10263 【越南】【英文】后端支持NPC仿真实玩家战斗和快速战斗(修复战力不变时可能导致打包数据拉取失败bug;)
2个文件已修改
3 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_PlayerMirror.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -130,6 +130,7 @@
    if forcePackData:
        SetPackDataSyncState(curPlayer)
        SetPackDataCrossSyncState(curPlayer)
        PackDataSyncState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PackDataSyncState)
        
    #获取当前玩家缓存数据
    PropData, PlusData = GetPlayerPropPlusCache(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_PlayerMirror.py
@@ -75,7 +75,7 @@
        PlayerViewCacheTube.SetPackDataCrossSyncState(curPlayer)
    else:
        PlayerViewCacheTube.SetPackDataSyncState(curPlayer)
    PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, packMsg=msgInfo)
    PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True, packMsg=msgInfo)
    return
def __DoPullPlayerViewCache(curPlayer, msgInfo, tick):