleType, useSkillPosX, useSkillPosY, g_skillHurtList, False)
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| | | return
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| | | # 通知客户端表现封包 无其他作用
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| | | def Sync_AttackResult(attacker, curSkill):
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| | | global g_skillHurtList
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| | | g_skillHurtList.Clear()
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| | | defender = None
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| | | if SkillShell.GetSkillFireAim(curSkill) == ChConfig.Def_UseSkillAim_Obj:
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| | | useSkillTagID = attacker.GetUseSkillTagID()
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| | | useSkillTagType = attacker.GetUseSkillTagType()
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| | | defender = GameWorld.GetObj(useSkillTagID, useSkillTagType)
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| | | __Sync_AttackResult(attacker, defender, curSkill)
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| | | ##############################主动攻击成功#############################
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| | | ## 玩家攻击成功
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| | | # @param curPlayer 攻击Obj
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| | | SkillShell.AttackFailNotify(curPlayer, useSkillData)
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| | | GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
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| | | # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
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| | | playerSkill = curPlayer.GetSkillManager().FindSkillBySkillTypeID(useSkillData.GetSkillTypeID())
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| | | if playerSkill and playerSkill.GetRemainTime() == 0:
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| | | SkillCommon.SetSkillRemainTime(playerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
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| | | BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
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| | | if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
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| | | # 跟随玩家同频率攻击
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| | | PetControl.PetFight(curPlayer, tick)
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