5135 【BT2】【BT3】【主干】邮件满删除逻辑bug(按创建时间顺序删除;后台增加显示邮件删除原因)
4个文件已修改
58 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/DataRecordPack.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CompensationQueryPersonal.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py 46 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/DataRecordPack.py
@@ -555,6 +555,15 @@
    SendEventPack("CompensationPersonal", dataDict)
    return 
## 删除个人补偿流向
#  @param curPlayerID, GUID, ItemDictList
#  @return: None
def DR_DelPersonalCompensation(playerID, GUID, eventName):
    dataDict = {'PlayerID':playerID, 'GUID':GUID, 'eventName':eventName}
    #发送封包
    SendEventPack("CompensationPersonalDel", dataDict)
    return
## 添加全服补偿流向
#  @param GUID, ItemDictList
#  @return: None 
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CompensationQueryPersonal.py
@@ -51,7 +51,7 @@
            return
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        for delGUID in delGUIDList:
            PlayerCompensation.ClearPersonalCompensation(playerID, delGUID)
            PlayerCompensation.ClearPersonalCompensation(playerID, delGUID, "GMT")
            if curPlayer:
                PlayerCompensation.NotifyCompensationResult(curPlayer, delGUID, 1)
    else:
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -705,14 +705,19 @@
    GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
    if delCount > 0:
        GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
        delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
        #先取得要删除的GUID
        delGUIDs = []
        for i in xrange(delCount):
            curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
        for _ in xrange(delCount):
            if not delGUIDList:
                break
            delGUID = delGUIDList.pop(0)
            curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
            if curIpyPersonalData.GUID == delGUID:
            delGUIDs.append(curIpyPersonalData.GUID)
            
        for guid in delGUIDs:
            ClearPersonalCompensation(PlayerID, guid)
            ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
            GameWorld.Log("    DeletePersonalCompensation GUID = %s" % guid, PlayerID)
            
            if curPlayer:
@@ -723,8 +728,29 @@
    mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
    GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
                                                           LimitTime, Text, mailType, gold, goldPaper, silver)
    if PlayerID in PyGameData.g_playerDelMailGUIDDict:
        guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
        guidList.append(GUID)
    return
def GetPlayerDelMailGUIDList(playerID):
    ## 获取待删除的个人邮件GUID列表
    if playerID not in PyGameData.g_playerDelMailGUIDDict:
        timeGUIDList = []
        curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
        for i in xrange(curPersonalCount):
            curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
            timeGUIDList.append([curMail.CreateTime, curMail.GUID])
        timeGUIDList.sort() # 按创建时间升序排序
        delGUIDList = []
        for _, guid in timeGUIDList:
            if guid not in delGUIDList:
                delGUIDList.append(guid)
        PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
    return PyGameData.g_playerDelMailGUIDDict[playerID]
#  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 添加个人补偿
@@ -858,13 +884,21 @@
    return
# 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品
def ClearPersonalCompensation(curPlayerID, curGUID):
def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
    GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
    GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
    
    #存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除
    if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
        GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
    if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
        guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
        if curGUID in guidList:
            guidList.remove(curGUID)
    if eventName:
        # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录
        DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
    return
# 设置领取状态
@@ -1217,7 +1251,7 @@
        
    #删除过期补偿信息, 没有主动通知在线玩家
    for playerID, GUID in needClearGUIDList:
        ClearPersonalCompensation(playerID, GUID)
        ClearPersonalCompensation(playerID, GUID, "Timeout")
    return
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
@@ -1286,7 +1320,7 @@
            NotifyCompensationResult(curPlayer, GUID, 0)
            return
        
        ClearPersonalCompensation(curPlayerID, GUID)
        ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
        NotifyCompensationResult(curPlayer, GUID, 1)
        #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
        return
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -95,6 +95,7 @@
g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
g_playerDelMailGUIDDict = {} # 玩家邮件GUID信息 {playerID:[GUID, ...], ...} 仅触发删除才有数据,且并不一定所有GUID都存在,仅作为删除邮件时用到
g_crossMailPlayerDict = {} # 有跨服邮件的玩家ID信息 {playerID:tick, ...}
g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}