PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzBattleStateChange
PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzBattleStateChange.des
New file @@ -0,0 +1 @@ A5 C2 神兽变更助战状态 #tagCMDogzBattleStateChange PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzBattleStateChange.h
New file @@ -0,0 +1,9 @@ // A5 C2 神兽变更助战状态 #tagCMDogzBattleStateChange struct tagCMDogzBattleStateChange { tagHead Head; BYTE DogzID; // 神兽ID BYTE BatteState; //助战状态,0-召回,1-助战 }; PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzBuyBatteCount
PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzBuyBatteCount.des
New file @@ -0,0 +1 @@ A5 C3 神兽购买助战位 #tagCMDogzBuyBatteCount PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzBuyBatteCount.h
New file @@ -0,0 +1,7 @@ // A5 C3 神兽购买助战位 #tagCMDogzBuyBatteCount struct tagCMDogzBuyBatteCount { tagHead Head; }; PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzEquipItem
PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzEquipItem.des
New file @@ -0,0 +1 @@ A5 C0 神兽穿戴装备 #tagCMDogzEquipItem PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzEquipItem.h
New file @@ -0,0 +1,9 @@ // A5 C0 神兽穿戴装备 #tagCMDogzEquipItem struct tagCMRuneCompound { tagHead Head; BYTE DogzID; // 神兽ID BYTE EquipIndex; //神兽装备所在神兽背包索引 }; PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus
PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.des
New file @@ -0,0 +1 @@ A5 C4 神兽装备强化 #tagCMDogzEquipPlus PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzEquipPlus.h
New file @@ -0,0 +1,11 @@ // A5 C4 神兽装备强化 #tagCMDogzEquipPlus struct tagCMDogzBattleStateChange { tagHead Head; BYTE EquipIndex; //神兽装备背包中索引 BYTE IndexCount; //材料所在神兽物品背包索引的数量 BYTE IndexList[IndexCount]; //材料所在神兽物品背包索引列表 BYTE IsDouble; //是否双倍强化 }; PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzUnEquipItem
PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzUnEquipItem.des
New file @@ -0,0 +1 @@ A5 C1 神兽卸下装备 #tagCMDogzUnEquipItem PyNetPack/ClientPack/ClientToMapServer/CA5_Function/DogzUnEquipItem.h
New file @@ -0,0 +1,9 @@ // A5 C1 神兽卸下装备 #tagCMDogzUnEquipItem struct tagCMDogzUnEquipItem { tagHead Head; BYTE DogzID; // 神兽ID BYTE EquipPlace; //卸下的装备位, 0代表卸下全部 }; PyNetPack/ServerPack/MapServerPack/HA3_Function/DogzHelpbattleState
PyNetPack/ServerPack/MapServerPack/HA3_Function/DogzHelpbattleState.des
New file @@ -0,0 +1 @@ A3 C1 神兽助战状态刷新 #tagMCDogzHelpbattleState PyNetPack/ServerPack/MapServerPack/HA3_Function/DogzHelpbattleState.h
New file @@ -0,0 +1,8 @@ // A3 C1 神兽助战状态刷新 #tagMCDogzHelpbattleState struct tagMCDogzHelpbattleState { tagHead Head; BYTE DogzID; // 神兽ID BYTE BatteState; //是否已助战, 0否1是 }; PyNetPack/ServerPack/MapServerPack/HA3_Function/DogzInfo
PyNetPack/ServerPack/MapServerPack/HA3_Function/DogzInfo.des
New file @@ -0,0 +1 @@ A3 C0 神兽信息 #tagMCDogzInfo PyNetPack/ServerPack/MapServerPack/HA3_Function/DogzInfo.h
New file @@ -0,0 +1,7 @@ // A3 C0 神兽信息 #tagMCDogzInfo struct tagMCDogzInfo { tagHead Head; BYTE BuyHelpbattleCount; //额外购买的助战数 };