hch
2019-07-19 9b825d6edd35719b9da16eb2ef263e5ac0bdedbd
860312 技能命中翻X倍配置
1个文件已修改
3 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2016,6 +2016,9 @@
    dLV = defObj.GetLV()                # 防守方等级
    aHit = atkObj.GetHit()
    if curSkill and atkObjType == IPY_GameWorld.gotPlayer and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
        aHit = aHit*IpyGameDataPY.GetFuncCfg("FightHappenRate", 2)
    aHitSuccessRate = PlayerControl.GetHitSucessRate(atkObj) if atkObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue
    aHitSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_HitSuccess)
    dMiss = defObj.GetMiss()