ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -121,7 +121,8 @@ if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'): PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID]) else: PlayerControl.WorldNotify(0, 'UnblockTreasure', [curPlayer.GetName(), mwID]) sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure') PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID]) #任务 EventShell.EventRespons_OnActiveMagicWeapon(curPlayer, mwID)